Rust exits Early Access! GOG talks Linux, GOTDOT gets Steamy and did you know GTA III has an open source engine re-implementation? Then PAWARUMI faces the CHAIRQUISITION!
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Colour key: Venn Jordan Pedro
- Some reported growth after the pubgening
- PUBChina don’t care for mother Linux.
- Yeah, simplified Chinese is 50%
- 17.10 adoption is up 0.6%
- 12GB of RAM has increased over a full percent while 8GB is down 4%.
- Exposure is great if it doesn’t come at the detriment of actual sales.
- Being featured on the front page during a sale gives you a lot of exposure
- But people die of exposure.
- So in the case of Cogmind, there were a lot more people hovering over the game but only 0.22% of those who did actually bought the game, compared to 3.18% from before the Sale.
- I don’t know about you, but I don’t really look at the front page of Steam. After years of it being filled with shovelware and asset flips, I learned to just go the Linux page and sort by newest release.
- So you only see the Linux shoveassflips.
- Like most people I actively avoid the front page of Steam.
- Bet, would have lost it.
- Is 2018 going to be the year AMD gets all usable and stuff on the Linux?
- One can only hope
- Good to see more work being done on RadV. It seems to be the little driver that could
- A driver developed from the ground up by the community instead of AMD?
- As someone who was stuck on fglrx for a long long time, I’m all up for the community effort!
- Valve is working with AMD to enhance the steam VR audio API
- It’ll move a lot of the binaural and echo stuff to the GPU, which makes sense as it’s doing a bunch of those same calculations for the 3d shit
- Maybe that’s why they hired that mesa dev. Sorry, my foil hat just fell off.
- How about some of that but for non-VR games?
- I can’t help but feel like VR has run out of steam, pun intended, if this is all the news coming out of it.
Godot goes steamy 3.0
- Every so often I keep forgetting that people use steam to manage non-game software
- Still needs some of that Vulkan.
- Good way to keep things up to date.
- Nice to see that everything is completely free.
- brand new rendering engine
- C# 7.0
- Bullet 3D physics
- Seems interesting but I do not have the smart to figure it out.
- I really wish more devs would make high quality content creation tools for their games and release them
- It really does extend the life of the game and can bring in a ton of new players
- I’m curious to see what kind of wacky shit the community will come up with. Maybe dungeons you can’t roll your way out of
- Game modding tools, think Neverwinter Nights, Elder Scrolls, etc., are a very good way to make games relevant for years after their release.
- Another horror adventure game
- This one’s UE4. Do we think it’ll vulkan?
- This game has an irrational hatred for 4:3. Lovecraft thought it was a resolution for miscreants and undesirables
- Slapping “lovecraftian” around a game’s description usually gets me to give it a second look.
- If this is more Amnesia and less Darkwood, I’m all for that!
- This is basically the plot to Atomic Robo and the Shadow Beyond Time
- Twin stick shooter about Nicola Tesla and Howard P. Lovecraft…
- That said, kudos to the devs for sending us some keys.
- There will certainly be chairs thrown in this game’s general direction, at some point
- Pretty sure they’re just leaving the linux branch alone from now on
- So… At what point do we just say fuck it and throw chairs at it?
Rust is out
- It runs, like arse.
- Tapping 20 on high @ 1080p.
- It has always run terribad.
- Remember, it released from Early Access and into Alpha…
- Which means development will go from a weekly release of new versions to monthly
- You misspelled screeching halt.
- Also, dat price.
- So reverse Starship Troopers
- Oh, hey ProZD does a Cave Johnson in this. Neat
- That… doesn’t look horrible!
RPCS3 January 2018 Progress
- Nothing particularly interesting in the new supported games department
- THey do have support for multiple controller profiles though, which is neat cuz now you can have two people playing off the same keyboard. Why? For extra fuckery!
- Apparently the Nvidia OpenGL driver has some problems with index offsets in heap buffers. THeir fix results in some significant openGL performance improvements
- Does this mean Demon’s Souls is playable on Linux now?
- I was getting some really bad framerate rubber banding last time I tried.
- Galaxy is in the “big picture”, meaning don’t hold your breath.
- One thing I do like about the process they describe is that they don’t try to introduce workarounds and encourage devs to fix the issues upstream
- So as we’ve suspected, CDPR and GOG are colocated, but Siloed. Doesn’t bode well for their first party games
- I will continue to use GOG to buy old games for the data files when a FLOSS engine shows up for game X.
- Until they poop out a client Steam gets all my monies because I am DONE /w having a “games” folder.
- “While currently GOG isn’t developing the Linux client, it still remains in the big picture and is planned to be done eventually. We are not working on it at right now and it won’t happen anytime soon.”
- Gotcha, Steam’s stranglehold on Linux game clients continues unchecked.
- He also dodged the question of why games take longer to release on GOG if they have more than just the Windows version, by shifting the narrative to the fact that Linux still has such a small adoption in the desktop market.
- We’ve talked about tiled a few times on the show
- This project aims to create an 2D engine similar to the infinity engine and ended as a functional tiled map viewer that you can use to make games
- Apparently their game involves anthropomorphic cats. I’m just gonna leave it at that…
- One of the listed dependencies is touch a salmon, they conveniently forgot to mention the bear you’re likely to find when attempting to do so.
- And not the sexy kind of bear, either.
- Jesus fucking christ this is a nodejs project. This shit is for webapps, not everything else!
- I…I may have had to deal with some dumb-ass node nonsense at work
- Are you so hooked on SimCity 2k that you need to be able to play it anywhere and everywhere?
- OnLive take what, 3?
- I don’t see this taking off with things like UE4 in the browser being a thing.
- Going by Google’s previous efforts, shit’s gonna be region locked so bad only the US will be able to use it.
- Don’t forget the part where they abandon it after a year.
- Game streaming will become a thing (and will eventually be the majority) but it won’t work as a subscription and wont take off until steam rolls it out.
- Perhaps it’s some remote jtag thing exposed by tegra that these guys are taking advantage of.
- Whatever it is, we’ll have to wait for the release to see
Open GTA 3
- Didn’t know this was a thing.
- Compiles under Linux and lets you buy the Rock Humble for $1 Heretic free.
Devel: Manufacture 43
Price: £12.99 / US$16.99 / CA$18.99
Wazzat: Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!
Makes with the working
- Had some issues /w UHD during Early Access but those have been sorted.
Shiny / Sounds
- Looks good for a shoot em up @ 2160.
- Hell, for the first few levels ir holds a solid 60.
- Then it goes to hell in the jungle ant drops to 30.
- 1080p looks blurry /w a case of the jaaaaags.
- Overall the game looks quite nice.
- Detailed backdrops (almost to a fault)
- No sound, only silence.
- It’s the only way I can enter my pew state.
- The visual style is pretty interesting. I like the astec aesthetic
- The music isn’t too bad either.
- Vsync is on by default, killing that and it can hold 60ferps @ UHD with occasional dips to the mid 50s
- Temporal AA works, that was nice to see.
- It’s less effective that other types of AA but also much easier on resources and doesn’t make everything look blurry like FXAA.
- The weapons seem to lack some impact.
- I can see how devastating they are but unleashing the ultimate just looks and sounds so miserably inadequate.
- Steamy detection OOTB.
- Logical layout.
- No lag here.