Your intrepid heroes test Valley on three Linux powered boxes of business. Did it pass? Let’s find out.
Game: Dimension Drive
Price: £9.99 / US$ 12.99 / CA$ 13.99 / AU$16.99
Wazzat: This intense space shoot ’em up challenges you to fight across two battlefields on one splitscreen. Instantly switch between them to dodge waves of bullets, reach secret areas, or surprise your enemies. Play solo or turn it up to 11 with a local co-op partner.
Mandatory Disclosure: Devs sent us keys.
Makes with the working
- B button does not work in the menus.
- Also, game intro is blank like foxy pointed out.
- 200+ @ 1080p
- 100+ @ 2160p
- Game intro, it no worky, just start button to skip, even though i have NO controller plugged in
Shiny / Sounds
- I’m convinced one person does 2D (intermission art) for 90% of lower budget indie games… and they can’t draw.
- Some of that business looks like straight-up concept art.
- In-game looks good, no complaints there.
- Is it me or is the screen way too small and text really huge almost like its a mobile port
- Character designs are nice, ok-ish inbetweeny bits
- Ummm if you want me to stop running into shit, please make it atleast different than the background
- For this music they are trying way too hard to be either jets and guns or tron legacy, with the talent for neither
- Kinda cross between tron legacy and machinae supremacy
- Seems to me they just handed the music guy some stills and say make some music
- Honestly, I’m not blown away.
- The ship sticks out for miles and absolutely looks like it doesn’t fit in with the scenario.
- I had to train my brain to see what was background and what was a wall that would kill me if I crashed/teleported into it.
- The pew pews are very uninstering and overstay their welcome the moment you’re repeating the same level for the fifth time.
- And the drawn art looks like it could have been done by Nory’s sister 5 years ago when she was just getting started.
- That and the broken intro video. You know, the very first thing you’re supposed to see when you start the game? It doesn’t paint a good picture of what you’ve created.
- B button does not work in the menus.
- Everything elks works OOTB with the Steamy controlla.
- Controls are tight and that’s good for a shooter.
- 2 buttons + arrows, thats it
- No ps4 button prompts, time to play guess the button
- Although i get button prompts even though no controller is plugged in
- circle/b button works fine on the pS4 controllr
- What the hell is going on with the B button not working in the menu?
- That said, the rest of the game seems to be fine.
- But again, someone cocked up some basic functionality of their game.
- I can still give it 3 chairs, since I’m fully aware my terribleness while playing this game is my fault alone.
- I had to restart on HARD since normal was to damn easy.
- At least it has a lives system to add a little bit of challenge.
- Mind you, I’m FK mothering Rainman /w bullet hell games.
- Brings some fun bits to the table.
- Limited energy: You can’t hold down the pew buton 24/7
- Dimension Drive: This straight-up forces you to brain in new ways.
- Backwards time slowey down mechanic: That’s just evil and they force you to use it.
- Then again I come from the Nintendhard generation.
- Not generation candyarse that thinks Dark Souls counts as remotely difficult.
- This game causes me to ragequit but it’s a ragequit with a smile.
- Want to make me angry this is how you make me angry,
- have a lives system in a bullet hell shooter rendering the ‘checkpoints’ pretty much useless
- Have the screen so small you can’t see what is coming nor react quickly enough to not get a bullet up the arse or a wall in the face
- Have difficulties normal,hard,extreme and insane. I get it you have a dark souls boner
- Once again developers misunderstanding frustrating != fun, dark souls and euro shooters are challenging not frustrating, see jets and guns or gradius
- The last shmup of this ilk I really really liked was Demonstar.
- That came out in 1997.
- I’ve enjoyed other bullet hell games since then, but if we’re talking about a vertical shmup with spaceships and environmental hazards, those 3.3MBs from 97 still provide the better game.
- By comparison, this game takes up 1.2GB.
- I’ve mentioned plenty of times how I don’t like trial and error in level design.
- Granted that was not their intention, Dimension Drive turns into trial and error the moment you realize you just teleported into what you thought was safe but was just a slightly darker asteroid.