L.G.C. EP06 — Red Eclipse Subversion How-To

“Red Eclipse is a Free and Open Source game, using SDL and OpenGL which allows it to be ported to many platforms; grab a development copy from our Subversion repository and live on the bleeding edge.

The game is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments.”

Website: www.redeclipse.net

A few days ago I posted some much needed gameplay footage for Red Eclipse. Since then several people have asked “how the $#%@ do you install it?” It’s really not that complicated. Check it out.

8 Comments
  1. Thanks, good work on the video.

    I just think people should know that the reason there isn’t a release of RE yet is because it ‘isn’t ready’ ( especially in terms of artwork ), not because we’re lazy or something.

    • Start project > promo video > ??? > ” it ‘isn’t ready'”

      At least this ass ^ provided instructions on installing it. You ask people to play “get the SVN version and live on the bleeding edge” and in the same breath note that “isn’t ready” yeah, we get it. WE might like to play it and have some input.

      *wonders why Blood Frontier died* snark :/

    • Yeah, and it should be noted that everything is under construction for an actual release as we don’t plan making everyone use SVN. We have made no attempt to publicly announce or distribute the game, everyone has been finding our placeholders while we work on getting the game out to you.

      We apologise for any confusion this may have caused anyone, I’ve just returned from my vacation so I will take steps to make the information on the website more accurate (basically all that was done to the web template was that the “download” link was removed, we do encourage people interested in helping us to use SVN).

      Thank you very much for seeing a need a filling it, LGC. We try as hard as we can to help people who approach us for help but unfortunately not everyone comes to our chat room and we’re still in the process of setting up other support mechanisms. Hopefully, we will have a release out soon and everyone can enjoy a nice painless game of it.

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