EVGA nopes their GPU division, Steam improves their Vulkan capture, CS:GO gets a performance bump, and fully functional DualSense haptics on Linux.
Special thanks to:
Rtheren (Gifted Sam4 & Marionette Souls)
Mark (new patron)
Oil of Hope (inc patron pledge)
Chzbacon (twitch resub)
ptDave (twitch resub)
Nubbn (twitch resub)
Mir (twitch resub)
Listen:
Timestamps:
00:00 Intro
00:59 Hipster EPYC gaming PC
04:56 Acer monitor numbers
05:36 Come play BACK 4 BLOOD
07:46 Pedro returns to the island
08:53 Steam Deck offline mode problems
STEAM UPDATES
10:23 Steam client beta Vulkan capture performance
13:13 Speeding up the Steam store
15:38 Ultimate dark mode theme for Steam
17:48 Proton GE updates
STEAM NEW GAMES
20:08 Isonzo
23:23 Cyberpoly
STEAM GAME UPDATES
26:13 CS:GO Mesa performance bump
NEWS
36:28 ZOTAC RTX 4090 images leak
39:00 EVGA exits the GPU market
44:50 GODOT W4 raises 8.4M
47:30 GODOT 4.0
50:15 Full function DualSense haptics on Linux
52:35 VCMI 1.0
54:47 Review: Pulling No Punches
01:05:17 Emails
01:10:40 Is Arc really ded?
Colour key: Venn Jordan Pedro
Steam: News
- New purchase approval for us second class Mac & Linux users.
- Better Vulkan capture performance.
- Lol Windows users need additional software to use ds4 controllers
- Why have DInput when they were the ones who created XInput?
- Valve is a game company, not a website design company.
- They don’t know how to write efficient code for browsers!
- Pavel does though.
- It’s still slow because their code is horrendous.
- He was able to reduce the time to load a page with 2100 games from 16 seconds to 1.
- Someone tried it on a page with 20k games, it went down from over 7 minutes to 10 seconds.
- In Valves defense, loading that many games at once is not a typical use case.
- I’m throwing this in because it’s a dark mode theme that looks the business.
- It requires using SFP but now I know about SFP.
- It can’t theme the buddy list on Linux because reasons.
- Added benefit of angering the French.
- A slightly under-caffeinated eggy pushed out 7.32 missing a bunch of stuff. Oops
- Divinity OS 2 doesn’t need it’s protonfix anymore, which is nice. That game is dope
- Fairly small update considering some of the major ones with the FSR improvements previously.
- I’m sure this would have been refreshing if GE hadn’t forgotten the actual Proton patches.
Steam: New Games
- This one has a little hype around it.
- There is a niche for WW1 shooters, apparently.
- Beard and mustache DLC.
- It looks alright.
- From the folks behind Verdun and Tannenberg
- Those guys are doing the simulationist jam, trying to accurately recreate everything down to the map.
- Apparently they even sent some people out to the Valley
- Ah someone remade the PS4 version of cyberpunk
- I don’t hate the low poly aesthetic.
- Bound to run better than Cyberpunk on Pascal.
- If this is a real open-world RPG then it could be fun to play around in.
- The trailer makes it look like a third person zoomer shooter.
Steam: Game Updates
- 90% reduction in start up time is a pretty substantial improvement
- Apparently some old Mesa bits were causing the initial start time of CSGO to be in the minutes, plural.
- No word yet on how this will affect other games, if at all, but everything that has an issue with glTexSubImage in GL_DEPTH_STENCIL will probably be much faster now.
- Hopefully no breakage comes of it.
News:
- That’s a round boi.
- Real GPUs have curves
- Pricing and availability please.
- Yes. Please
- I know this will be 70/80/90 announcements but I am curious what the 60 series will do.
- I guess 3-4 slot cards are the norm now on the high end.
- Can’t wait to see what EVGA has to offer for the 40 series.
- Well so much for defaulting to EVGA video cards
- Player 3 is going to join the game.
- That’s a fat chunk assuming the Godot dev peeps get most of it.
- Now is the time to relocate to California!
- And hire 200 staff!
- Open some global offices.
- Feature freeze time, so now it’s time to get stuff working properly
- And the big one is Vulkan, which has been something which was lacking.
- There’s some new physics too, I do want to see the floppy penis render with Godot 4.
- C# compiler uses .NET6 rather than Mono now, mostly.
- Needs it’s own build for now but eventually a unified editor is coming
- FSR 1.0 is included, 2.1 is planned
- The dualsense has a bunch of funky haptic effects that nothing except a scant few PS5 launch titles are using
- Thanks to some custom wine patches, you can get those features exposed on linux
- You do need a custom udev rule too
- I really do hope the person submits that to WINE proper for consideration, or may even just Proton.
- Having fancy haptics instead of just the traditional rumble would make me feel better about the £50 I dropped on this one on release.
- Open source heroes of might and magic
- Congrats on hitting 1.0 guys!
- Some good features including multiplayer save and resume from a single host and mixed hotseat multiplayer
- Gargoyles are no longer immune to prosecution
- Spectator mode
- A whole bunch of fixes and rebalances for stuff I don’t really understand
- Possibly the best way to play Heroes 3, which according to a large segment of the fanbase was the last true Might and Magic game.
- I like Dark Messiah.
Game: Pulling No Punches
Webzone: https://store.steampowered.com/app/1425760/Pulling_No_Punches/
Devel: BrainDead Broccoli
Engine: Unity
Price: £7.19 / $9.99 / $11.49
Wazzat: A classic 2D arcade action game animated frame by frame. Survive a fictional pandemic in a city filled with madness and denial.
Mandatory Disclosure: Devs sent us keys on Curator Connect
Launch/Looks/Sounds/Control
- Double complete mouse cursors.
- No option for window / fullscreen.
- No option for resolution.
- Graphical options are Lighting Quality and Bloom sliders.
- No option to disable vsync.
- Couple of sliders for volume levels.
- 60 2160p on the 3060.
Fun?
- In PNP you have the punches and kicks along with assorted throwables and wackables.
- Didn’t like the dropkick being triggered on the punch button but that’s not a show stopper.
- Standard lot of brawler baddies.
- Blocking prevents you from taking any damage.
- Tosses the need for crowd control out the window if you’re patient enough to wait for proper baddie alignment.
- Animation is fluid enough for a brawler.
- Soundtrack is forgettable.
- I got all the way to not Baxter Stockman with a golden AK and learned about the lane indicators on the killed to death screen.
- That would have been helpful.
- It wanted to start me back at the beginning of lvl 2 and I said, na, I’m good.
- This all happened in the span of 50 ish minutes.
- That’s how long I can play a 2D arcade brawler before things get repetitive.
- Sorry not sorry, I’ve been playing This Game ™ for the last 30 years.
- Nothing to do with PNP, did the same with the latest Turtles game, SOR, Charlie Murder etc.
- That’s how long it takes to learn the mechanics before you squad up.
- That’s where PNP falls flat on its face.
- Local couch co-op only.
- You know what people shouldn’t be doing during a pandemic?
- Meeting up in groups to play games.
- If the last three years taught us anything it’s that you need to have online multiplayer built-in and no, Steam Remote play does not count.
- PNP incentivises people not to self-quarantine during a pandemic.
- Two chairs.
Launch/Looks/Sounds/Control
- Launches OOTB
- Hold 60 @UHD with both the 580 and the 1080. That’s two types of 80s!
- No windowed mode option
- No cloud saves either
- The hand drawn art style is super cute. Everything is so expressive and and those little dudes can get the shit kicked out of them
- It’s very brazilian though
- The chiptune music is alright. I didn’t mind it
Fun?
- The gimmick here is super cute
- I too am frustrated by the state of the world thanks in no small part to the pandemic
- So getting to beat the crap out of people is some nice catharsis
- The fighting mechanics are just okay. It’s competently done, but you really gotta get the timing down
- They do the river city ransom thing of having your unlock moves as you go. Unfortunately, like Pedro says, a lot of the standard defensive stuff (dodge rolling, side stepping) needs to be sought out. The book pieces you gotta collect aren’t out of the way, but it is a nuisance
- I like the face punching minigame at the end of the level
- It needs online multiplayer though
- The game is a lot more fun with two players, so if you got a partner or roommate it’s kinda the only way to play the game without breaking quarantine
Launch/Looks/Sounds/Control
- Launches out of the box
- Mostly holds 144 at 2560×1440
- I saw it dip on a few of the levels.
- Then again, I was playing it on “Minimal” which has the least amount of health and mask drops.
- I saw that game over screen a few times
- DualShock worked, though I did have to go and set the Shapes in the options for the correct glyphs.
- It’s some gruesome hand-drawn animation going on!
- Especially as you get past the church level.
- The music… It started to grate after a bit.
Fun?
- Punhos de Repúdio as it was originally called.
- Trust me, it took some googling to figure out the actual name of the game so I could send the Devs an email.
- If the prominent flags and general green, yellow, and blue set dressing doesn’t make it entirely obvious, it’s made in Brazil.
- It’s rare that we get to see a very competently done game come out of Brazil though not as rare as the ones coming out of Portugal.
- And in the wake of the Turtles, this is not bad at all!
- Except for the half-chiptune music, that shit can die in fire!
- And not being able to dodge reliably or do a back attack until you’ve unlocked the 3rd and 5th move respectively seems to me like a bit of a dick move!
- But I didn’t hate it
Verdict:
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