Steam in a Snap, Vampire Survivors hits 1.0, Intel releases Linux drivers for ARC, punching DOOM, and Vulkan extensions in Venus.
00:38 House of the Dragon podcast
01:02 No ARC 770 GPUs
01:20 eBay pricing returning to normal
07:15 Steam in a Snap
10:39 Steam Deck boot animations get looong
13:53 EmuDeck 2
16:07 New games in Proton 7.0-5
18:45 Jackbox Part Pack 9
20:53 Flying Neko Delivery
22:57 Vampire Survivors 1.0
32:37 Intel ARC Linux drivers
38:59 Vulkan extensions in Venus
42:53 js13k game jam winners
45:21 Speed Dreams 2.3.0 Beta 1
47:27 Punch-out DOOM
49:21 LEGO Bricktales
01:03:04 Name that Klingon
01:05:56 Quern review
Colour key: Venn Jordan Pedro
- K, I’ll race ya.
- sudo apt install steam
- If you have the need for bleeding edge Mesa it might be an option?
- If only there was a Flatpak.
- I guess shipping the latest and greatest mesa with steam means one less PPA unless you want up to date mesa everywhere
- Small-ish update for the stable client.
- If you want the better or “safe” external monitor support, you’ll still need the beta for now.
- The cloud storage features integrates with OneDrive, Google drive, etc
- Scummvm support is a little late to the party
- If you already have EmuDeck installed on your deck, and you should!
- Just run the updater shortcut that it puts on your desktop.
- Comes with an improved GUI
- You also get ScummVM, DooM, and the Vita emulator for the 2 exclusives that may be worth it to play.
- Wipeout 2048 and Soul Sacrifice
- Vermintide 2 still eats shit it you try to join games. Hosting is fine
- I didn’t know Nancy Drew followed in Indiana Jones’ footsteps
- T’is an RC for now, on Friday as I’m typing this.
- Something tells me it won’t be that by the time Saturday rolls around
Steam: New Games
- 5 games in this one.
- Junktopia and roomerang seem like they could be a fun chaotic stew
- Kiki’s delivery service the game
- Honestly I’m surprised we don’t see more of these. I guess flight sim stardew valley could be a bit niche
Steam: Game Updates
- Yes, there is a Linux version.
- It’s still stuck in the Beta branch limbo.
- It works though, and you want to use it on the Deck because it uses a lot less resources than the Proton version.
- There’s a few new chievos, which actually unlock stuff in game, and they reworked a few of the existing ones.
- New skins and 2 different play modes.
- Oh and a new map that will probably have you coming back to it a lot.
- The page is up aaaand it’s a fk mothering PPA.
- Ubuntu only.
- DKMS only supports kernel 5.17.
- Like, I’m kinda impressed.
- That’s some GIMP help file level nonsense.
- I expect to see RHEL and (sometimes) Debian for “pro” anything drivers.
- Really Intel?
- You gonna do us like that?
- I guarantee most of those server workloads you’re after aren’t running Ubuntu
- Ok, proprietary Intel drivers.
- Hopefully they don’t fuck up as much as AMD’s do.
- I’m sure it’d be fine if you want the proprietary stuff for OpenCL and QuickSync, the latter of which is still a proprietary affair on Linux to this day.
- You are going to need the Intel version of a *.run before I’m playing the home game.
- We heard you like protocols in your protocols.
- Yes, that is Vulkan for your virtual guests handled by the mesa driver on the Host.
- VirGL already existed to do this for OpenGL without requiring VFIO,
- Now Venus has a Vulkan button!
- This is all kinds of neat.
- Having native Vulkan acceleration in vGPUs opens up some very cool possibilities for preservation
- The performance is shit but hey it can only get better. Right?
- The winners are the best that folks were able to manage
- Tindeath was pretty funny.
- Raising fighting spirits is okay as a lightweight slay the spire clone
- Resizable window support is nice
- SDL updates as well
- I like racing games but the heavy sim type ones I just can’t get into.
- Certainly has come a long way since the TORCS days and I will not deny how impressive the tech keeps getting but… it feels like I’d need to be one of those kinds of people to enjoy it.
- It’s what it says on the tin. Play punch out in doom
- They had a release earlier this year that added zdoom support. GZdoom users can su ck it. BZdoom and XZdoom users can go invent it.
- Wanted to toss this in after Tubes recommended a video about it.
- It’s neat and something new using the DOOM engine.
Game: LEGO Bricktales
Price: £24.99 / $29.99 / $34.99
Wazzat: In this puzzle-adventure, use an intuitive brick-by-brick building mechanic to solve puzzles and bring your creations to life! Experience a charming story as you explore beautiful LEGO® dioramas and help the people inhabiting them.
Mandatory Disclosure: Thunderful Publishing sent us keys on Curator Connect
- It’s openGL but rocks 130 @ 2160p with vsync noped.
- No camera control in the overworld but camera control in building mode because reasons.
- You think the controller is bad for building?
- Try the mouse.
- First time I’ve gone back to a controller in recent memory.
- There is a soundtrack if you listen really hard.
- The problem with any LEGO building game is you have to come up with rules.
- Everyone over the age of 3 knows rules do not apply to LEGO.
- Yes, I immediately found myself arguing with what the game would and would not allow me to get away with.
- Not much room left for creativity.
- It’s all, blocks go here, citizen.
- You build a LOT of bridges in the first hour.
- Well, the first 30 minutes is spent learning how to do the building.
- If you are looking to recapture the nostalgia of building with blocks I can’t recommend it.
- This feels like a $10 game with a $19 licensing fee.
- That said, $30 of LEGO gets you what, seven bricks? Could be a bargain if you look at it like that.
- At the end of the day if you’re looking for a creative building game for younger family members during this holiday season might I suggest, Besiege.
- Launches OOTB
- Holds [email protected] UHD
- Behold those legoland graphics where all the voxels have many little lego logos on them
- Graphically it’s okay
- The controller worked out of the box, but hoo boy that building control is pretty awful
- Loni was watching me and described it as “The worst parts of lego meets the worst parts of video games”
- There’s definitely a soundtrack but it stays out of the way for the most part
- If you’re gonna make a game about building legos, you gotta at least make the lego building good
- And hoo boy this game gets frustrating when it comes to placing bricks
- There’s a multi-part tutorial that teaches you about rotating and layering, but whatever aim assist this game has going for it is actively trying to sabotage my bricklaying
- It’s just unpleasant. Beseige had a better building mode
- And if that’s the meat of the game. There’s some mild exploration, but compared to something like lego star wars it really does pale in comparison
- Fixed camera for the overworld segments, except for in the pause menu
- The puzzles themselves are okay. You can go as bare bone or as extra as you want, but I kept trying to find the shortest route so I could stop building
- Launches out of the box on Desktop and the Deck
- It does some interesting shenanigans with the frame rate.
- Leave the controller idle for a few seconds in game, or 5 seconds in the menu, and the FerPS get locked to 30.
- It unlocks properly as soon as you touch a button/analog stick/touchpads
- That’s some visible Deck optimization going on there, in a LEGO game.
- No rebindable controls, minus one chair.
- The music loop is fairly short, but it is basically elevator music so it’s inoffensive.
- The graphics look good, even if not being able to spin the camera outside of construction mode is a bit shit!
- And some of the controller icon prompts are a little small for the screen on the Deck, the bumper/trigger icons specifically.
- Yes… as it turns out.
- The music may be uninspired and the controls/camera limitations are unwelcome, but it’s a good puzzle game.
- Maybe a little too easy on the brain meats, but it’s LEGO physics.
- There is no 1 correct solution to any of the puzzles past the tutorial and, the more complex they get, the more different-er ways you have of solving them
- The solution can be as practical or visually appealing as you wish it to be.
- And you even get to go back to some of them with infinite pieces to make it as pretty as you want.
- And like all good puzzle games do, everything is visible on screen and the only time you need to move the camera is if you want to line up a piece accordingly.
- It’s good, and much like last week, if you have a proto-human asking for a Steam Deck of their own LEGO Bricktales is very much a must.