Your intrepid heroes run-and-gun, dodge grenades, and frag some noobs. Ballistic Overkill faces the CHAIRQUISITION!

Game: Ballistic Overkill
Devel: Aquaris Game Studio
Engine: Unity
Price: 11.99 / CDN 12.99

Wazzat: Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!

Mandatory Disclosure: They sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • For a Unity title this critter screams.
  • It’s always nice to see a game that noms more than two threads.


  • The unity 5 scream of blue
  • As stated on the stream, you can make a well performing unity title.



Shiny / Sounds


  • It’s not fugly by any stretch of the imagination-organ.
  • Plenty of time to stop and check out the level design.
  • More about that in the Fun section.
  • The player models are well done and the same goes for most of the weapon models.
  • The guns go bang but nothing really stood out.
  • Didn’t notice a soundtrack.
  • It’s a FDM damned AAA title compared to most of the shovelware on Steam these days.


  • The game looks fine. The models don’t look completely ridiculous (although they are a bit samey) and all the classes look distinct
  • The UI here looks like something right out of UT4
  • The voice acting is super cheesy. I realize they didn’t have a lot of money to spend on it, but it’s just shy of laughably bad
  • It honestly fooled me into thinking it wasn’t a unity game. It deserves some credit for that


  • The environments all look good, even if the level design makes that pointless, since they all have the same basic layout.
  • The player models are all very… samey.
  • Remember my complaints regarding how the Space Marines in Warhammer 40K all look the same?
  • Well, they might as well have payed for the Games Workshop license and made this a 40K FPS.
  • The soldier men all look the same, regardless of class. At a distance, they’re pretty hard to tell one from the other.
  • Sure, if they look semi-transparent they’re either a sniper or a ninja, but the grenade guy, assault guy, marksman guy, vanguard guy and the heavy weapons guy all look like they’re related.
  • And sound-wise, the guns all sound piss-weak.
  • You get more of a sense of firing projectiles from blowing spitballs out of the shell of a bic pen.




  • WASD, Shift runs, and Alt crouches.
  • G throws grenades.
  • Seems legit.


  • No issues here. When you’re making an arena shooter, it pays to stick with the basics


  • I have many complaints about this game, the controls are not one of them.
  • Although, you do start questioning whether or not you’re in control when you turn a corner and almost a second later you die from a shot which came from the other side of the wall and the person who killed you, very clearly, doesn’t have line of sight anymore.