RetroPie gets support for the Raspberry Pi 4! Steam kills VR for macOS, Proton brings Street Fighter 5 and Streets of Rage 4 to Linux, and a dangerous way to play Hearthstone without WINE. Then The Great Perhaps faces, the CHARIQASITION!
Special tanks to:
Abstraction (new patreon)
DasGeek (new patreon)
0x4d Coma (new patreon)
Mir – Teapigs
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Timestamps:
06:37 RIP VR on MAC
09:45 Proton 5.0-7 RC
12:15 Streets of Rage 4 on Linux
15:25 Iratus: Lord of the Dead
17:33 Filament
20:13 Hinderhalt 3
23:22 Shameless self promotion
27:02 Retro Pie 4 4 4
29:42 Open source Epic Games Launcher
32:29 Linux native Hearthstone
34:57 EasyRPG updates
36:32 GODOT Vulkan progress
39:41 CHAIRQASITION: The Great Perhaps
50:26 Hate mail
Colour key: Venn Jordan Pedro
Steam: News
- Imagine if you spent the coin for a MAC that could do VR.
- Then again, if you have that kind of cash you could just buy a PC.
- A PC AND a VR headset
- I’m guessing this was a lack of interest from developers because \m/.
- And a little 64-bit.
- You can get better performance playing Talos in DX12 on Linux because you can!
- Metal Gear Rising still can’t fullscreen.
- Batmango Knight is a little better but still has the jerks, and delayed Xclone input.
- Getting it into the hands of people before the big version bump is a good idea
- Especially since there were some goofs with the last few releases
- I really want those MFPlat fixes to make it into general Proton
- Street Fighter 5 and Streets of Rage 4 are now playable
- Well that was quick.
Steam: Game Updates
- I was nice of the developers to keep Linux in mind.
- I mean, it’s better than nothing, right?
- It’s using their in-house Guard Crush Engine so tapping the Linux button was not an easy option.
- Out of all the games I would want some hipster-pixel from.
- I guess this will be the future for most games with developers who don’t really want to do a Linux version, but aren’t completely opposed to it.
- Path of least resistance.
Steam: New Games
- Turn-based tactical roguelike RPG \:D/
- It’s grimdarkest dungeon! But now you get to play as the baddies
- It got released last week, but hell froze over so we had to throw chairs at another thing. But this week. Hoo boy this week
- Mostly due to my cock up with key game names back in August, we shall be doing this next week.
- It’s a freeform adventure/puzzle game
- Kinda like stephen’s sausage roll, it lets you attack puzzles in any order you see fit
- The puzzle mechanic itself? Looks kinda like something david carradine might be in to?
- Don’t play this on a 21:9 monitor. OR ELSE
- More toy soldier shooting fun, but with giant maps
- Looks sort of like a cell-shadier borderlands
- Can you disable the “film-grain”?
- Hey man, the grain helps cover up shoddy textures.
- Seems a bit… excessive!
News:
- Not much in the way of “retro” gaming systems the Pi 4 couldn’t handle.
- Basically just an image refresh with some added Pi4 support. And by that I mean they tested it on the Pi4
- Still waiting for RetroArch to come out on Steam for Linux.
- It’s not exactly Lupis but more options, more better.
- At least unlike the steam emulator, it won’t get you banned
- This might get Lutris’d
- Screenshots people, screenshots!
- Like Blizzard doesn’t already have a colorful history of undue bans.
- Do you really want to poke them?
- Step 1: Buy MAC.
- Couple of Linux fixes in this one.
- Symbolic links now work
- The focus of this release now is performance, as according to the project, compatibility is pretty much done
- Taking a page out of the black mesa team’s book, they’ve shifted focus on lighting
- Accurate frame time info is definitely a useful dev tool
- Don’t like what godot is doing with your shaders? Now you get low level access to them as well
Game: The Great Perhaps
Webzone: https://store.steampowered.com/app/1016930/The_Great_Perhaps
Devel: Caligari Games
Engine: Unity
Price: £8.99 / U$9.99 / C$13.99
Wazzat: The Great Perhaps is a time travel puzzle game about an astronaut returning to Earth destroyed by natural cataclysms. There, among the ruins he finds an unusual artifact — an old lantern, in the light of which you can see glimpses of another time and travel to the past.
Mandatory Disclosure: Renaissance PR sent us keys
Launch/Looks/Sounds/Control
- Clean bill of health for launching.
- Holds a solid 60 @ 2160p.
- Xclone and PS4 controllers worked as well.
Fun?
- Hop hop hop hop hop hop hop.
- Fetch quest.
- Hop hop hop hop hop hop hop.
- You land and the world has gone to pot but you discover a Blue Lanterm.
- It’s like a regular Blue Lantern minus the hope since it allows travel between your current dystopian hellscape and the past.
- You look around, dodge some trains, and run back and foard eleventy times so a little girl will give you a key.
- I should say hop since that’s the prefered method of locomotion.
- You walk at the speed of smell and it’s hella annoying.
- I want to say the game has puzzles but they are so simple they should be considered fetch-quests.
- Hey, the time thing is a fun gimmick but an hour in it has become a chore.
- A chore …of DEATH!
- I died so many times getting that balloon to the kid my counts, they were lost.
- Finally got past the gate and was deaded again, resetting my checkpoint back to, fk this, I’m out.
- Not with rage mind you, I simply didn’t have the time to plod my way across the level again.
Launch/Looks/Sounds/Control
- Launches out of the box
- Not really much of a graphical juggernaut, your only options are the resolution and language
- It did pick a weird starting resolution for me though
Fun?
- Ho boy, I am not a fan of that voice acting
- The main guy is the most egregious, everyone else is passable at best, but they only say a few words at most. This guy sounds like time travelling tommy wiseau
- Beyond that, you have a lantern that lets you shift from the past to the future for about 30 secods. And hoo boy do you have to manage your 30 seconds.
- Much like manuel samuel I got into the habit of stopping every few metres when I was in the past to reset the clock. That’s a pretty cheesy strategy, but after getting devoured by goop and falling into pits, I figured it was kinda necessary
- The past future mechanic is kinda neat. I do kinda wish they would let you explore more than 30 second glimpses though. Also, you can interact with people, which means that either it’s just some kind of simulation/hallucination, or there’s gonna be some grandfather paradox shit that’ll rip a hole in the fabric of spacetime itself!
- Everything was all well and good until I took the elevator to the 5th floor of a hospital and got stabbed to death by a nurse
- Most of the puzzles are just a matter of picking things up, moving to the other time and throwing and/or giving them to people. Sometimes it’s a little picky about where you stand when you throw a balloon at a child
Pedro:
Launch/Looks/Sounds/Control
- Here’s a Unity game that decided 60 is where it’s at and that is where it stays
- 144Hz people can eat the proverbial bag of schlongs
- The rest of it is fine as far as makes with the working goes.
- Dualshock 4 worked out of the box
- The sounds sound and the video videos.
Fun?
- I like the atmosphere and the juxtaposition of the cheery past versus the bleak future
- The mechanics of the game feel more like an afterthought, rather than the focus.
- They were telling a story and just went with the most basic framework which allow them to do so but still have some puzzles
- As narratives go, I like it
- As games go, meh.
Verdict:
Hate Mail: