ChairQAsition: Tower Of Time

Your intrepid heroes provide the quality assurance that should have been done in the first place. Tower Of Time faces the ChairQAsition!

Game: Tower Of Time
Webzone: Tower of time
Devel: Event Horizon
Engine: Unity
Price: £19.49 / US$24.99 / CA$28.99

Wazzat: Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Mandatory Disclosure: The devs sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Nothing to complain about aside from the performance.
  • It struggles to maintain 60 @1080p.
    • Not CPU bound, the 1700 barely acknowledges the games existence.
  • That, and a bit of audio popping during the cinematics.




Shiny / Sounds


  • It’s Unity, I can tell by the jaggies.
  • Environments look like a bit of alright.
  • Characters… not so much.
  • Passable generic epic background music during the intro.


  • It’s got some decent production quality, I’ll give it that.
  • When all the enemies and characters lump together, it gets a little character blindy
  • The soundtrack is generic and fantasylike


  • It looks good but the playable characters seem to stick out from the world.
  • Which is ironic considering how finicky the game is with letting you select a character.
  • But that’s me getting ahead of myself.
  • Aesthetically speaking, it works.
  • I’m still not a fan of the story dump as a big ol’ wall of text which obscures everything else.
  • But it looks and sounds competent.




  • Everything works unless your cursor gets out of screen then things get FKY.
  • Yup, no rotation.


  • Lets you rebind the controls. That’s a thing
  • The lack of camera rotation kinda sucks, considering the map is 3d and stuff gets obscured by your fixed perspective!


  • You wouldn’t think the simple omission of camera rotation would introduce such a limiting feeling to a game.
  • Games should, in my opinion be about player agency.
  • By not letting me rotate the camera, or even giving me the option of a “free camera” outside of combat, you’re taking away my ability to interact with your game how I want to.
  • You’re taking away my agency.
  • But more on that later.
  • Also, how you cock up character selection with the mouse?
  • I had to resort to using the keyboard for selecting characters because, half the time, it wouldn’t select the character I wanted and the other half selected a character when I wanted to tell the previous one to move close to the first.




  • Upside down tower? Throne? Gravity motherfuc*er.
  • Aaaand it just became
  • Item barfing, the game.
    • Like Torchlight 2 and Victor V I lose interest when spoiled for choice.
    • If I spend more time stat juggling vs playing something is wrong.
  • Combat == boring.
  • Going to agree with jordan on this one that dialogue is a slag.
  • Would have prefered some bad voice work.
  • It has the return to the town mechanic like Darkest D.
  • Listen, it’s a well done game despite performing like poo.
  • It’s just not my cup-o-chainsaw.


  • The dialogue in this game is so fucking long winded. Seriously, it’d give Pedro a run for his money
  • By the time you get through everything, you kinda don’t feel like you care about the characters anymore. Evil chair. Woooooooooooooo
  • Like is said on the stream, Divinity gives you lots of options and allows you to ask as much or as little as you want. This game is a slog
  • I was intrigued by it earlier, but I’m not really digging the final fantasy style system. Exploration mode really feels tacked on
  • The combat is sorta boring tower defense. I’m not really digging it.


  • The reason Divinity Original Sin is a great game, it’s the sheer amount of freedom, or agency, that you’re given as a player.
  • Freedom which you really start to crave when you’re basically being led by the nose down a linear narrative and little to no deviation possible.
  • And that’s Tower of Time’s biggest sin.
  • It’s one of those “Tell. Don’t show.” style of games I don’t really like.
  • It literally calls the main character “you”, but when it comes to letting you actually play it, it feels very limiting.
  • The camera really only exacerbates just how restricted your agency is in this game.




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