Medieval destruction sandbox Besiege adds multiplayer! Steam enables platform-specific wishlisting, PPSSPP 1.5 brings the Vulkan and SOMA gets a “Safe Mode.” Then Valley faces the ChairQAsition. All this plus your hate mail.
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Colour key: Venn Jordan Pedro
Steam News:
Curator connect
https://partner.steamgames.com/doc/features/curators
http://store.steampowered.com/curator/6856357-Linux-Gamecast-Weekly/
- They do let you send multiple copies to curators. That was surprising.
- Is there a place to put some BIG HONKING TEXT about key requirements?
- Still we’ve already been sent 3 games, and only 1 copy of each.
- We also have some stats on our “influence” to drive game page views. No sales numbers.
- https://i.imgur.com/skgCiNl.png
- https://i.imgur.com/O6acAGF.png
- Kona? Seriously?
- We need to make sure to include a link to our Steam curator page in any and all emails sent to devel from now on.
Valve makes games?
https://arstechnica.com/gaming/2017/12/valve-announces-the-return-of-portal-via-bridge-constructor/
- Hopefully this’ll be a little more than bridge constructor with portals.
- Otherwise it’s gonna be a pretty hard sell.
- That trailer does not make a bit of FSM damned sense.
Steam off the Bitcoin
https://arstechnica.com/gaming/2017/12/steam-drops-bitcoin-payment-option-citing-fees-and-volatility/
- Honestly, I think VALVe was jelly about another party getting a cut.
- Granted, transaction fees are getting a wee out of control.
- Also the power requirements are approaching ZPM level
- I would expect other stores to consider doing the same.
- Somehow, this is good for Bitcoin.
A Linux Wish
http://steamcommunity.com/games/221410/announcements/detail/1475356649450732547
- If you don’t already have SteamOS+Linux set as a filter now is the time.
- It will let developers know you not only want the game, but you want it on the Linux.
- I’d be interested to see what the actual statistics provided to devs would be.
- The steam hardware survey doesn’t really represent an accurate snapshot of linux usage
- This is also good targeted data for game devs
- I’d like to propose a little exercise, not just to our audience but to the Linux gaming community in general:
- Set your preferences to Linux+SteamOS only (which you should already have done).
- Go and wishlist all the games you want to see come out on Linux.
- Then let’s wait and see what what kind of impact this actually makes.
- I have a sneaking suspicion this’ll just result in these games getting bought for some folks by do gooder friendos
- The cynic in me says it won’t have any but I wouldn’t mind being proven wrong on this one.
Real, shit just got it
http://store.steampowered.com/news/?appids=346010
- Guess I need to unpack Tipsy Danger.
- I hope they realize that it’s make-or-break time for this title.
- This will get picked up and go a bit viral on the Tubes and Twitch but if they think it will buy them another few years in Early Access they are sadly mistaken.
- Oh no, here we go again!
- More lovecraftian goodness, new quest types and new gear
- Looks like if I ever pick up a switch it’ll be a $300 DD and Pokemon machine
- Well the Workshop MOD has been around for over a year.
- You thought SOMA was already boring?
- Yeah, take out the boogie monsters.
- To be fair, the monsters don’t really contribute much to the gameplay. Just stuff you have to avoid and really more of a nuisance
- ^
- I’m with Jordan on the on the whole monster nuisance thing.
- It was, ironically, Frictional’s own fear of stepping out of their comfort zone which saw SOMA getting monsters in the first place.
- I still remember the bit in the “vertical boat” with the monsters with glowy heads.
- And those are not fond memories.
Poly exists Early Access
http://store.steampowered.com/app/368180/Polyball/
- Apparently you just need an ubuntu live CD, a stick of RAM and a flash drive to run it
- Finally, a classic ball rolling game.
- None of that new-wave ball rolling bullsh*t the kids are on about these days.
- It’s multiplayer so there could be a bit of rage platrolling hidden in there.
Gilf /w friends
http://store.steampowered.com/news/externalpost/steam_community_announcements/2152021858910947928
- Fuck this shit
- Fuck your level editor
- Fuck your lighting and fuck your christmas!
Vulkan tweaks
http://steamcommunity.com/games/564310/announcements/detail/1471978589213349287
- Didn’t notice any difference in the BFE benchmark.
- Would be nice if they fixed the vulkan herky-jerk on the last level.
- WOnder if it also fixed some of the vulkan freezes they had in some of the underground levels
- All I can say though is that we got one more level of Serious Cwang, I’m curious if we can Vulkan our way through it
Corpse party
http://steamcommunity.com/games/CorpseParty/announcements/detail/1453964190589469266
- Apparently this is a remake/re-imagining of a popular-ish RPG maker game
- They did a Clue, with different content in the 3DS and PSP versions
- I played this on the PSP.
- It was a part of a bunch of games I rented off the local video store after I installed custom firmware on it.
Bad Blood
https://dyinglightgame.com/badblood/
- Dying light was a bit of alright.
- PVP could be fun but feels like they want some of the PUBG action.
Empires Of Growth
http://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/
- Do you want ants? This is how you get ants!
- You can also apparently steal ant DNA and become the antzerg!
PArk bound
http://store.steampowered.com/app/611830/Park_Bound/
- Human Fall Flat MMO.
- Can’t be worse than the last few aftershow bait games that have come out, right?
Yarrrr (beta)
http://steamcommunity.com/games/418180/announcements/detail/1456215673739868228
- So a prettier windward.
- It has a kraken.
- It does look like a more graphically comprehensive Windward from the description.
Open world full of sand and boxes
http://store.steampowered.com/app/655780/Project_5_Sightseer/
- I’m all for random explorey games with little else to do.
- But the resource acquisition has to not be a complete grindfest.
- I think the game that’s done that the best for me was actually Planet Explorers
- If this can give me some of that, I say bring it!
- I still won’t play it until it’s out of Early Access, though.
Patreon News
If you’re going to hate on Patreon make sure it’s for the right reason.
https://subfictional.com/my-theory-patreon-doesnt-want-to-be-a-money-services-business/
Looks like we’re going to convert to monthly ??
https://patreon.zendesk.com/hc/en-us/articles/115005631963
Option #2? (downside, no reward tiers)
https://liberapay.com/LinuxGameCast/
Paypal?
PayPal transactions cost a flat 35c + 2.9%. So same deal.
Hats?
https://hatreon.net/linuxgamecast/
https://twitter.com/FoldableHuman/status/939030624974774272
https://subfictional.com/my-theory-patreon-doesnt-want-to-be-a-money-services-business/
News
Mesa 17.3.0
https://lists.freedesktop.org/archives/mesa-dev/2017-December/179662.html
- Native s3tc without the need for the extra lib
- More OpenGL 4.6 support for the opensauce drivers.
- And OpenGL 2.1 support for the Vivante GPU in some Rockchip SOCs.
- R600 is getting a little bit of love, with some GLES extensions
- That’s a bit much even for enthusiast.
- Yeah, this seems to be the midpoint between the consumer shit and the Telsa compute cards
- It’s basically a consumer level Tesla card.
- Bandwidth has been neutered at only 653 GB/sec due to the 3,072 bit Memory Bus Width compared to 900 GB/sec of the Tesla V100.
- “poor man’s” Tesla V100 built for AI.
- The tradeoff is that overall clock speed is higher on the Titan
GOG Tweet
https://twitter.com/linuxvangog
- UNIX team?
- Neither Linux or OSX is based on UNIX.
- Technically OSX is, what with it being Darwin, which is Freebsd
- BSD was a variant of the original AT&T Unix.
- Technically OSX is, what with it being Darwin, which is Freebsd
- So, is he in charge of the actual ports or the WINE “ports”?
PPSSPP 1.5 Vulkan
https://ppsspp.org/
- I think that does it.
- All major emulators on Linux now support the Vulkan.
- But what about gfceu, zsnes and gens? I NEED VULKAN PIXELS!
- Some of those had Glide rendered in the past.
- It works and the Vulkan bits make it so you can play with a higher resolution scaling without as big a performance impact as OpenGL had.
Lupis FAQ
https://lutris.net/faq
- People seem to like the overwatch TLDR at the bottom
- Somebody got tired of answering the same questions over and over.
OpenMW
https://openmw.org/2017/openmw-0-43-0-released/
- No shadows of morrowind yet
- There’s a whole whack of AI improvements in this release, plus the usual milieu of bug fixes
Nxengine-evo
https://github.com/isage/nxengine-evo
- This is a somewhat upgraded/refactored version of nxengine
- Cave Story /w SDL2 goodness.
- Good on you for listing specific libraries and not just “apt-get blah blah blah”
- Make everyone else hunt for a change
Game: Valley
Webzone: http://store.steampowered.com/app/378610/Valley/
Devel: Blue Isle Studios
Engine: Unity
Price: £14.99 / US$19.99 / CA$21.99
Wazzat: Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.
Makes with the working
- Thar be spite crashes.
- These happen during level transitions and it bit me twice, HARD.
- I say hard since there is no real save system so it starts you all the way back at the beginning of the previous zone.
- Refuses to launch if Vivaldi or Chromium are running.
- 60/70 @ 1080
- Mid 30’s @ 2160
- Thar be inopportune spite crashes
- Twice after finishing a level, which made me go back and redo it cuz it didn’t finish saving
- That’s a quick way to get jordan to nope
- The only thing that didn’t make with the working for me was the subtitles.
- It’d show the first line and then be stuck there until the audio-tape was over.
Shiny / Sounds
- I like games that prove that Unity can be both performant and pretty.
- Valley does these things in spades.
- Both indoor and outdoor areas are wicked smooth.
- All the environments are coherent.
- I do wish the main baddies were something, different?
- They didn’t seem to fit the world.
- Music is totes outstanding and caught me off guard.
- You don’t normally get that from an indie game.
- Voice acting was passable+ in the sense they didn’t go with the lowest bidder.
- Oh, it’s very pretty
- Look what happens when you don’t use stock unity assets!
- The soundtrack sounds like a Jethro Tull fever dream
- It looks very pretty and the music is frickin’ spot on!
- During the running on the electrified rails sequence, that music alone turned it from just being a bit where you run down a corridor to “OMG!!1! Run faster! Jump! Run fast again! Weeeeeeeeee!”
- I was smiling like a lunatic throughout the whole thing.
- Damn was a good set piece!
Control
- Tried to play it with the Steamy controlla since it seemed like a nice fit.
- Unfortunately there was some jank with camera movement.
- Keyboard and gerbil posed no problems.
- Sometimes you get a little too into it and end up overshooting the fuck out of your jumps
- Really my only gripe with it. Can’t quite tell where you’re gonna land
- It’s a first person running/platforming game.
- Why you’d want to play this with a controller, I don’t know.
- While physics defying jumps may have made me ding this a chair in other games, in this game it fits.
- And this game made me wish I could have more controls than casual jog or superhuman sprint for movement.
FUN?
- That was a little shorter than expected but for $5.00 it was an enjoyable romp.
- If I had paid the iron price ($19.99) I would have been a bit miffed.
- Storytelling and world building is clearly something these motherfu*ckers know how to do.
- I honestly thought they were going to pull a gotcha right up until I jumped out of the final tube.
- I was all “they want me to think the game is over, but it’s not really over”
- …the game was over.
- I Venned my way through it in 4 hours.
- 21 Wet, Sticky Maplebucks is a bit of a big ask for this jolly little jaunt
- The game itself is actually pretty shallow, essentially being 3d straight line platformer
- That said, it’s execution is spot on
- The story is actually pretty decent too, all things considered. Sort of a whodunit
- I usually prefer emergent narratives, but credit where credit is due
- Crashes added another hour onto the gameplay, and there are hidden goodies you can go collect
- The only reason I can’t give it 4 chairs for the fun is because it’s short.
- Criminally short!
- I was having fun! I was having a lot of fun and the game ended.
- It took my fun away from me.
- In all seriousness, this is a game with very simple but refined mechanics.
- They took movement, something you take for granted in all videogames and they improved it.
- They quadrupled down on exploring exactly what it is that can make videogame movement compelling and built a short experience around it.
- And they frickin’ nailed it!
- I can safely say I never had so much fun running and jumping down a corridor for 5 minutes like I did in Valley.
- This I would say is the perfect example of aesthetics and narrative being used solely to further the mechanics… or mechanic, since they really only had the one.
- But goddamn, they did it well!
- If it had come out this year, it’d be a contender for Linux game of the year 2017.
Hate Mail:
Helloween giveaway
https://www.patreon.com/posts/linuxgamecast-my-14996419?cid=8692127
- Seems legit, enjoy your copy of Layers of Doors.
Consoles
https://linuxgamecast.com/bradley/?XQu9nhn
- Yeah, welcome to console lyfe
- That said, once PokeSwitch comes out, I’m gonna cave and buy one