Proton Experimental adds initial support for HALO Infinite! Logitech announces a cloud-based gaming handheld, OBS Studio 28.0 is ready for testing, and Dennis Payne tells us about open-source game development and his Mojotron Kickstarter.
Special thanks to:
Sacred Egg (new patron)
Livet (new patron)
01:19 Ryzen 5600G in a B350
06:53 Steam adds support for Nintendo Joy-Con controllers
09:21 Fixing Steam Deck overscan
11:17 SteamOS 3.3
14:17 HALO Infinite on Linux
18:32 TMNT Shredders Revenge update
26:43 Logitech cloud-gaming handheld
31:33 New games added to ScummVM
33:48 Dolphin EMU progress report
36:43 DXVK updates
39:23 OBS 28 Beta breaks some things
42:18 Open-source game dev & Mojotron with Dennis Payne
Colour key: Venn Jordan Pedro
- We mentioned this in passing last week, I’m starting to suspect someone at VALVe watches the live show.
- I guess I have a shit ton of extra wireless controllers once I replace the joysticks in all of the joycons
- RIP overscan on external displays.
- The spoiler tags in guides go away when you click them now so it’s not like reading declassified DOJ material
- Long game names now scroll in the menu
- The last of the betas for this round of Deck updates, you probably already have this even if you’re running the stable version.
- It’s the big boy beta round up for the Deck
- Hopefully 5GHz WiFi will be fixed for good this time.
- Display scaling on external displays for both Desktop and Game mode.
- Can disable the auto scale if you don’t like it.
- New network connections in Desktop mode now appear in game mode as well.
- And more of the usual bugfixing and minor performance improvements.
- Moved firefox into a flatpak.
- First-time launches of Firefox from the desktop will now prompt for installation via the Discover Software Center, which will handle updates as they are published.
- Fixed echo cancellation CPU overhead when the microphone isn’t being used.
Steam: New Games
- Are we talking launches or multiplayer?
- Tide 2 is kinda working as well, I think.
Steam: Game Updates
- Lots of fixes for multiplayer
- Dizziness != iframes
- So now certain bosses just stunfuck you in place?
- The boss behavior where they’d teleport to the other side of the screen after hitting them was fixed
- Starting a new game doesn’t reset your achievement progress
- Multiplayer has platform icons so you can see who you’re playing with is a filthy console peasant or windows user
- “Fixed many connection issues at the beginning of stages that could result in desyncs and missing players.”
- Fixed online lag during boss fights sometimes breaking the boss’ behaviour.
- We ran into that one but it landed in our favour since the boss stunlocked.
- Why do otherwise sensible companies blow money on things like this?
- It’s logitech, the microswitches will nope in 11 months.
- Stadia 2: Samus Returns?
- A portable machine for streaming, they need to ask NVidia about GeForce NOW on the SHIELD.
- The Logitech G Gaming Handheld will support multiple cloud gaming services.
- New games include the CD rom edition of Tender Loving Care, Uncle Henry’s House and Chewy: Esc from F5
- Which incidentally, when you say it like that, makes it sound like they’re all part of a very depressing, emotionally scarring Trilogy
- How was the 11th Hour not supported until now?
- RIP Windows 7 and 8. Hello Win10 ARM?
- Graphics mod infrastructure has been introduced to allow per game graphical modification.
- There’s a very complex write up and a list of specific games that currently can utilize this feature, but right now all it can really do is fuck with the bloom settings to make them extra trippy
- A brief descent into madness via Monster househttps://www.google.com/search?q=RICK+JAMES+DIO&sxsrf=ALiCzsZxg3R3iEKTEWdMpC175Vzb1c9CqQ:1659843520982&source=lnms&tbm=vid&sa=X&ved=2ahUKEwihqM375rP5AhVRk4kEHTfGCmIQ_AUoAnoECAEQBA&biw=1612&bih=841&dpr=1.2
- QT6 was the killer of old Windows support.
- They killed sparkle bloom, noooooo!
- Shared Fences implementation allows for Halo Infinite videos to work
- Bioshock Infinite (No relation) gets some rendering issues fixed
- The modern patch for NFS 3 actually works with DXVK now
- And the internet’s favorite cat game this week also gets purrformance improvements.
- Switched rendering on Linux from GLX to EGL, which should result in a better experience.
- This means it will not remember your sources.
- Added support for the H264 Format in the Linux V4L2.
- Big move to QT6 and websockets 5.0 comes built in.
- Everything is on fire.
- I’ve posted issues with bitfocus & the captions people.
- You can build it on Debian 11 using QT6 from backports.
Interviewquisition – Dennis Payne