Your intrepid heroes provide the quality assurance that should have been done in the first place. Steamroll faces the ChairQAsition!
Game: Steamroll
Webzone: Steamroll
Devel: Anticto
Engine: Unreal Engine 4
Price: £9.99 / US$12.99 / CA$13.99
Wazzat: In Steamroll you are a young engineer in his first day of work and take control of the Scarabeus, the greatest new steam-fuelled vehicle invention, while you try to survive in a crumbling mine and look for a way out. Steamroll is a puzzle game with a touch of arcade action and adventure.
Mandatory Disclosure: Devs sent us keys
Makes with the working
- Unreal engine, neat.
- Does not remember screen resolution.
- Only does 2160p fullscreen, everything elks has to be windowed.
- Chugs at a solid 40 @ UHD.
- Steam screenshots do not work.
- This reads like a checklist of what happens when you smash the export button and ship.
- Yup, doesn’t remember your graphical settings after restarts
- Seeing the same performance as venn in UHD Land
- Holds 60 at 1080p with everything on “Epic”
- Remembered the changes I made to controls
- Honestly, I didn’t try the steam screenshot but it opens the overlay if you hit shift+tab
- Can’t really ding it a chair on my end.
Shiny / Sounds
- It’s well done.
- Yeah, I knew it was UE4 by the texture popin but that’s been a thing since UE3.
- Not seeing the popin while playing.
- I looks alright for an indie puzzle game and double so if you were into the Steampunk fad when it was a thing.
- Never tried the sound because puzzle game.
- Slayer, it gets puzzles done.
- Just because it’s UE4 doesn’t mean it automatically makes with the pretties
- Yes the textures are modern, detailed and lighted using the fancy new engine
- But the end result is just meh. Unremarkable
- Texture pop in. Texture pop in everywhere!
- Did you just roll into a new room? Docked with one of the floor circles?
- Look at all the texture pop-in!
- Now, when the textures have loaded, they look good.
- The music is exactly what you’d expect from puzzle game.
- Mild, inoffensive and completely suited to your standard elevator experience.
- Which I guess it’s a bit ironic since the first achievement you get is for blowing up an elevator.
Control
- Works OOTB the box with the Steam controlla.
- It gives you a FSM damn trajectory line so it’s not like you need to be hella precise.
- Can’t say anything about movement since it was designed to be FKY.
- Camera is a bit shite, I will say that.
- It might’ve been designed to be fucky, but that’s not really a great excuse
- The trajectory line is a bit weird to set up, mainly because it seems really over sensitive to set up. Especially when you’re dealing with the shot’s power.
- Has an issue where sometimes it’ll get stuck using the mouse for aim until you right click
- Controls work but the physics are a bit of a crapshoot.
- It is very possible to be completely stuck because the shot ball trajectory, which the game outlines for you, seems to be pretty fucking random.
- I’m stuck on the fourth level because I can’t seem to get the ball to go across a pipe, which results from my inability to find the exact amount power to shoot it for the trajectory to completely change.
- Working controls are all well and good but if the physics are trial and error, that doesn’t really matter does it?
FUN
- You got a half decent puzzle game here.
- Clunky (but manageable) interface.
- Priced to sell @ $.12.99
- Good graphics and decent performance when run @ 1080p.
- You also have a Linux port that was not tested with UHD displays for multi-displays running separate X screens.
- Not testing UHD support in 2018 is inexcusable.
- On top of that it does not remember it’s in the windowed mode that I had to put it in to run @ 1080 so I could play the damn thing.
- Despite that I crawled my way to the 4th map 45 FEPRS @ a time.
- Developers, please test yo shite and that goes double for anyone using the UE4 engine.
- Fucking minigolf. The bane of my goddamn existence
- At least this game is nice enough to let you know where your shot is going before you shoot, so that’s a thing
- Ya know, this game isn’t too horrible. The puzzle’s aren’t entirely horseshit and there’s enough variety to keep things semi-fresh.
- It definitely has issues and needed more time in the oven.
- I like puzzle games.
- It’s not my favorite genre but Stephen’s Sausage Roll proved that even the simplest concept can make for an enjoyable experience.
- Steamroll has an even higher potential of being awesome.
- The graphics look alright, if you don’t mind the pop-in.
- The music is acceptable.
- The controls even work as well as can be expected.
- But the nail in this physics puzzler coffin is the trial and error physics.
- There’s no rhyme or reason for why the aiming system says the ball is going to go a certain way and, when you shoot it, it doesn’t.
- Why at 76% power it would go exactly where you want it to and 75% it goes completely off.
- And that’s when it fucks up even more because sometimes the trajectory thing is completely inconsistent, and it’s impossible to replicate a certain path it showed you no matter how careful you are.