Your intrepid heroes look at skyboxes, attempt to fight, and search for Coral. The Girl And The Robot faces the CHAIRQUISITION!
Game: The Girl and the Robot
Devel: Flying Carpets Games
Wazzat: The Girl and the Robot is a third person action/adventure game set in a fairy tale world where you take on the role of a young girl trying to escape from a castle ruled by an evil queen.
Full Disclosure: They sent us keys
– Not sure if want
– Check it out
Makes with the working
- It thought about hitting 60, once.
- Scream of nope.
- Unity scream of nope in 2016? Minus 2 Chairs
- 2016: -2 chairs
- 2017: -3 chairs?
Shiny / Sounds
- Welp, it looks exactly like their Kickstarter video… from 2013.
- Well, not exactly, they added constant blue blinking texture goodness.
- No turning animation (place camera over head and move L/R)
- I almost want to draw the skeletal structure of little miss FK human proportions.
- The animation rigging is placeholder at best, hilariously bad at worst.
- Dat pixelated skybox.
- However it’s easy to ignore when you are focused on all the jaggies.
- Random piano music but that’s it.
- Oh the texture issues
- I’d give it a little more than dreamcast quality. Maybe early PS2
- The soundtrack is there, but it’s barely noticeable
- UHD Dreamcast
- Ran almost the same at 1080p and UHD (15-60 ferps)
- What is up with the fluttery blue texture thing that happens on the player characters?
- Jump, then try to turn.
- Camera only follows while running.
- Fighting is absolute shite.
- Seriously, outside of blind luck you will get skull FKd if two or more baddies attack you.
- Fighting sucks
- Context sensitive X button is lacking
- Had to use steam overlay to map right click to the trigger button so I could aim.
- Go go steam controller!
- Try to block. It seems to work okay… except in combat.
- COMBAT === BAD
- on the 360 controller:
- RT maps to move left
- LT shows in-game as “aim” but it’s mapped to the select button
- That’s where the FKR is? #TIL
- D-pad left/right map to move forward/back… wat.
- Steam controller:
- Used the generic 3rd person over the shoulder config
- Worked exactly like the x360 controller except the grip buttons were run and jump which was nice
- All the controls are there, so it’s not completely busted
- No way am I using the Unity Control Config screen of 3xNOPE to fix anything
- Remember walking into that empty arse-town?
- Was anyone elks waiting for ranger Rick to run by looking for Coral?
- Yeah, that’s when it really sunk in.
- At launch it looked hella beta but that town screams unfinished prototype shipped as a finished product.
- It’s bad enough this was all the Kickstarter backer received after a 38K successful funding.
- Selling it as a baked game on the Steam is just a dick move.
- I get that this game is going for the Ico sort of gameplay
- But it fails at it
- The controls are borked, the graphics aren’t that good and the gameplay just isn’t engaging
- The teamwork aspect was okay
- The puzzles weren’t very challenging
- Graphics are seriously dated
- The world is completely empty and non interactive
- My little nephew played earlier and he had a better time with it than I did