Your intrepid heroes run-and-gun, dodge grenades, and frag some noobs. Ballistic Overkill faces the CHAIRQUISITION!
Game: Ballistic Overkill
Devel: Aquaris Game Studio
Price: 11.99 / CDN 12.99
Wazzat: Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
Mandatory Disclosure: They sent us keys
– Not sure if want
– Check it out
Makes with the working
- For a Unity title this critter screams.
- It’s always nice to see a game that noms more than two threads.
- The unity 5 scream of blue
- As stated on the stream, you can make a well performing unity title.
Shiny / Sounds
- It’s not fugly by any stretch of the imagination-organ.
- Plenty of time to stop and check out the level design.
- More about that in the Fun section.
- The player models are well done and the same goes for most of the weapon models.
- The guns go bang but nothing really stood out.
- Didn’t notice a soundtrack.
- It’s a FDM damned AAA title compared to most of the shovelware on Steam these days.
- The game looks fine. The models don’t look completely ridiculous (although they are a bit samey) and all the classes look distinct
- The UI here looks like something right out of UT4
- The voice acting is super cheesy. I realize they didn’t have a lot of money to spend on it, but it’s just shy of laughably bad
- It honestly fooled me into thinking it wasn’t a unity game. It deserves some credit for that
- The environments all look good, even if the level design makes that pointless, since they all have the same basic layout.
- The player models are all very… samey.
- Remember my complaints regarding how the Space Marines in Warhammer 40K all look the same?
- Well, they might as well have payed for the Games Workshop license and made this a 40K FPS.
- The soldier men all look the same, regardless of class. At a distance, they’re pretty hard to tell one from the other.
- Sure, if they look semi-transparent they’re either a sniper or a ninja, but the grenade guy, assault guy, marksman guy, vanguard guy and the heavy weapons guy all look like they’re related.
- And sound-wise, the guns all sound piss-weak.
- You get more of a sense of firing projectiles from blowing spitballs out of the shell of a bic pen.
- WASD, Shift runs, and Alt crouches.
- G throws grenades.
- Seems legit.
- No issues here. When you’re making an arena shooter, it pays to stick with the basics
- I have many complaints about this game, the controls are not one of them.
- Although, you do start questioning whether or not you’re in control when you turn a corner and almost a second later you die from a shot which came from the other side of the wall and the person who killed you, very clearly, doesn’t have line of sight anymore.
- I’m going to talk about the only class I am remotely proficient in, the sniper.
- Sniper reload is WAY to long
- You can thumb-up palm-down almost anything bolt-action in a hot second.
- This is a problem since every arena ive played was hella closed in and maze like.
- Yeah, no real hiddey holes.
- If you try to run-and-gun with the sniper you get about one (maybe two) shots off before you are killed to death.
- And don’t talk to me about the secondary weapon since it’s rubbish.
- All that said, multiplayer /w friends is borderline enjoyable but adds nothing in terms of originality.
- It’s just meh… not bad but yeah, meh.
- If you want to play solo you’re going to have a bad time.
- Well, at least in deathmatch.
- All of the servers (with good ping) are either full or empty.
- This is mainly due to their being 3 or 4 populated servers at any given time.
- Guess I will just practice with some bot… oh, wait.
- How the hell am I supposed to get good and or practice?
- Leveling systems in arena shooters need to DIAF.
- I know developers think it keeps people playing longer but it don’t.
- It’s just kind of Meh.
- It’s a perfectly competent shooter that does nothing to distinguish itself from it’s peers.
- Technically, it’s very well done, so it gets points for that, but it’s otherwise indistinguishable from the myriad other shooters out there that do the exact same thing
- Needs bots. I don’t like playing with internet randos.
- The leveling system gives you some incentinve to try out other classes, but where something like overwatch actually demands that you master multiple character types, this really just lets you pick one you like and stick with i t
- I am a bit cheesed that they nerfed the tank though. I Liked being all invincible and whatnot
- It’s a functional game.
- But it has absolutely no charm.
- “There you go again using meaningless words to describe videogames.”
- Fine! Charm is what can make a bad game still work and you’ll enjoy your time with it regardless.
- Charm is what make Bethesda’s buggy ass games compelling to play for hours and hours on end. Charm is what got me through two playthroughs of Bound by Flame. Charm is the reason that shitty Dark Souls PC port still gets a lot of players to this day.
- Charm is what Ballistic Overkill doesn’t have… at all!
- It’s actually amazing how you can make a shooter this generic, with no identifying features, no odd quirks, nothing and not have to pay Activision money for the Call of Duty license.
- Yes, Ballistic Overkill is exactly the kind of samey boring repetitive shooting that the mainstream seems to love to hate but somehow gets a pass because it’s a “small indie studio”.
- No! I refuse to let slide what is a deliberate attempt to cash in on Overwatch’s success (They even put Over- in the name, for fuck sake) and replacing everything which has made that game successful with a bunch of Uncanny Valley looking white dudes and CoD shooting.
- My suggestion to the devs? Be fucking creative.