Steam Deck docks with active cooling! RGB puzzle puppers, Microsoft updates Xbox Cloud Gaming for Linux, boosty Nvidia beta drivers, and DXVK 2.0 eliminates shader compile stutter.
Special thanks to:
VeritaNuda – No Man’s Sky
Listen:
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Timestamps:
00:00 Intro
01:06 Waiting on Valkyrie Elysium
02:51 Adventures with cameras
05:39 Hot sauce at the mall
06:40 Pedro vs laptop backlights
STEAM NEWS
10:02 SteamOS 3.4 updates Arch and adds trim support
15:22 8K actively cooled Deck Dock
NEW GAMES
19:40 Patch of Kami: RGB puzzle puppers
22:08 Soulstone Survivors
GAME UPDATES
25:00 Dead Cells content drop
28:50 Shredders Revenge gameplay improvements
30:31 Extraneum new content
NEWS
40:32 Nvidia beta driver boosts AMD
44:44 DXVK 2.0 shader compile fixes
48:38 YUZU kinda runs Bayonetta 3
52:42 Sorcery: Shadows under Llylgamyn
55:22 Xbox Cloud Linux improvements
REVIEW
59:40 Operation: Pinkeye
HATE MAIL
01:12:43
01:14:11 Mastadon
01:17:55 Turtles
Colour key: Venn Jordan Pedro
Steam: News
- It’s in the Preview channel, not the beta channel like some media outlets were reporting.
- Comes with KDE 5.26
- They’ve now introduced the option to disable compositing altogether and allow screen tearing so you get less input latency.
- HUD level 2 now fits in the letterbox space
- TRIM has been reenabled where supported
- Fixed the audio defaulting to the echo cancellation sink, finally.
- Adaptive backlight no longer causes 10th of a second frame time spikes.
- Rebased SteamOS on the latest version of Arch, bitches.
- Screen tearing your jam?
- I like it!
- The back support doubles as a cold plate to cool down the Deck from the outside.
- They say “thermoelectric cooling” device but I don’t know if that means Peltier or just that fan on the cold plate, or even something else that involves a fan and a cold plate.
- They recommend a 60W power supply but it doesn’t come with the dock.
- You do get the 100W PD cable, so there’s that.
- I’ll wait for the reviews when it does come out, but if it does what it promises I’ll probably get one.
- Is the hand sweats really that bad on the steam deck?
- Asking for me: The inventor of gamer chalk ™
- This does seem like a good product for people who have fully embraced deck dock life and didn’t just buy a laptop.
- Oh hell yeah, a Stem Dock that makes noise!
- AND it has blinky shit on the back!?
- $89 version as well for those of you not needing 8K’s.
Steam: New Games
- A relaxing puzzle game where you play as RGB puppers.
- That melts in water.
- Yeah, I tried the demo and you should too.
- It was looking alright until I watched the puppers turn in the trailer.
- Yeah, that’s some pokemon sword style rotation
- Budget Okami?
- Definitely got those vibes from the trailer
- I look forward to it coming out of Early Access because that looks like it’d be my jam.
- So this is Vamp Survivors HD?
- Little bit of Vran vibes as well.
Steam: Game Updates
- Another Dead Cells content drop, this one comes with different characters from the “Everyone is Here Again” bundle and Terraria.
- That’s Shovel Knight, the commando from Risk of Rain, protagonist from Katana Zero, Jacket from Hotline Miami, the Ironclad from Slay the Spire and the Guide from Terraria.
- All with a bunch of mechanics specific to their games translated into Dead Cells.
- And all the games involved are now on sale if you get the bundle, except Terraria.
- Jesus christ trying to wrap my brain around the slay the spire mechanics
- I guess that’s how you translate a deckbuilding roguelike into a sidescrolling action roguelike. I guess?!?
- There is a hotfix incoming for some bugs.
- Shovel Knight looks pretty slick.
- No more xbox prompts for ds5 users
- Party codes dudes!
- The difficulty is now displayed for each lobby when looking for online games.
- That’s good since you know people are doing FK you hard runs.
- E2M1 and new enemies to chuck grenades at you
- If you’ve been craving more Extraneüm, here it is.
- Developer person is getting a bit burnt out, so don’t harass them.
- Mostly because I want this game to be finished so I can play it without having to stop myself lest I finish what content is there.
- Very much looking forward to this one.
- They are trying real hard to bring cute to the boomer shooter.
News:
- Removed the GTK2 hard dep for nvidia-settings.
- Added support for Dynamic Boost on notebooks with AMD CPUs.
- Kinda scary to think that NVidia’s laptop GPUs can just start sucking up CPU power if they feel like they’re the bottleneck.
- In a thermally constrained design like a laptop, that GPU is going to be a very very hot spot.
- Is 525 going to be the new long-lived/production branch?
- The DKMS workflow has been changed now. The installer now just builds the driver itself and registers with DKMS after the fact.
- Builds just fine on Kernel 6.0.
- Vulkan shaders will now be compiled at the time the game loads its D3D shaders, rather than at draw time.
- Minimum hardware/driver requirement is now vulkan 1.3
- Looks like they’re ceding DX10 to the WIne project as they’re more feature complete
- Like VKD3D’s latest update, this delineates a very clear split between Proton 7.0 and whatever the current branch of Experimental turns out to be based on.
- Nvidia 510 and Mesa 22 only going forward.
- That leaves a lot of old laptops in the dirt, even the ones which did support Vulkan.
- Bayo boots but it’s slooow.
- Intel A770 workarounds.
- Someone got the 16 gb model
- Man, it takes a minute to figure out the whole keys / rom bits.
- The Steam Deck isn’t the Switch killer, Nintendo is the Switch killer.
- I really do hope both Yuzu and Ryujinx get to RPCS3 levels of compatibility very very quickly.
Sorcery: Shadows under Llylgamyn
- The main dev does most of his coding under linux, which is always cool to hear
- While right now this is just a reimplementation of the Wizardry engine, Dave is hoping to add stuff like openGL support and an infinite dungeon mode
- There are still some missing features. LIke items. And NPCs.
- 1,2,3 and 5? What’s the story behind that?
- What did Trebor do?
- Cloud gaming is the future ™ and most handhelds these days are running android or linux
- Still, not being limited to 720/30 when streaming games is always nice even if it is just a patch to the user agent checker.
Game: Operation: Pinkeye
Webzone: https://store.steampowered.com/app/1619820/Operation_Pinkeye
Devel: Stormplay Games
Engine: Godot
Price: £9.29 / $10.99 / $13.99
Wazzat: Operation: Pinkeye is a throwback first-person shooter where you play as a secret agent in an alternate Universe where the Acts of Union in 1707 never happened. Scotland and England remain independent and tensions between the 2 remain very high.
Mandatory Disclosure: Dev sent us keys on Curator Connect
Launch/Looks/Sounds/Control
- Pinkeye has two graphical options.
- Windowed & fullscreen and on & off.
- Couple of options for difficulty, sound, aim control and the like.
- This graphical juggernaut really pushes my 3060 in that upstairs hallway during the first level.
- Guns go pew and there is something resembling background noise.
Fun?
- It’s not often I play a game that I could crank out with my limited gamedev experience.
- Yet here we are.
- If you haven’t figured it out yet, Pinkeye is a funny ha ha joke game.
- It reminds me of the MODs we made back in the 90’s.
- Yes, I was there, get off my lawn.
- Thing is, it’s taking a jab at Golden Eye on the N64.
- I was busy playing GLQuake with my Voodoo 1 at 800×600/60 on my glorious PC gaming rig.
- When GoldenEye came out rocking 240p at 11fps I wasn’t exactly impressed.
- What I’m trying to communicate is, I have fk all nostalgia for this nonsense.
- That said, I do enjoy an intentionally janky game.
- There is something about an experienced developer recreating a suboptimal experience.
- Operation: Pinkeye is the byproduct of an inexperienced developer recreating a suboptimal experience with predictable results.
- Goldeneye was the game that brought FPS action to the console taking advantage of that new fangled Control Stick ™.
- Operation: Pinkeye doesn’t bother acknowledging the existence of controllers but somehow kinda works with one by accident.
- IF you have the nostalgia feels for N64 era shooty pew pew you damn well plan on maximizing that experience with, you guess it, a controller.
- That damn near falls into the “you had one job” category.
- Playing with a keyboard and mouse has the same feel as playing a modern Tombradier with a keyboard and mouse, cheating.
- That’s the feeling.
- This is a fuckround project that is not without its charm, it was definitely leveraging PhysX during those dodge rolls but If you’re looking for a two hour experience priced at $10.99 buy two copies of Vampire Survivors.
Launch/Looks/Sounds/Control
- Launches OOTB
- Man that language selection is some ear rape
- The configuration is wonderfully retro
- Definitely use normal aiming though
- Drag your own resolution, but it doesn’t remember what that is
- The soundtrack is very cheesy and the voice acting is pretty craptastic
Fun?
- It’s just Okay
- It certainly looks as crappy as goldeneye, and if you’re scoring based on verisimilitude then you get full marks
- Beyond that it’s just another generic shooter on linux with some funny scottish gibberish thrown in
- I don’t know if it’s just me, but scottish-not-bond as a joke only works a couple times for me
- The missions are your standard goldeneye fare. You got objectives and some big green arrows to indicate where they actually are on the map
- There’s some complexity when it comes to order of operation of objectives but that’s pretty much where it stops
- I’ll just conclude by adding that part of the reason goldeneye was so loved was cuz of the multiplayer which this game has none of
Launch/Looks/Sounds/Control
- Launches out of the box
- Frame limited to 60FPS
- And no option to change controls in game but thankfully the Godot config file is human readable and you can change everything there.
- Then it will correctly Vsync to whatever refresh rate you have.
- Artificially limiting people’s options before the game even starts doesn’t bode well.
- Mouse sensitivity is fucking weird if you’re playing in Goldeneye 64 mode, or Classic aiming as they call it.
- The voice lines and the english subtitles are just different enough that it got a chuckle out of me.
- And low poly graphics with superimposed faces on characters are pretty funny.
Fun?
- I don’t know about fun but it does make with the funnies
- There’s a blend of English and Scots that to me, as someone who talks to a Scottish person and a very very northern English person on a regular basis, is just hilarious.
- And I think that is the point
- They wanted to make a Goldeneye-like but set in an alternate timeline where England and Scotland never formed the United Kingdom.
- And as much as I’d like to take credit for that term, CV-11 was the first person I heard speak it.
- But I do honestly think they succeeded in creating a funny game around that with enough of a retro vibe that it falls right in line with some of the boomer shooters coming out.
- For the price, it probably needs a bit of work.
- Like being able to change controls, set refresh rate to 144, and mouse sensitivity under 20% in game without having to go fuck with the config file.
- But it doesn’t take itself very seriously, or at all.
- It’s called Operation: Pinkeye for fuck’s sake.
Verdict:
Hate Mail: