Each week your intrepid heroes test a game against three Linux distributions. Visiual Out faces the ChairQAsition!
Game: Visual Out
Webzone: Visual_Out
Devel: MadameBerry Games
Engine: Construct 2
Price: £6.99 / US$9.99 / CA$10.99
Wazzat: As a program defying your operating system’s wishes, plunge into the depths of a dying computer, and augment yourself with data-scrambling abilities like the Jammer, Current, Turret, and more. Uncover the secrets behind the computer’s – and its creator’s – demise.
Mandatory Disclosure: Dev sent us keys
0 Does it FKN Work (does it even launch) ✅ | ❌
- Venn: ✅
- Jordan:✅
- Pedro: ✅
1 Performance @ 1080
- Venn: ✅
- 2D pixel and does not work with overlay but no noticeable jank.
- If you can load Facebook you can play this game.
- Jordan:✅
- Don’t play it on your raspi
- Pedro: ✅
- It runs well enough.
- Then again, this is an HTML5 engine.
2 Graphical Quackery (black screens, missing textures / windowing / multi-monitor issues)
- Venn: ✅
- Jordan:✅
- Pedro: ✅
3 Control Quackery (non-rebindable / non-working)
- Venn: ❌
- Oh, this is a hot damn mess.
- If you try to rebind the controls it inputs gibberish… and saves.
- Yeah, I had to button mash to get out of the configure menu and decrypt the button mashing in order to reset it because FK ALL if I could locate where it stored the config.
- Jordan: ✅
- Yeah, didn’t grok the steam input DS4. Fortunately you can remap the control s
- After that, everything is fine
- Pedro: ✅
- I didn’t try to rebind the controls because the 8bitdo controller worked fine.
4 Quackery Quackery (hard-nopes and the like)
- Venn: ✅
- F12 brings up the Devel Tools Chrome extension.
- That’s a new one.
- Jordan: ✅
- Pedro: ❌
- Game doesn’t save progress when you shut it down.
QA Score:
Fun section: (Catch all) Were the controls good, graphics pretty, nice sounds etc.
Hate:
- Venn
- Forced me to play with the keyboard.
- I can’t platform using a keyboard, my brain-organ is no longer wired for that.
- No quick way to access the map.
- Several fake walls that lead to nothing.
- Guess you get something to sort that later on.
- Severely limited by the Construct 2 engine.
- Jordan
- This game really doesn’t give you much to work with
- You can make the argument that most metroidvania’s don’t really start you out with much in teh way of information, but at least they have clearly established combat mechanisms
- This is “Find a glowy ball that kills both you and the enemies” and drag them to the enemies, which will often involve putting the thing that kills you directly in your path
- Also not very helpful is the whole not showing your health thing
- You unlock other ways to interact with the environment, but they’re a little esoteric
- Pedro
- I couldn’t save progress. It would nuke my save every time I quit.
- I guess you could just finish it in one sitting
- But that leads me to the other point I hate about this game.
- The graphics are kinda meh.
- Which is disappointing.
Hate least:
- Venn
- I dig the look, and the minimalist but fitting soundtrack.
- Has a Axiom Verge on a budget vibe to it and that’s not a bad thing.
- Lot’s of bullsh*t to explore.
- Not horrid for something that came out of a game jam but it’s too bare bones to justify the $9.99 price tag.
- Jordan
- I’m torn when it comes to the visual aesthetic. Sometimes it feels genuinely inspired, other times it feels kinda lazy
- Once you get it in your brain that you can’t really fight things, it gets a little better. Until you need to fight things
- It really does make sense that this came out of a game jam. Experimental stuff like this has to thread a needle of complexity
- And it isn’t horrible
- Pedro
- I like Metroidvanias and this very much fits the bill.
- I really liked the atmosphere.
- The music really helps and the background noise of random computery bleeps, bloops and old hard drives spinning up adds to the atmosphere.
- Honestly, I wouldn’t have an issue recommending this game if only I’d been able to save progress.
Fun Score: