Steam Deck replacement parts will be available from iFixit! Intel desktop GPUs scheduled for spring, Arthropods invade multiplayer voxel RPG Veloren, and recording multitrack audio with OSB on Linux.
Listen:
Download:
Subscribe Spotify | Pandora | TuneIn | RSS | More
Timestamps:
00:00 Intro
05:01 iFixit authorized Steam Deck parts seller
09:31 Introducing Proton 7
11:37 Apex Legends on Linux?
13:26 Proton Experimental
18:25 ProtonDB 2022 updates
22:35 BIG update for Zigurat 2
25:45 Geneshift infinite shifting
32:58 32:58 Intel Arc release dates
38:28 Bottles WINE manager update
40:54 Bash launcher gets a single exe
43:54 RPG Veloren 0.12 update
46:44 Multitrack recording with OBS
48:53 Review: Quest of Graal
01:01:40 Emails
Colour key: Venn Jordan Pedro
Steam: News
- So that’s a ‘no’ on replacement unit stock then
- They will be one of the authorized sellers.
- I still want a parts list to see what the common failure points are as determined by Valve.
- iFixit did a video where they did the complete teardown, and the only thing that marked down the score was how hard it was to get the battery out.
- If that little foil jacket around the SSD comes with the EMMC module and can be repurposed for an aftermarket 2230 NVMe SSD, we’re good!
- https://twitter.com/Plagman2/status/1493854504290119682?cxt=HHwWhMCjpbiwnrspAAAA
- https://github.com/ValveSoftware/Proton/commit/25a58123a169dec4282b92bc1b24411278d0b65f
- OK now EA turned on EAC for squadrons
- I guess our lesson here is to stick with official announcements.
- Also apparently it needed to be turned on in proton
- The performance optimizations from experimental are now in mainline
- Still waiting for it to show up.
- It showed up.
- 8yr old racing game runs like a champ.
- So VALVe needed to do more stuff on their end for Proton to EAC.
- I look forward to seeing what other games enable this in the coming weeks.
- Seeing that the GabeGear supposedly comes out on the 25th and starts shipping on the 28th.
- Since the big 7.0 update rolled everything up, now we get a fresh new experimental to play with.
- Starting with the new DXVK and VKD3D.
- Squadrons will stop complaining about out of date drivers
- There’s some space saving sauce here too. Handy cuz of finite storage on the deck
- Copyable Launch options.
- Yes, streamlining the questions is very good.
- More than once I found myself having to go back and edit previous answers because I’d said the same thing in multiple fields.
- Having native reports is nice, especially if you need some cli magic to get a game running
- Anti cheat support is now derived from game data
Steam: Game Updates
- Everybody gets 4 new weapons including myeh-myeh
- Photo mode
- Adjusted a bunch of unpopular perks to make them more interesting.
- So all but 2 of them?
- Several times I find myself asking the question “Do I really have to pick one? I don’t like any of these.”
- This is not about how long they plan on remaining in Early Access.
- That’s a mighty impressive changelog.
- I keep wondering why we never play it but I think the last two times something was jacked up with the game.
News:
- Sometime between April & June for desktop GPUs.
- I don’t know if I will be able to resist the temptation to buy a $300 GPU with a $400 markup for another two months.
- Still no word how much cash I can expect to fork out.
- Celestial is aimed at the YOLO pricing segment but that’s not until 2024.
- Even an MSRP gives you a ballpark once you tack on about a 150% mark up.
- Outside of that compute benchmark there hasn’t actually been much in the way of leaks.
- Q2 starts after the end of next month, chop chop.
- I like the task manager and its ability to nuke from orbit.
- One-click installer.
- Using XDG_DATA_HOME for default Bottles paths.
- Still like that they shoved everything into a Flatpak.
- A utility for generating shell scripts that contain all the necessary stuff to launch a game so you can more easily stick it in lutris or steam?
- Now with added self contained-ness
- “Alerts user if the program fails to execute (if a game’s launch parameter settings checking fails)”
- You’d think that’d be expected functionality in <current year argument>
- Aka the waterfalls and wallrunning update
- But at what cost! They changed the yeti loot table those bastards!
- Now they have sailing, talking rivers, ridable pets, and fk mothering arthropods!
- That’s probably why you need wallrunning, which has been added as well.
- I made a thing.
- By default OBS will record all of your audio on a single stereo pair.
- What can you do if your recorded audio levels are out of whack?
- Not much.
- This easy to use track will allow you to fix such nonsense in post.
Game: Quest of Graal
Webzone: https://store.steampowered.com/app/1765700/Quest_Of_Graal/
Devel: Pixel Archipel, Théo Mn
Engine: Godot
Price: £9.99 / $9.99 / $9.99
Wazzat: Race with up to 4 players in this frantic combat platformer! Dash through 20+ stages, wield magical items, and use the power of the golden statues to overcome monsters, beat your opponents, and catch the cup first!
Mandatory Disclosure: Dev sent us keys on Curator Connect
Launch/Looks/Sounds/Control
- Everything launched on the correct screen in a wee 720p window.
- Option B in the settings is fullscreen.
- Xclone controlla worked, kinda.
- I wasn’t paying attention (as is my way) and button mashed to get in-game.
- I spent the first 20 minutes trying to find a way to optimize the 2 player at the same time mechanic.
- It seemed silly but I finished the first couple of stages like this.
- Pressed X today when selecting a character with keyboard and had a derp moment.
- P1 & P2 input bug of nopeness.
- Since I was going to do it anyway I tapped that Proton button and yeah, sorted.
Fun?
- Who remembers Speed Runners?
- It’s a cut-throat multiplayer running game that pits 4 players against each other, locally and/or online.
- Quest of Graal does mostly the same but with hipster-pixels.
- Run from point A to point B while throwing shite in the way of other players.
- It’s a surprisingly fun mechanic when you mix in powerups and environment hazards.
- There’s even a dodgeball game that looks really fun to play.
- But I hope you have a house full of people on hand because it’s local-only multiplayer with a Remote Play bandaid slapped on the tin.
- Yeah, it’s local-only multiplayer.
- Getting a group of people in one place has been challenging as of late because reasons.
- Pick it up if you are hopeful that the end times do not in fact cometh / you enjoy playing against AI opponents.
- OR you need a game to periodically test the state of Remote Play.
- It’s a cute & fun game but until it gets proper online multiplayer I would skip it.
Launch/Looks/Sounds/Control
- Launches OOTB in a very small window
- Gotta turn off steam input. It borked. Not verified for deck
- But I did get multiplayer working with an old ass logitech, wired 360 and bt ds4 controller and everything was happy with no steam input
- The sprite design is clear, and there’s minimal character blindness.
- No cloud saves
Fun?
- It’s a fun little speedrunner, I’ll give it that.
- It’s a little more PVP than speedrunners proper, and the addition of shared bad guys is a nice little twist
- The character designs are solid, and there isn’t much in the way of character blindness
- Having a goal instead of it just being a fucking ironman slog is an improvement on the formula IMO
- But then there’s the elephant in the room
- Holy shit people, online multiplayer. You need to include it in your multiplayer game in 2022. It’s fucking inexcusable at this point
- Maybe remote play could work on a deck when you’re sitting 2 meters away from them on the same wifi (or a gabe link cable), but not in an internet setting
Launch/Looks/Sounds/Control
- Launches out of the box
- The two resolutions seem to be 720p and whatever your monitor does
- Either way it’s capped at 60FerPS.
- The DualShock and DualSense almost worked properly.
- Enabling Steam Input with either would cause the game to receive 2 player input.
- I thought this was fixed, VALVe!
- The BiMonk S4 controller worked since it’s just seen as an XBox 360 controller.
- The graphics and the sounds are simple but they do a good job.
- Even when you can’t see your character because of explosions or other obscuring effects, you always have an idea of where it is since the camera does a pretty good job of keeping your character in the middle of the screen without feeling stilted.
Fun?
- The developers really want you to play this game over Remote Play Together
- I can honestly say that for a Speedrunners type of game the input latency makes that a big fat no.
- You can still play it in forever alone mode with bots, or against ghosts to beat the timer but those times have to be done locally.
- I was never that big a fan of Speedrunners, didn’t hate it either, but it is fun when played with other people.
- And it’s a lot easier to play with other people if you can do it over the internets.
- And it’s a lot easier to like a game when someone isn’t feeling the input latency.
- Honestly, I don’t hate this game either but without proper multiplayer it has a very limited life.
Verdict:
Hate Mail: