ZaReason releases a Linux gaming PC! Steam gives out some awards, Rust receives a surprise update, and retro FPS DUSK answers the prayers of 17 people.
Special thanks to our patreons
- Marcin (increased pledge)
Linux gaming mayhem & madness with a side of news, reviews, and whatever the Hell-Elks™ we come up with.
Colour key: Venn Jordan Pedro
- The amount of dick sucking for CDPR that’s happening here… I don’t get it.
- Rocket Cars is the only Linux winner, and deservedly so!
- The translation of the acceptance speech of that PUBG dev sounded a little… defensive.
Steam: Game Updates
- Still runs like poo.
- Unless a Unity version fixes the performance issues it will always remain so.
- Facepunch is the poster-child for smash that export button and ship.
- At least they did the right thing and stopped selling the Linux version.
- No love /w Proton if you’re wondering.
- Well, at least they acknowledge the possible fix for the Penguin.
- Given Garry’s inclination to just piss from on high on Linux, it’s good to see at least this much.
- Yes. Updating unity solves all issues ever.
- You know what?
- At this point I’m just happy that they’re still doing linux builds
- Good work dudes
- Apparently they never realized people want to play strategy games with other people so apparently they are working on multiplayer
- If you ever wanted to play warcraft 1 with a warcraft 3 UI, this is your game
- I want some WCII action, that was my jam back in the DOS ages.
- Hell, I’m willing to try it.
- That certainly looks like Warcraft.
- Will it finally break free of the 720p window?
- LOL, nope.
- If you have 2 controllers which present themselves as similar to the system, the game will apply the same config to both.
- A large portion of this post is explaining controller configuration, and I question some of his decisions
- At least he’s using something SDL2 based.
- If you dig retro 3D shooters.
- I am at the very least curious about this one.
- It looks quakey enough.
- I am offended that Linux is relegated to Carl Weathers. Linux should be Arnold
Steam: New Games
- It’s a post apocalyptic XCOM
- Seems a little silly and grimdark, but good grid based shit is MY CRACK
- Magic and firearms… It’s Shadowrun without the Orcs!
- It’s a pretty good deal if you’re a linux gamer who likes strategy games
- Although the Magicka DLC only works on windows?
- If so, it’s almost impressive.
- Also, Proton.
- This is one of those bundles I’mma have to pass up.
- Mostly because I have 3 of the 7 games already and the ones I don’t are RTSs.
- So I’m good!
- It’s like the one we covered last week but with GTK goodness.
- Hey, has a Flatpack.
- Built if from git and worked OOTB.
- I should say launched OOTB since it picked up the 980 and the fan temps from the 2060.
- Those flathub servers are hosted in Middle Earth
- Compile it, scrub.
- Tried to run Superposition with the Historical Data window open and it was having none of it, when run from the Flatpak.
- Something to do with the flatpak using its own runtime driver, from the looks of things.
- It’s a bit like that old Wing Commander game Privateer
- It definitely runs. I have no idea what I’m doing, but it looks pretty open ended and deep
- They did add combat missions and beam lasers (are there other kinds?)
- Also, credit where credit is due, they know how to ship a tarball with correct permissions set
- Indeed, everything launched without issue.
- Max windowed res is 1300 something.
- Tried to play if for a minute but it’s one of those go find a manual games.
- RIP winXP users.
- OMFG lower the server timeout on your download script.
- 45 min to download 3.5GB.
- Ya know the feels when you launch an executable and all three monitors go dark.
- Then you spend a few minutes trying to get your unsaved work sorted from the one monitor that manages to recover and it’s the one in portrait mode now in some bullsh*t resolution?
- Them feels?
- Needless to say my testing session came to an end.
- That’s OG Doom 3 behaviour, right there.
- It’s one of the reasons I’m glad about Dhewm and all the improved sauce ports.
- 2.08 is going to be ditching openGL 2.0 for 3.3
- I’m curious if someone is eventually going to slide a vulkan renderer in there.
- They’ve done it with IDTech 2, we might as well make sure that all of them have it
- Lovers in a dangerous submarine?
- They have a playable linux demo.
- And it does have online multiplayer
- It launches and holy UI scaling batman.
- Got stuck in a sonar screen with no way out.
- I hope the character control scheme is alpha, bacause it’s a bit shite.
- I can imagine the LGC play session of this just devolving into a competition to see who can kill everyone else first.
- Of course it’s online.
- Trap system overhaul
- New Gauntlet portal to replace Labyrinths
- Nemelex Xobeh rework
- Nine unrandarts reworked and the new “Rift” unrandart added
- Support for seeded dungeon play
- Can be played locally but if you play online you get to see the “player ghosts” of others also playing online.
- That’s popular nowadays in the Souls series.
- If nethack isn’t hardcore enough for you
- Good to see some more vendors offering Linux as an option.
- It’s got a 1050, spinny glass drives, and 8GB of memory RAM.
- It might work as a 2D / retro console.
- I feel one could do better for $799.
- For $800 you can double the ram, triple the thread count and put a 1060 3GB in it.
- Granted, at that point you’re limited to 500W 80+ Bronze PSU and at most 1TB of SSD space.
- 600W is best W.
- Gaming-wise, I suppose the Pentium wins in single-thread performance but a Ryzen 2600 (non X) will do a lot more for just about everything else.
- If you’re curious: https://pcpartpicker.com/list/b3JV8Y
- You can always build a cheaper, better PC.
- With a System76 your’re paying for support.
- One imagines Zareason would greet you with a blank stare.
- I don’t know how you do blank stares over the tele, but they would find a way.
Game: Dead Smells
Devel: Motion Twin
Price: £21.99 / US$24.99 / CA$29.99
Wazzat: Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You’ll explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Does It Launch
- No Steam overlay.
Performance @ 1080
- No overlay, no controller.
Does It Launch
- Yes it do
Performance @ 1080
- Hipster pixel 60fps+
- There’s a baguette mode. That is all
- Very tight controls
- Correct DS4 button prompts too!
Does It Launch
- Still doesn’t launch properly on the Steambox or any system running the SteamOS session.
- Something between the Steam compositor and this game’s handling of its own window is out of whack.
- Also the overlay is completely b0rk3d for this one.
Performance @ 1080
- It performs very well
- Hipster pixel all the way
- The animation of the main character is nice.
- DS4 only works if you plug it in.
- Over blueteeth, the only way to play is to use it in Proton mode.
- 8bitdo SNES Pro controller in XInput mode works perfect out of the box.
- Proper controller support on this one means XInput only, unless you heathen-out and do it with Proton.
- Permadeath came about due to the tech limitations of the day.
- It was not a design choice.
- Two hours in and yeah, permadeath is simply not fun for me in 2019.
- The second time I “angered the gerdz” and had to kill 10 baddies without getting touched by an angel I noped.
- I can get gud but throwing RNG into the mix caused me calmly exit the game and uninstall it.
- Damn shame, that.
- I was having a good time learning the mechanics and playing with the powerups.
- Hell, I was even enjoying the hipster-pixel done right graphics and let’s not forget the soundtrack, it’s great and deserves a mention.
- If you hate RNG flavoured permadeath like I do and find yourself needing to spend $20 on something with big chucky pixels might I suggest Axiom Verge.
- Dungeons and Dragons has spent 20 odd years teaching me about permadeath
- You’re always one bad roll, one silly mistake you didn’t consider in the moment or even a careless finger away from death
- And if you’re like me, you’ll forever be chasing that perfect run. Hoping that the luck/skill ratio works in your favour
- Throw that on top of a pretty good metroidvania skeleton and you have yourself Dead Cells
- I’m not usually good at games that require me to track a bunch of things on screen, but DC is pretty good about re-inforcing that i’ve made the mistake and providing me with ample outs in case I do make one
- I really like the character designs in this, and the headless protagonist occasionally makes me chuckle with their mugging
- The soundtrack is also pretty good
- There is something to be said about the random nature of the game.
- A few runs I’m just doomed from the start because I don’t get any of the weapons I like.
- I wish you would get a selection of melee weapons, at least.
- Rather than the melee, ranged and shield option.
- However, I enjoy this game a lot.
- I would enjoy it more if I could sit on the couch with the Steambox 360 and the Steam controller and have at it.
- But as it stands it’s doubly broken if you’re looking for that experience.
- I’ve mentioned before if a hipster pixel platformer wants to succeed in my eyes, it needs to do something different.
- Something to make it stand out.
- Dead Cells takes some minor Dark Souls/Salt and Sanctuary influences and puts it into a Rogue Legacy type of scenario.
- And it’s a great and fun experience.
- It just needs to be fixed if it is to be an awesome one.
- That’s illegal in Britain. If Pedro did that, the queen would bust through his door and whoop his buns
- Looks like this Virgin HUB 3 does have a modem mode.
- Oh no!
- Your buns!
- For better or wurst Unity, Godot, and Unreal have enabled game designers and artist to play developer.
- We’re waiting on a Vulkan buttons.
- Some of ya’ll might get angry at me beause I’m right, but that’s okay.