Linux usage spikes in the latest Steam hardware survey, Microsoft 3D Movie Maker goes open-source, RDNA3 GPUs have AV1 encoding powers, Persona 4 Golden gets Steam Deck verified, and Epic puts Fortnite in a browser.
Special thanks to:
Tom (new patron)
Large Mammal (new patron)
Mir (Vampire survivors x2)
Foxy (Grand Theft Horse 2)
Basil (twitch resub)
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Timestamps:
00:00 Intro
06:14 Linux reaches 1.14%
10:19 Submit your Steam Deck configs
13:48 Dungeon Reels Tactics
16:08 Balkadia
19:18 Persona 4 Golden is Steam Deck Verified
28:02 AMD AV1 encoding
30:02 New features in Mango Hud
34:02 Space Station 14 updates
36:30 3D Movie Maker goes open-source
39:30 Epic & Microsoft put Fortnite in the browser
44:10 Shattered Pixel Dungeon
54:09 Emails
Colour key: Venn Jordan Pedro
Steam: News
- Out of all the new linux users, 1.82% were using “AMD AMD Custom GPU 0405”, which is the jupiter/aerith/aeris/sephiropth’spincushion APU in the deck
- Looks like “Arch Linux” is our steamOS.
- Either that or “Description:Freedesktop.org 21.08.12 (Flatpak runtime) 64 bit” which got almost a 6% use out of all linux users.
- That’s the flatpak version of Steam which a lot of people were using since everyone wanted to play EAC games, but many didn’t know why they weren’t working for them.
- 1.14% is nothing to sneeze at.
- Considering Q2 shipments are still in the process of being fulfilled.
- 2% of peeps managed to trigger the survey in Desktop mode.
- In game mode you don’t get the survey, so everyone that’s just using the Deck isn’t getting counted.
- I wonder if this is what finally gets VALVe to cut the shit with the survey numbers?
- The framework is in place.
- The idea is solid, though I fear it may need some oversight lest some well intentioned idiots start over-promising performance numbers
- #worksonmydeck
- This is at least a good way to communicate how long you can expect to play a given game on the deck. Hopefully valve will integrate something similar
- Still gonna need that 3d printed deck battery caddy
Steam: New Games
- Oh craps
- Replace your dice rolls with slot machines.
- Apparently rewards are doled out in scratchers
- I’ve often said D&D is just gambling with narrative stakes and HP instead of dollars, this seems to take that sentiment to its logical extreme
- It’s enough of a difference in how the RNG is delivered that I actually thought it might be interesting.
- Unless you don’t like your turn-based games
- Slavic Super Castlevania
- Has a demo with the first three levels
- It says it came out on the 28th but I don’t remember seeing it on the new releases list for Linux native.
- Was the Linux version a late addition?
- Tried the demo.
- Get ready to remap the controller. It’s Unity so go figure on that one.
- It launches and the tutorial lets you know what you’re getting.
- Somebody’s first gaming project.
Steam: Game Updates
- Well, everybody’s 200+ hour JRPG dating sim is now on it’s second handheld ever
- I’m always down for more jrpgs,
- Took a look and SEGA is not fkn around with getting their games on Deck.
- Bayonetta and several other lesser titles are ready to go.
- Yakuza 0 was alright until it turned into a realestate sim.
News:
- AV1 encodes for AMD and Intel.
- That would be nice.
- Might explain the “get it done yesterday” hevc work being done in OBS ATM.
- Nvidia is going to have to do something.
- Folks seem to be hoping that hardware AV1 encode is gonna be a surprise last minute addition
- Looks like Phoronix jumped the gun again and the internet took it at face value
- It seems the AV1 bits came a bit later.
- You can replace the percent amount with a battery icon.
- Shows if the GPU is throttling because hot, low power, lack of mayo.
- You can keep an eye on the battery of your controller of choice, that’s very nice!
- And an FPS only mode like mode 1 on the Deck
- They did a network stress test that capped out at about 250 concurrent players.
- They have overhead, but they also had some rubberbanding issues that they’re working on
- They legit added space AIDS
- Grenada Penguins
- Among us mode
- 3 new maps
- BRender was used for the first two Carmageddon games.
- I need someone to get a Linux version of Croc going, please
- I could never finish that game because there was a pretty severe bug with certain versions of the Saturn, where you just couldn’t finish the 3rd or 4th level from the end.
- Good luck to the brave souls who’re gonna try and get this building on modern shit
- Apparently it is very well documented
- As someone in the bleachers with mah popcorn yeah, I can appreciate the onefuckmanship.
- Xbox streaming servers were a smoldering crater on Friday.
- First realworld load test for xcloud gaming didn’t go so well.
- You gotta bet some of the old guard at microsoft had big shit eating grins when this got announced
- If you’re average fortnite player is used to playing with touch controls or a controller, I’m pretty sure the latency from streaming isn’t gonna affect the experience too much
- Yes, you can play Fortnite on your Deck.
- I still think you shouldn’t, because I refuse to touch anything Tim Sweeney does lately.
- But that’s my particular hateboner.
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: Shattered Pixel Dungeon
Webzone: https://store.steampowered.com/app/1769170/Shattered_Pixel_Dungeon/
Devel: Shattered Pixel
Engine: libGDX
Price: £7.19 / $9.99 / $11.49
Wazzat: Shattered Pixel Dungeon is a traditional roguelike dungeon crawler that’s simple to start but hard to master! Every game is a unique challenge, with four different heroes, randomized levels and enemies, and hundreds of items to collect and use.
Mandatory Disclosure: Dev sent us keys / Open Sauce
Launch/Looks/Sounds/Control
- Launches OOTB.
- 3060 was able to handle this graphical juggernaut at 2160p.
- Windowed and fullscreen but windowed mode is choose your own adventure.
- Options for UI scaling.
- Makes a few beeps and boops anlong with a serviceable soundtrack.
Fun?
- What can I say about Shattered Pixel Dungeon?
- It’s based on the source code of Pixel Dungeon, by Watabou.
- In fact, if you have played the original Pixel Dungeon you have played Shattered Pixel Dungeon.
- It’s a traditional roguelike game with pixel-art graphics and simple interface designed for mobile devices.
- It’s even available on Steam for $4.99.
- It’s rather difficult and the game straight up tell you that at the beginning.
- I died a lot but that’s normal.
- Yeah, agree with Jordan, it’s nethack with a hipster-pixel makeover.
- That’s not a bad thing if you’re into that kind of gameplay but it’s not my jam.
- I tried this on mah tablet and I could see how a bit of idle fun could be extracted from it.
- Has a lot going on for a mobile game.
- On the desktop I have bigger and better distractions.
- That, and I’m not a fan of the genre and this did nothing to change that.
- Pick it up for $9 if it’s your jam and you want to support the continued development.
Launch/Looks/Sounds/Control
- Launches OOTB
- Holds 60@ “Fullscreen”
- No resolution options for windowed mode, but you can drag your window size
- And then the game seizes hilariously as it tries to reset it’s resolution
- The sprites are all clear and visible, no sense of character blindness
- The soundtrack is just ok
Fun?
- It’s nethack
- Nothing wrong with nethack, but this game exists in a billion forms
- So the question then becomes: Is this person’s version of nethack worth your ten bucks when Vulture’s Eye/Claw exists
- It’s not lazily done. Each of the four classes have their own gimmick, although I’m not a fan of having to unlock them by throwing stuff, upgrading stuff or shooting stuff
- The Mage is about managing charge, the thief can turn invisible and the archer can shooty shoot-shoot. And then there’s the fighter. He smack Nothing too groundbreaking
- If you really like rogue or nethack and just love playing different ones, I’d say maybe give this a look. But if you’re hoping for something mindblowing its just not gonna do ya
- If this is your first roguelike, that’s it. That’s the game
- Unrelated to the quality of the game, it’s cool that Evan open sourced it. Makes sure that it’ll stay alive long after he does
Launch/Looks/Sounds/Control
- Launches out of the box
- Holds 144 at 2560×1440 and vsyncs correctly to whatever refresh rate you set the Deck to.
- Controller support is kinda meh, right analog stick for the mouse cursor and start to mimic the escape button with the usual movement arrangement
- You really want a mouse or, more appropriately, a touchscreen for this.
- Yes, this game was available on Android for a long time before it came out on Steam.
- That’s actually where I played most of it.
- The graphics are passable
- But I do like the music, something about the music just sounds appropriately roguelike-ish.
Fun?
- And yes, it is a roguelike.
- It is possibly the most Rogue-like of the current breed of roguelikes which have been coming lately.
- And I like this particular genre, even if I’m not very good at it.
- Pixel Dungeon falls very much into the pool of derivative works which improve on the original without expanding or jumping off it in any significant way.
- Some would describe that as uninspired, but I think there is merit to be had when taking something you liked but could very much see its flaws and improve on it.
- And Pixel Dungeon takes what Rogue did and improves it without changing anything in any overt way.
Verdict:
Hate Mail:
- Live effects
- Mix minus
- Jitsi
- Down exp
- M4