Linux Game Cast 461: Old Kepler

Left 4 Dead 2 gets the Vulkan treatment! Roblox is finally playable on Linux, ultra-wide Super Mario, and getting audio from your HDMI capture card or webcam in OBS.

Special thanks to:
Abstraction (increased patron pledge)


Listen:


Download:


Timestamps:
00:00 So it begins
06:25 Steam Next Fest
09:32 FukTopia 2
11:42 Left 2 Dead 2 gets Vulkan
15:22 Death Trash adds Vulkan render
18:02 DDNet 15.5
25:25 DXVK 1.9 frame limiter
29:55 Zink progress report
32:05 Roblox on Linux
34:25 Vulkan Quake 2
37:25 Ultra Wide Super Mario
39:55 Luna opens for Prime
45:55 OBS Linux Basics
48:16 Review: Griftlands
59:04 Hate mail


Colour key: Venn Jordan Pedro

Steam: News

Next Fest

  • Still unable to sort by OS.
  • This is what we sat through the entirety of the PC gaming show case for.
    • But GabeN said a scripted dirty word.

Steam: New Games

FukTopia 2

  • The smash hit FukTopia gets a sequel.
  • With online multiplayer.
  • And the 4 armed person has a sunburn
    • It’s the sexy tan reboot
  • My one gripe is that they should have called it Fuktopia 2: Electric Boogaloo
  • I was kinda hoping he would have splurged on 3 frames of attack animation.

Steam: Game Updates

Left 4 Vulkan

  • That first launch is an adventure.
    • Very much so
  • Marked the game as DPI-aware for high DPI displays.
  • Added an FOV slider to the Multiplayer settings.
  • Added controller button icons across the UI because SteamPi.
  • Dicked around in it for a few minutes. Seems relatively smooth with some hiccups here and there
  • I was already maxing out the ferps w/OpenGL so literally all I noticed was the hiccups
  • There’s some hiccups alright.
  • Had to launch with the -windowed flag for it to not crash when trying to sync the workshop maps.


Trash Vulkan

  • https://twitter.com/flibitijibibo/status/1405563430417936386
    • Smart Unity Devs are gonna start moving over asap
  • I’m down for some post apocalyptic hipster pixel diablo
  • It has a demo for Next Fest, so go check it out.
  • I really like how Unity Vulkan titles seize up my computer when compositing is disabled.
  • Outside of that, it launches.
  • Hipster pixel Fallout with Souls-like combat.
  • I’ve been following the dev for that game since he posted some of the pixel art he was working on.
  • I very much look forward to it!


DDNet 15.5

  • Ctrl-f linux doesn’t show anything
  • Fixing a couple of issues I had when looking into the game originally.
  • HiDPI-aware resolution list and dealing with windowed modes.
  • Limiting people on Windows with Intel IGPs to GL2.
  • Fix X11 notifications? When I think notifications, I think the annoying ones Android is constantly harassing you with.

News:

DXVK 1.9

  • Frame limiter!
  • Sitting in the title screen for 30secs still crashes NIER Pre-Tomato
  • Gotta keep using GE!
  • Software emulated Vulkan is very interesting!
    • I’m genuinely curious to see what witcher 3 even ran at with lavapipe
  • Especially if you’re stuck on a GTX 780 and a game comes out which makes use of a new extension and you don’t have any newer drivers, that may save your hide!
  • It’s in Proton Experimental, if you want to take it for a spin


Zink Progress Report

  • Oh man, trying to provide better support for OpenGL on mac using MoltenVK on metal.
    • Good Luck don’t die
  • Still, Zink is now OpenGL 4.6 complete, so there is some hope
  • Mike Blumenkrantz has come aboard the project, and has churned out an incredible amount of improvements to Zink.
  • It’s not looking like either OpenGL or Vulkan is going away but this will thin the target area.


Roblox

  • The patch is in wine-tkg now, so you don’t have to patch your own wine
  • I’m still blissfully unaware as to what a Roblox is.
  • There’s a couple of bugs with mouse movement getting stuck still
  • But hey, you can get in game!


Vulkan Q2 (Rtheren)

  • Yamagi quake tries to add some modern stuff like an OpenGL 3.2 renderer and SDL2 support to OG quake 2
  • Vulkan support has landed.
  • I wonder how long it’ll take them to get ray tracing working.


Wide Mario

  • Mario got wide without getting stretched out.
  • 16:9 SNES hotness.
  • Requires bsnes-hd.
  • It’s a little cheaty gameplay wise cuz a lot of the levels are designed with the limited frame in mind.
    • I think they were designed with 4:3 in mind.
  • Still neat though if you really, really hate letterboxing


Remember Luna

  • We know Googs will pull the plug on Stadia at some point in the not too distant future.
  • If Amazon is willing to play the long game they could eventually have something.
  • That said, open does not equal free.
  • $5.99 on top of your Prime doesn’t sound like a terrible deal, if they can get the games!
  • I do wanna get my hands on the controller, if only to see how much it is a switch controller
  • Honestly, like most new amazon storefronts I’m predicting it looking a lot like what Prime Video looks like when you take away all of the original content


OBS Linux Basics

  • I’m working on an OBS Linux basics series.
  • No goofy YTuber nonsense, no rabbling, just facts.
  • Starting off with getting audio from USB HDMI capture cards & webcams.
  • Sounds like a strange place to start but it’s the question I’ve been asked the most.
  • Capturing from a gaming console or dual PC streaming setup?
  • Give it a look.
  • I want your OBS Linux questions and they may end up in future videos.

CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies


Game: Griftlands
Webzone: https://store.steampowered.com/app/601840/Griftlands/
Devel: Klei Entertainment
Engine: Custom (BGFX, C++, Lua)
Price: £15.49 / $19.99 / $22.79

Wazzat: Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.

Mandatory Disclosure: they sent us keys



Venn:

Launch/Looks/Sounds/Control

  • Gets a clean bill of health on Debian 11.

Fun?

  • Rougelite, turn based, deckbuilding, and dialogue heavy without voice acting.
  • I played on the story difficulty because hey, if I don’t like the mechanics I might like the story?
  • You’re a bounty hunter taking on bounties.
  • That’s what I got from it in my 60 minutes.
  • The story mode must be set on -7 difficulty because I randomly clicked my way through every, single, fight.
  • Always the same outcome, I wrecked everyone.
  • I got a space puppy at one point so it has that going for it.
  • You already know I don’t dig these games and only play them to see if this is going to be the one that hooks me.
  • It did not.
  • I prefer more cerebral games, like cookie clicker.
  • Fortunately for you these two nerds eat this shit up so sit back and get educated.


Jordan:

Launch/Looks/Sounds/Control

  • Launches in a tiny window at first. Don’t move it or you’ll regret it
  • Holds 60 @UHD but it’s all hand drawn.
  • Speaking of, the production design here is outstanding. A+ job
  • The dialogue is complete simlish. Saves on localization I guess
  • Click and drag

Fun?

  • Hello, my name is Jordan. I’m a recovering MTG player.
  • I really do like deck building games, and I should play more of them. I’ve left Slay the spire on the table for so long I forget it’s there. One day soon I might be able to play dominion with some friends. In person!
  • Griftlands is pretty solid as far as card mechanics go. Both the social conflict and battle systems use pretty much the same rules, with just the terminology being different
    • They implemented a duel of wits system and I am just so happy. I wish more games gamified social interaction so that it’s more than just “click option, maybe beat target number”
  • I also like how the two systems feed into each other. Sometimes you use combat to set up a negotiation, or vice versa. It all feels very well thought out
  • The story is alright so far. They do that style of worldbuilding where all of the important proper nouns have a tooltip so you know what the fuck people are talking about. I’m not the biggest fan of that, but it gets to the point
  • The gameplay is what holds it up, and it’s really well done.

Pedro:

Launch/Looks/Sounds/Control

  • It launches out of the box
  • Holds 144 at 2560×1440
  • It has that Shank style of artwork and it looks amazing!
  • There’s some truly amazing gibberish voice acting going on.
  • It controls like you’d expect a card game to do, you just click and drag the card to the target or the play area depending on what it does and then things happen.

Fun?

  • Yes, yes it is fun!
  • The best comparison I can give you is “What if Slay the Spire, but with a plot?”
  • Actually, it’s 3 plots!
  • The base mechanics are fairly self explanatory as you play the cards.
  • If you want, you can even delve into the nitty gritty and build a deck entirely to exploit the status effects you inflict in conversation or during combat.
  • This kind of game is very much up my alley and, considering how much I like Slay the Spire, Griftlands is those mechanics applied to both combat and conversation.
  • It’s pricey, much like Mark of Ninja was, but I’d rather pay the £16 for Griftlands than Mark of the Ninja.

Verdict:

Venn:
Jordan:
Pedro:


Hate Mail:

Basics

Serious Duke

0 Comments

Leave Your Reply