This week your intrepid heroes install 1GO of VRAM, look for our feet, and search for a resolution.
– Not sure if want
– Check it out
Game: Dead Core (pending on ass-pyre update)
Devel: 5-Bits Games
Price: $/€ 9.99
Wazzat: DeadCore is a Platformer-FPS blending exploration and speedrun.
Makes with the working
- Despite lacking the ever elusive (but recommended) “1go VRAM” the game ran without issue.
- hasn’t screwed up fullscreen yet
- Resolution selection doesn’t scroll properly
- You can tell it’s a Unity game because it attempted to fullscreen into both my monitors and failed miserably.
Shiny / Sounds
- No support for 4K? What is this? 2014?!
- I’ve had 4K goodness flowing through my eye pussies and into my brain meat since Monday.
- 1080 @ 28″ looks just cricket …until you’ve seen the megawesomeness that is 4K
- This is not a limitation of Unity, just a limitation of the French.
- It’s pretty for ze Unity. You can tell some time went into the texture organs.
- The sounds range from annoying to fk all, why are you even bothering?
- It’s certainly a cool looking game
- It appeals to my inner 14 year old in that regard
- The sounds are barely there though
- The graphics look alright. But again, Unity!
- And if they tried to look any more like Portal, I’m pretty sure Valve would have to get the lawyers involved.
- Nory took a look at it and immediately said it looked a lot like Portal.
- Starting the game while I was watching a YouTube video garbled up the sound worse than Fallout 3 on the Alsa plugin.
- The game also creates not one audio stream, but 2!
- The intro movies and gameplay volume is controlled on the FModEx stream, the menu sound effects and music are controlled in the DeadCore.x64 stream.
- Oh look! A 3-D platformer! Hope the controls are tight!
- Aaaah! Why is everything covered in Teflon? Seriously, how did you get Teflon in the AIR?! Monster.
- The controls work and by that I mean they fk mothering function.
- All of the movement in the game feels …I don’t know, slow? airy? fucked?
- You honestly expect people to speedrun this?
- The controls are really floaty. Kind of hard to tell when you’re on ground or not
- Allows for proper mouse sensitivity control
- Allows to rebind almost all keys, except the mouse ones.
- I like to bind the scroll wheel click to Jump. It wouldn’t let me.
- Control in the later levels with the sprint/dash become a matter of luck.
- Are you going to make it to that little floaty cube? Probably, but you’ll slide right out of it.
- First person platformer / shooter intended for speedruns with floaty, sloppy controls. The nope density is almost immeasurable.
- It’s certainly cool to look at and you kinda almost want to explore it
- I agree with Venn. The controls really do kill this one
- It doesn’t hold your hand
- Levels are HUGE!
- It is a first person platformer where you can’t see your feet.
- Need I say why that is a problem?
Final – speedrun hacks