LinuxGameCast Weekly 416: Get Thrusty

Lutris brings GeForce NOW to Linux! Neverwinter Nights enhances their lighting engine, Serious Sam gets a release date, and Gang Beasts nukes support for 32-bit. Then Dandara faces, the ChairQAsition. All this, plus your hate mail.

Special tanks to:
MFoxDogg – Fall Guys
LinuxGnuru lasers



04:22 Steam client beta flicks sticks
07:16 Steam Tinker Launch Kit
09:05 Still waiting on Blasphemous
11:28 Gang Beasts 64-bit
13:48 West of Loathing 3 year update
15:38 Neverwinter Lights
18:38 Contingent
20:52 Serious Sam 4 release date
23:50 Shameless self promotion
28:26 Lutris enables Geforce NOW
30:34 Jagged Alliance 2
32:43 M.A.X. 0.2.0
34:20 T150 Linux drivers
36:55 Re-Volt update
39:29 Forgotten Island
41:06 CHAIRQASITION: Dandara: Trials of Fear
53:36 Hate Mail

Colour key: Venn Jordan Pedro

Steam: News

Flick stick

  • Can we fix the Steam buddy list always opening on Monitor 1?
    • Start Steam with the -silent flag, it stops all of the popups.
      • And?
      • I need it to open on Monitor 3.
  • I looked up flick stick, it’s that six-axis (accelerometer + gyroscope) way of simulating fine mouse movement and using the right stick to the 360º turn around
  • Clearing your download cache will actually do something now.
  • Any of you tried it before?
  • Also if you use the on screen keyboard, which works surprisingly well with the areola controlla, it’s fixed on nvidia systems


Tinker Launch

  • Tinker is a zenity based gui for steam optimizations
  • Think kinda like winetricks, but with a much broader scope.
  • Instead of lining your launch options with a load of envvars, you just add a single 3 letter prefix to the %command% and the options you picked for that game will be applied.
  • Fuck. The Hells. Yes!

Steam: Game Updates

The Stir of Linux

  • Linux gamers are used to being patient. As long as it comes out, we’re good.
  • Ya lost a sale this week.
  • I went to yoink it when the sale popped up on the Steam notification.
  • Oh, good!
  • I can finally finish it. Just in time for that sweet sweet free DLC.


Gang Beasts Beta

  • RIP 32-bit.
  • Updated the game engine to Unity 2019 (from Unity 2017).
  • You forgot to update the launcher.
  • Rename Gang Beasts.x86_64 to Gang Beasts.x86.
  • The only Linux specific thing is the lack of 32bits.
  • If that makes continuing Linux support less of a hassle for developers, I’m alright with that.
  • #chunderwheel


3 years of loathing

  • I saw it in my library earlier in the week and thought I should probably play through it again.
  • It seems I have a reason to.
  • They’ve added some fixes, some easter eggs and some other new stuff.
  • WoL is always one of those games I want to get back to but keep getting side tracked


Neverwinter Lights

  • New lighting system and water renderer
    • Don’t forget dat grass
  • New Options UI
  • The Darkness of Over Daggerford and Tyrants of the Moonsea content is now available in the base game, if you want to use those to create your own campaign.
  • Some changes to art as well, some creatures now look more like they should in 3E.
  • It does look much nicer:
  • The comparison reminds me a bit of Q2RTX vs Q2
  • Reworking the pathfinding is much appreciated. It’ was never great

Steam: New Games


  • Couple of scenery screenshots ATM.
  • Based on the description, something similar to brutal legend comes to mind
    • Can’t confirm it though
  • Does that village in the trailer look familiar to anyone else?


September Sam

  • Really want them to put a point on the Linux release.
    • I’m sure we’ll see one lickedly split once the stadia numbers get published


Lupus NOW

  • Makes sense that lutris would support it
  • For a lot of EAC enabled games, this and stadia are kinda the only ways to play the games reliably
  • Based on the comments though, a lot of folks are having issues.
  • I’m sure strider and co are on it.
  • Man, Strider really loves him some Nvidida.
  • “Change me, change me, change me, change me, test.”


Jagged Alliance 2 Stracciatella v0.17.0

  • Reworked GUI launcher with toggles and MOD support.
  • Warning: SDL2 2.0.6 on Linux has a fatal bug in the audio conversion code.
    • Current version is 2.0.12, so this mostly impacts older installs


M.A.X. 0.2.0

  • More mech re-implementy goodness
  • Apparently a lot of the issues are coming from the fact that DOS was a busted POS, and the computers that used to run this game were too slow to see that sort of frequency of crashes, even when the issue still exists
  • Putting in the groundwork to fix that is the goal of the next release



  • DirectInput only. No xinput for you
  • The developer admits there may be some memory leaks, so maybe turn on some swap before you try
  • If you gotta have that force feedback for your vroom vroom games, this is another project trying to provide
  • Complete support for the features previously not available through the basic force feedback driver.
  • Including FFb intensity, maximum steering angle (all way up to 1080º), and how quickly the steering wheel centers itself if left to do so.
  • I think, outside of the logitech ones, this is possibly going to be the best wheel for Linux users.


Re-Volt GL

  • Yearly reminder that the Linux native openGL reimplementation of Re-Volt is still available to be played.
  • It’s also literally a python script you run to download everything.
  • You don’t get the original music, but you do get working multiplayer.
  • DualShock 4 is supported, along with everything else because SDL2.

Adventure game made in LibreOffice

  • Yeah, I like the insanity of it.

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Dandara: Trials of Fear
Devel: Long Hat House
Engine: Unity
Price: £11.99 / U$14.99 / C$17.49

Wazzat: In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.



  • Worked OOTB.
  • 60 @ 1080 & 2160p.
  • Has a low graphics setting?
  • No windowed mode, had to force the nope screen for that.
  • Xclone picked up and had correct button prompts.


  • Welp, at least Jordan didn’t have to play another platformer this week.
  • I’m going to make this short and sweet.
  • The is a hipster-pixel done so right it damn near competes with the likes of Axiom Verge and Olwboy.
  • And all of that is shot to complete hell by the gimmick movement system, thingy.
  • Jordan is going to compare it to another game and he’s right.
  • You can only move to and from marked areas on the playfield.
  • I get that the shortest point is a straight line but fk this noise.
  • In the first 10 minutes it becomes clear this limitation is used to keep you from accessing visible areas and you just know backtracking is going to be used to fill time.
  • And oh boy, is it.
  • None of the rooms provided much of a challenge, nay, they were only a PITA.
  • And most of these rooms are empty but you do run into the occasional baddie from a rather limited selection.
  • You have a pew pew energy power that can be upgraded by collecting salt.
  • Health and other bits can get a boost as as well when you have the good fortune of a camp and or flag.
  • I got two hours into it and had my fill.
  • I really dig the pixel art and level backdrops but navigating level by summoning your internal ricochet bullet gets old with a quickness.



  • Launches, and holds 60@UHD
  • However, it eats shit if you have a pop up or desktop notification. Which can be a wee annoying if you’re in a tricky bit
  • Dualshock 4 works, and rumbles even, but I found that keyboard and mouse worked a bit better for me. But we’ll get to that


  • The game reminds me a lot of VVVVVVVVV
  • The movement is very similar, but this game adds a chargey shootey mechanic to it
  • It would be serviceable enough but the controls really do this game a disservice
  • They give you this aim assist feature that ends up being super useful about 50% of the time
  • With a controller, everything feels extra imprecise as you’re flailing the stick around
  • On a mouse, it sometimes just means that you die
  • They do give you some difficulty scaling options in the form of having checkpoints in some extra rooms and letting you respawn on the room that you died. Those can be turned on and off at any point, but your save file gets flagged as having used them if you care
  • I really dig the art style, and the story seems somewhat interesting, but the ensemble just isn’t doing it for me



  • It launched out of the box
  • Holds 144 at 2560×1440
  • It’s the hipster pixeliest of hipster pixels.
  • You can tell Long Hat are brazilian because they translated the stop signs.
  • Not only did they go the extra mile to do that, they also made controllers work properly.
  • Even without Steam input, the DualShock 4 worked out of the box with the correct prompts


  • You’re a salty deity which can only stand in salt.
  • It borrows a few Dark Souls elements, like losing your currency when you die, respawning at checkpoints with most progress still intact, respawning enemies whenever you die.
  • Despite the prevalence of salt, this is no Salt & Sanctuary.
  • The aforementioned limitation of only being able to jump to and stand in salt or a button or door, doesn’t really work for me.
  • It feels like a removal of my agency as a player and a constant reminder that I’m playing a videogame and not actually having fun with it.
  • I’m not making a difference to the video game world, I’m just cruising along while the NPCs talk at me.
  • Well, as the NPCs dump text on screen.
  • It doesn’t work for me, but on a technical level it’s very well done.





Hate Mail:

64 Dukes



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