Indivisible gets couch co-op! Steam has an upcoming Game Festival, Playing Half-Life Alyx without VR, and custom Lutris DXVK goodness.
Special tanks to:
Christoph3 (new patreon)
Linuxgnuru (returning patreon)
05:23 Proton 5.0-6
09:43 Steam game festival
12:23 Half-Life Alyx no VR
16:12 Couch co-op Indivisible
20:30 Shameless self promotion
24:49 Lutris 0.5.6
27:59 Yuzu memory fix
31:06 The Fire of Ardor
32:56 Exuit 10 year update
35:38 CHAIRQASITION: Manual Samuel
48:18 Hate mail
Colour key: Venn Jordan Pedro
- DoomRM got fixed
- Fallout 3 hanging on launch has been fixed.
- Did they just set xlive.dll to disabled by default now?
- I admit, had a good time watching all the cutscenes from the new DOOM.
- They really tried to tie that mess of a story together.
- Going to see some black screen with that mfplat enabled.
- I kinda like the auto-skip in Proton since it nukes the intro crap on most titles.
- Gotta submit your game by the 24th of April, but you can submit builds as late as May 15th
- Gives a chance for developers to promote stuff releasing this year. I wonder how crowded it’ll be
Steam: Game Updates
- Like I theorized last week, there are a couple sections where the lack of having two hands moving around makes things a little sketchy
- R57zone does offer some advice on how to get through them though
- Reading those notes reveals a lot of jank.
- Non-toaster Alyx co-op.
- It’s what we’ve been preparing for all this time.
- Could be a tad more interesting playing with people who have some idea what they were doing.
- All the characters are implemented in the overworld which is pretty neat. Plus with remote play, you only need one copy of the game
- However, I’m curious to see how the platforming suffers from latency
Steam: New Games
- It’s a bit of a nethack, minus the rogue elements
- Looks like Medieval Fallout from the description.
- Strider’s taking on a bit of technical debt managing his own DXVK releases
- There’s a breaking change with play time tracking now, so if you’re worried about this version, maybe don’t upgrade just yet
- De-drunkification of KDE icons
- Those fixes to the non-English locale sandbox still don’t let me run a Lutris game via Steam.
- In some games like crypt of the necrodancer and bloodstained curse of the moon they’re seeing in the realm of 80% memory improvement, which is pretty extreme
- It’s drastic enough that SSBU is actually playable now
- Anywhere between 9 and 81% less RAM used… Hot damn!
- Can I play Bayo 2 yet?
- First person dungeon crawler in the style of early elder scrolls games
- It features A boss fight
- In Portuguese, Ardor means an intense burning (sensation).
- So this is the Fire of Burning
- After a mere 10 years.
- Now has some of that fancy SDL2 hotness.
- NPCs using beds are sleeping better now.
- Paperdoll support of wearing diapers
- Thank fucking christ
Game: Manual Samuel
Devel: Perfectly Paranormal
Price: £7.99 / $9.99 / $10.99
Wazzat: Meet Samuel, he’s handsome, wealthy and most importantly – dead. A deal with Death gives Samuel one last chance to live again if he can survive a whole day doing everything manually.
Mandatory Disclosure: Humble was giving it away
- Fullscreen is knackered.
- Opens on the wrong monitor without fail.
- XBOX controllers do not function.
- PS4 controller works, minus incorrect button prompts.
- You motherf*ckers built an entire game based on QWOP and you didn’t include keyboard support.
- The Douglas Adams on a budget narration is just, bad.
- Not the VO work, that’s passable, it’s the writing.
- Script of that caliber can only be constructed by someone who thinks themselves clever & funny while managing to be neither.
- That’s coming from someone in a Wizard robe.
- Brass tax, it’s QWOP with some extra shite tacked on.
- And the fun wears out where you would think, around the 30 minute mark.
- Launches in a super low resolution in a really big window. On my secondary montior
- PS4 works out of the box. It can vibrate too
- The art kind of reminds me of old Ctrl-alt-del comics
- I mean, qwop was kind of funny for a little bit. I always found it funnier to watch than to actually play
- Manual samuel follows that formula and adds such twists as: breathing and urinating
- I get what they’re going for with the narrator, and all the horsemen being edgelord teens, but the comedy really wasn’t landing for me.
- And the gameplay is just kind of obnoxious. I get that’s the point, but again, it just doesn’t land for me
- Launched out of the box, at 850×540
- It said it was best experienced with a controller but I had to force enable Steam Input for Dual Shock to work properly.
- But outside of those two issues, no other problems were present on my end.
- Video games are an interesting art medium.
- The interactive component is what sets them apart from the rest and, in my opinion, is what makes or breaks a game.
- So here’s a game which makes that interactivity service things which in other games you just assume would be done automatically
- Like your character’s breathing, or moving a foot at a time, or any of the other stuff that you yourself IRL don’t think about.
- Manual Samuel is not the first to do it, QWOP and Octodad immediately jump to mind.
- But it is the first to do it successfully, in my opinion.
- Any game which causes me to feel things or makes me aware of things I wasn’t before I played it, is a game that has succeeded.
- Regardless of my own feelings on it, Manual Samuel fucking wins!
- By the time I put the controller down, I had to remind myself that I don’t need to think about breathing or blinking or which leg to move to keep walking.
- It’s still one of the annoying rage games, but it’s possibly the best of the bunch.