Steam adds a mysterious new partner API! Hollow Knight: Silksong is confirmed for Linux, GameCube Adapter Support for SDL2, and open source Metroid Prime with URDE.
Special thanks to our patreons:
- Linda
- Andre
- David
- MacGeek (exec prod)
- Haplo (exec prod)
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Colour key: Venn Jordan Pedro
Steam: News
- This article is a love letter to naivety in its purest form, born from the mind of someone who successfully called 2 or 3 minor events in the few short months since this started.
- I don’t know if he’s wrong or right, time will tell.
- Hell, we’ve been saying that Steam needs competition for a long time.
- But competition assumes a certain evenness in terms of feature-parity.
- And as the article wraps up, even the author has to admit the Epic Store didn’t come out swinging.
- It came out peddling to the money grubbiness of developers and that, thus far anyway, is the only reason it’s even managed to get some of those “excwoosives”.
- But as far as Linux is concerned, this is irrelevant. The Epic Store is irrelevant.
- Are Linux users really gonna shed a tear for another AAA that doesn’t release on Linux?
- That’s all we ever get! This just makes it harder to point a WINE prefix at.
- We’re waiting on something better than Valve.
- Thing is, Vavle has about 60 gajillion metric tonnes of good will with the Linux community.
- Epic, free games and all did about the dumbest thing in the history of dumb.
- Last minute exclusive.
- They have, at most, one cockup left.
- People already aren’t fans of market fragmentation, developers especially
- It means that everyone has to divert resources/time/money to track stuff that is happening on multiple fronts
- Homeboy mentions that many of the major publishers are starting their own storefronts, and that’s great, but that’s clearly motivated by a desire to not have to share revenue with steam from their published games and gamers themselves (the market) are clearly frustrated by it
- That same thinking also lends itself to those larger publishers not supporting linux, as it’s not enough of their market share
- For now, we’re stuck with GoG, Itch and Steam.
- Ooh. Cryptic
- Epic bought Valve.
- Isn’t this just the server sharing thing?
- I wonder if The Crew works now.
- Restore previous functionality of the Uplay client?
- The hell is that about?
- Maybe just a random regression? Or steam overlay not playing nice?
- Woo updated DXVK. Maybe Resident evil will work
- If you’re hooked on POE like some folks I know, now’s a good time to switch to linux
- EAC is “working on it with valve”
- For online focused games, I get why they’re still including the anti-cheat stuff and Valve has done a decent job so far of addressing issues as they arise
- However when you’re looking for DLL and syscall tampering, DXVK throws a hell of a monkey wrench into the operation
- Yeah, I don’t see them making this “work” without telegraphing an unmonitored attack vector.
- More than likely it’s going to remain if it works it worsk, if noBANHAMMER.
- EAC is a pain in the neck for people wanting to play Paladins or Dragon Ball Xenoverse 2 or Dragon Ball FighterZ in Proton.
- In fact, there’s a lot of games using EAC:
- Seeing as Proton doesn’t get updated very often, it would be a matter of simply checking all the files to ensure they’re kosher.
- Hell, DXVK is open sauce, if EAC wanted to they could tell exactly what is DXVK and what is some other hack attempting to pass itself as DXVK.
Steam: Game Updates
- So, no more spite crashes?
- Hopefully.
- If the render queue was what was causing all the crashies
- Is second time the charm?
- It better be, cuz VALVe can’t count to 3.
- We got several round in and not a hiccup.
- The best crappy looking RPG on linux is getting some DLC
- 5 Bucks seems worth it, and if you haven’t checked out the base game I highly suggest you do. It’s surprisingly deep for being stick figures
- How many hours you get out of this will depend solely on how far you want to keep digging.
- Then again, that’s always been the case with the Loathing games.
- I’m still impressed at how they managed to make a better Fallout game than Bethesda or Obsidian did.
- Oh no. Grid based tactical combat! With crazy technopriests? I’m sold!
- Seriously, the Adeptus mechanicus are a cult of engineers who don’t understand how technology works so they pull fonizes and pray to get things working. They’re amazing
- I’m going to need to check this out
- Wharhammer in in Unity should make for some faced paced… naaa.
- XCom 40k?
- Finite oil supplies, black death and the olympics.
- Same day release on linux is nice, even if it is just DLC
- The Bulgarians are coming
- Oh look, they even added a fake portuguese translation
- If you already own Verdun then you can get a 25% off coupon
- No more early access
- This is what Battlefield One would have been if they had strived for realism.
- Made and published by the same people behind Verdun, so you know what to expect.
Steam: New Games
- Police brutality simulator finaly gets a 1.0
- They’ve added some real world protests to spice your gameplay up
- There are a lot of performance and VFX fixes that made the cut to 1.0
- Veins, in it!
- Well, I suppose they’d have to charge money again at some point
- You get to play as bug waifu du jour, Hornet.
- You get to play as the character that teaches you “oh, it’s that kind of game” in Hollow Knight.
- People gonna complain that it’s not free, just you watch.
News:
- Totes going to use it.
- Hey, it works and I now have all the NVENC glue needed for the new hotness.
- What baffles me is how the Solus team got this beta up and running and available on the repo, but Ubuntu is dragging its heels.
- That said, I did run into an issue with the game we’re throwing chairs at.
- No issues with this one after a few days minus its inability to build kmod on 4.20.
- This is less about gaming and more about the PITA of setting up AMD cards in Linux.
- I can definitely see where it would get confusing for newer users
- The paradigm can be a bit strange when coming from windows. Usually you wait for your vendor to produce the drivers and then you install them
- Here, not only do they come with your OS, you can grab in development versions before they’re officially released.
- I thought AMD cards were “the best” if you wanted that out of the box experience.
- We have a word for people who say setting up AMD card on Linux is painless, liars.
- Then call me Jim Carrey?
- We have a word for people who say setting up AMD card on Linux is painless, liars.
- Guess that doesn’t extend to the Vegas.
- An engine re-implementation of the metroid prime engine
- Might be cool to actually play those games with wasd and mouse instead of a gamecube controller
- Mind you, given our next story, you might just be able to anyways
- That’s awesome!
- But I do have to wonder, is this really a preferable alternative to a Patreon?
- Doesn’t Patreon have the option to only pay out if you deliver on a project?
- Nope.
- Flibit jumped off the patreon train about a year back, so it makes sense
- Getting one input device to represent up to four devices seems like it’d take a little bit of doing.
- Dev updates:
- Linux: It works. That’s… it, really.
- we’re having to do more work to make macOS do less work
- Warsow lives on, sort of.
- Decided lack of textures.
- It definitely has execute permissions and launches
Game: DUSK
Webzone: DUSK
Devel: David Szymanski
Engine: Unity
Price: £15 / US$20 / CA$21.99
Wazzat: Battle through an onslaught of mystical backwater cultists, possessed militants & even darker forces as you attempt to discover just what lurks beneath the Earth in this retro FPS inspired by the ’90s legends.
Mandatory Disclosure: Devs sent us keys
Does It Launch
- No issues here.
- 418 RTX master race!
Performance @ 1080
- Limited to 122 on the 2060 @ 2160…. 60.
Graphics
- Filled /w all switches, no problem.
Control
- Ice skating with WASD, more on that later.
Does It Launch
- After almost 15 years of openarena, it better damn run
- The DOS thing at the beginning is cute the first time, but if I install my game on an SSD, I’d really like it to load like it was running off one
Performance @ 1080
- Runs like openarena
Graphics
Control
- Go on, play it with a controller
Does It Launch
- It crashes in random places with the 418 NVidia beta.
- Works fine with the 415.27 version
- Not sure where the blame lies and 418 is a beta driver so I won’t ding it a chair
Performance @ 1080
- Frame limiter defaults to 144, unless you’re playing in UHD (and even then) you may want to keep that.
Graphics
- They work, there’s even several different color palettes.
Control
- In my testing to see what was crashing, I changed to the proton version and that’s when I realised the mouse sensitivity on Linux is jacked all the way up.
- In Proton, 0.05 sensitivity means the mouse barely moves.
- In fact, the setting it to 0.25 in Proton is equivalent to 0.05 in Linux.
- I thought this had been fixed, Unity!
QA Score:
Fun section:
Fun?:
- Venn:
- It really quits, I like this.
- If someone explained Quake 1 via interpretive dance to someone who never played it and that person made a game from their newfound knowledge you would get DUSK.
- Every play the game telephone?
- Because I feel like I’m playing the business end of that.
- You have Quake graphics, Duke Nukem 3D level design, and Turuk (ice skating) movement.
- New Blood Interactive got about 10% of what made classic FPS good, mainly the speed and the music.
- The other 90% looks like something I would have rubbed out with Qoole back in the 90’s over summer break.
- I was hoping to get in a little multiplayer but that’s… what’s the word, ah, dead.
- David, you did the best you could with what you had.
- It seems to have good reviews on Steam and I’m happy to see it.
- However, for someone who grew up with this nonsense… this is a tinker toy and we both know it.
- The only crime committed here is slapping the DONE label on it.
- If you want old school done right with all the blood and gore pickup Apocryph, and save yourself $5.
- Jordan
- It really is an OK shooter
- It’s an OK shooter that uses the visual language of retro shooters to try and invoke some nostalgia, but it really just is OK. Nothing stellar, just OK
- And therein lies the problem with this game. All of the effort was put into making it look and feel like a quake game that controls like q3 arena
- But we already have that! We have so much of that. Why not give us something new?
- The sound design is pretty top noch, and the soundtrack is decent heavy metal noodling
- Yes, you can strip away a lot of the bullshit modern shooters have and still have a good time. A lot of the review I read laud it for the retro feel, but I think the game just kinda rests on that and doesn’t do anything creative
- Also fuck those rats.
- Pedro
- Playing through Dusk filled me with meh.
- It’s a perfectly competent, retro inspired, first person shooter.
- Like which there are a ton of on Steam.
- Hell, I’d hoped for something like STRAFE but with the more traditional Quakeyness to it.
- It certainly has the linear progression with the odd branching path and secret level.
- But it really doesn’t do much else to be different.
- Yes, some of the levels go all Serious Sam on the physics but those are very few and confined to the end of the game.
- You can tell the end is coming because the levels start to get interesting.
- And there’s only 30 levels (33 if you find the secret ones) so it won’t take you very long to get through it.
- But when it comes down to it, there’s just nothing here to keep me interested.
- Not even the Multiplayer.
Fun Score:
Hate Mail: