Trine 3 exits beta! Rocket League is almost here, WINE gets a pulse, and Epic releases another PC shooter. Then Renowned Explorers: International Society faces the CHAIRQUISITION! All this, plus your hate mail.
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Colour key: Venn Jordan Pedro
- Shipping /w SteamOS #bonussoda
- Decent specs for a console. Price is what you’d expect for this hardware. Still think it’ll be a hard pill to swallow for the console folks, but that just might be the jew in me talking
- The form-factor is introducing a hell of a premium in this one.
- I still think the Alienware one is going to be the “console”.
- From Herr Volunteer in ze thread:
- So it’s ready and it ships with the SteamOS launch. – Cybik
- Sounds about right.
- So it’s ready and it ships with the SteamOS launch. – Cybik
- Sent them an email inquiring about the person behind the port and if we could possibly get in earlier, they didn’t reply.
- Wait, you can sell your idea on Greenlight without having anything but a text document?
- Someone hammer out a SPEC file for Brick Simulator.
- We made a student film in High school about this exact topic.
- About exploiting the Steam Greenlight system? Fascinating.
- Aaaaaaaaaaaaaand it’s gone!
- Cached: http://webcache.googleusercontent.com/search?q=cache:eM9iQZpQZVcJ:store.steampowered.com/app/384540/+&cd=1&hl=pt-PT&ct=clnk&gl=pt
- Proof that anything can slip into Greenlight and Honey Steam don’t give a damn… until the masses pick up on it.
- TIL: “All proceeds from the submission fee are donated to Child’s Play”
- Yay. More UE4 games begin to trickle down the pipe
- So it’s Magic The Gathering BattleGrounds without the stupid ass mechanics?
- I could get behind that!
- That is exactly what this reminded me of.
- I actually think this is the first game I’ve seen on steam that recommends a version of mesa. Oh wait…
FTL by any other name
- Less random stuff, when compared to FTL.
- Also, not in space!
- FTL’s primary game inspiration is the hexcrawl. It’s nice to see some other games using this formula, because it’s super replayable.
- Check out the comprehensive system requirements on brad
- And it ain’t FTL, that’s for sure.
- Juuuuuuuuust need to get past that second one. Again.
- My first experience was having the W key lock (after being pressed) causing the Knight to run off the edge of the world.
- Venn and I spent about 20 minutes with the multiplayer. Oh god the depth perception
- This will bring a whole new dimension to our Trine Again series.
- Unfortunately that “dimension” will be who rage-quits first.
- 3D issues aside, it runs at 60< FerPS on the 970 with eveyrthing on [email protected]
- Lord Marshall Commander Thunder Dick (Orn), poking the proverbial bear: http://i.imgur.com/0ukkoXC.png
- Still won’t run without them GIMP help files
- Also I’m still for calling him the Dock Master
- Driver control software is nice and all, but how about we get those drivers in a workable state before handing people the reigns.
- It’s using QT so i’m curious what fuckery they will come up with for not having it on the Linux.
UnitZ all the things
- 22 Dollars for google analytics? What a steal! I’ll take 12!
- I can smell the shovelware coming down the pipe…
- Will this affect the Mad Max SteamOS port? Doubtful.
- This is common practice for small studios transitioning between projects.
- Other studios could learn a thing or fifteen from them.
- Didn’t you motherfuckers need $150,000 to develope ONE additional character for Skullgirls?
- 1.5MIL is a hard sell when games like Dust: An Elysian Tail, Distance, and Axiom Verge were created for a fraction of that.
- Yes, making games costs more than people realize but 3.5M requires a willing suspension of disbelief.
- I fully believe it will cost Lab-0 that much to produce this title. If you know that I’m saying.
- All said, I hope they make their goal since we would never wish ill on a game studio… other than Stainless Games.
- This was sort of brought up when we talked about the latest Uningine update. Lots of companies use game development tools for simulations
- Specifically, the part about car models and VR could indicate some form of early product testing based on prototype designs
- That being said, if you take this job, prepare for less money and lots more work.
- I’d like to see epic put out a non-shooter game with UE4. Storm United and Unreal Tournament already have the FPS angle covered. How about an RPG? Or an action game?
- Also, unity should totally release their own competing FPS called renegade.
Can you hear it WINE?
- It only took them what, 6 years?
- In all fairness ALSA works.
- Pulse is a janky mess but has better support for… well, everything.
- Did I mention Pavucontrol? That puts Windows to shame, son.
- Oh god it does. What sick twisted moon-universe do we live in!?
OZON is dead, long live Korora Gaming Edition?
- So the devs behind Numix and the short lived Ozon OS (for once I had nothing to do with their demise) have decided to join the Korora Team.
- Now, I’ve been using Korora since Korora 19 came out.
- It never really needed a “Gaming edition” for me to do my gaming on it.
- Still, I am curious to see what it is that sets the gaming edition apart from the regular Korora releases, assuming it comes to fruition… and whether or not I can keep justifying the delay between versions compared to Fedora.
– Not sure if want
– Check it out
Game: Renowned Explorers
Devel: Abbey Games
Price: USD$/€UR 19.99 / CDN$ 21.99
Wazzat: Ever wanted to lead legendary treasure hunts into pyramids and exotic jungles? Then pick your team out of 20 unique characters and choose your destination in a 19th century world. Seduce giant gorillas, humiliate cultists or choose to fight. You decide on every step of your adventures!
Mandatory US Disclosure: The devs sent us keys.
Mandatory EU Disclosure: Not affiliated with Super Adventure Club Inc.
Makes with the working
- ^Ya see that? Yeah, It’s wrong.
- It launched at 4K when I was in 1080 so I switch to 4K and set the res to 1080 (because recording) changed back and it launched right back in 2160.
- So then I said FK IT! and changed back to 2160 just to play the damn game.
- Yeah, no dice.
- Menus were borked and I could not select my crew.
- Step 1: Dig around in the forums for an unpinned post BY THE DEVELS about how to fix a known issue only to find out the information is incorrect.
- Step 2: Use your common sense-organ and locate the *.ini file and sort the FKR.
Shiny / Sounds
- It’s got a fun little artstyle going on.
- Flat, yet colourful animations can be found behind the walls of text.
- It’s really, really hard to screw a game up graphically.
- All the characters are lovely little stereotypes
- Background music wasn’t all that compelling.
- Had to disable the Steam Overlay otherwise the combat scenes would be blurry.
- How are those two related? Fuck me if I know, apparently it happens in certain configurations for both Linux and Mac.
- The art style is great and each character is easily identified by his/her general “shape”.
- It’s like Jordan hinted at with the stereotypes.
- Unfortunately, I did run into that blur issue that they themselves are aware of.
- Middle-click middle sticks.
- Oh, you can right-click out of it but it will end up costing you a move.
- I could move the map by dragging the cursor about but remember that little problem about how it only runs is a window?
- The game is a bit unforgiving when you make an illegal move sometimes. It’ll just nope your characters actions for that turn.
- When you click on things, things react as though they were clicked on.
- I wish this game was on Android.
- And judging by all the big buttons and the way the UI is laid out, I’d say Abbey Games do too!
- So 4X TBS choose your own adventure… the game?
- In all fairness the TBS fighting was so simple even a Venn could do it.
- Replayability my ass-organ!
- Outside of character selection it’s SSDD.
- I guess I’m not “in tune” with this particular style of game but all three of my adventures seemed the FKN same.
- Combat system is simple enough, consisting of a health weiner + what can only be described as the touchy feely bar of TEARS!
- And just for fun, any power deemed useful requires a 4 turn cooldown.
- I can see the logic in that but it’s hella annoying when you burn an attack only to have the game go “surprise extra enemies motherfucker!”
- Also, is there a way to disable the “you have run out of supplies” screen of click twice to go away after every move? That shite made babby FSM cry.
- At the end of the day this comes across as a wall of text simulator with brief moments of TB fighting with questionable replayability.
- This reminds me more of a board game than it does a PC game
- I do like me some hexcrawl though. Probably the closest thing we’ll get to a game adaptation of Isle of Dread
- The combat system is…interesting. It takes a little bit to get the hang of it
- The game is super short though. Once I was getting into it, it kind of just ended
- there’s not much variations between repeated playthroughs though
- I like it.
- But, as Manuel Kerssemakers pointed out in the email where he sent us the keys, this is a roguelite.
- The kind of game you’re supposed to play through several times and make different choices, get different events and so on.
- Similar to FTL.
- Thing is, when I finished the game the first time through, I didn’t feel like playing anymore of it.
- I felt like I had had a very satisfactory experience and saw no reason to play it again.
- That’s bad for a roguelite.
- Especially if people can finish it once in under two hours. Which I did.
- At that point you leave yourself open to the refund.
- It’s a very fun roguelite but I can’t give it 4 chairs if I’m satisfied by playing it through once.
- YouTube just forced us into a new agreement. SD, HD and MP3 versions are available on our site
- Don’t mention quality! He’ll just be disappointed when he finds out there is none!
- Did I mention the vetting process I endured to become a Tube Partner?
- That lasted about 20sec and they let everyone in and cut revenue 40%
- What I’m saying is this. I don’t FKN trust them.
Too Damn High
- There are actually some interesting performance gains you can get with an IGP, but that’s not what’s being asked here
- Yeah, specs on some of the games on steam are entirely ridiculous for the gameplay they offer. But then again, these days devs rarely focus on optimization. Gotta ship bruh.
- On my work calculator which has an Intel i3 4030U and an HD 4400 I can still run a bunch of games. It’s just those that require OpenGL 4.X that won’t even start.
- At lowest settings, I could play Dead Island at around 30 FerPS on it.
- I also have the netbook which has a single core AMD APU and as long as games don’t rely on the processor too heavily, I can still get some going.
- Hell, Lego Minifigures Online ran at constant 35FerPS with the bells and whistles disabled.