Linux Game Cast 481: The Internet Is Stupid

Valve announces official support for BattleEye on Proton! Open Morrowind gets a fancy lighting system, Steam Deck virtual conference with AMD, and celebrating 9 years of Steam on Linux.



00:00 Intro
07:39 BattleEye + Proton
11:04 Upcoming Valve Steam Deck live stream with AMD
13:34 Steam hardware & software survey
18:14 AMD va-api added for remote play
20:34 Unpacking
23:29 Rage Chicken 2
25:29 Keep light
27:24 Superliminal multiplayer
34:09 Godot Jam 2
35:59 EasyRPG Player 0.7.0
38:40 Open-source Diablo adds multiplayer
40:24 Open-source Warrior Kings engine
42:24 OpenMW 0.46.0 new lighting engine
44:50 Gaming on the GPD Pocket 3
47:50 Review: Ziggurat 2
59:20 Emails

Colour key: Venn Jordan Sandy

Steam: News

BattlEye + Proton support

  • Starting today Mount & Blade II: Bannerlord and ARK: Survival Evolved’s BattlEye anti-cheat systems are working on Proton.
  • Ulike EAC the developer will have to reach out to BattlEye directly to request that they enable support.

Info dump

  • Steam is going to have a serious talk about Decks.
  • This will also stream the same day Linus gives up on linux.
    • All jokes aside I am definitely going to watch this conference stream.


  • Flatpak seems to be gaining some traction.
  • Manjaro stayed put, but Arch seems to be gaining some more popularity
  • Interesting enough after seeing the stats I had to restart steam and got the survey.
    • I would like us to surpass the %1.82 mark we made back in the Steam Machine days. But with how the survey works the odds are slim.
  • Linux rocking 1.13 while MAC is sitting at 2.56.
  • Nvidia still holds the top 11 spots for video cards.

Remote VAAPI together

  • Valve seems committed to squashing these pipewire bugs.
  • I guess SteamOS 3.0 is pipes all the way.
  • VAAPI is bad.
  • That said, it’s the only hope for Decks to remote play together.
  • I looked up DMABUF and now I learned that its a framework for streaming across multiple devices and that the framework is built on Kernel. #learning

Steam: New Games


  • So close to being done unpacking in real life
  • I don’t need more of it in game form!
  • We’ve hit peak I need something to do simulation.
  • It’s kinda like Tatris minus the pressure.
  • Where is all the shite that got broke?

Rage Chicken 2

  • Getting over it with Angry Birds?
  • Basic bitch physics platformer with an extra dose of edgy.
  • Nice pixel art.
  • What is this? a defecting russian chicken?

Keep Light

  • I get that you want to maintain a level of mystique with your game, but please do actually try to explain what the hell is going in in the advertising copy
  • Five nights at mario bros
  • A new masterpiece for connoisseurs of minimalism?
  • The physics in the TRAILER look jumpy as hell.

Steam: Game Updates

Multiliminal (foxy)

  • No multiplayer for the Linux version at launch because reasons?
  • Feel the joy and frustration of puzzle-solving with up to 12 friends in a series of frantic obstacle courses.
  • You still need to fix the mouse in the menu, damn.


GoGodotJam 2

  • This is great, I always love game jams.
  • It’s less so a game jam and more of an online conference that will hopefully give you the tools to create a game, maybe even by the end of the conference.
    • At this point you will be judged
  • 50% of the proceeds are going to godot, 40% is going to pay the presenters/contributors and 10% goes to the prize pool

EasyRPG Player 0.7.0

  • It is awesome that EasyRPG is still making good progress on making it easier as well making a better experience to update old RPG Maker 2000 and 2003 games.
  • 160 issues closed and 260 pull requests merged.
  • VSync for the PS Vita!
  • EasyRPG is a project that aims to create a free (as in freedom) cross-platform and multi-language Role Playing Game (RPG) creation tool, inspired by a commercial product called RPG Maker.

devilutionX 1.3.0

  • A boatload of handhelds just got multiplayer support
  • Better Nat punching with ZeroTier
  • –hellfire switch
  • Diablo build for modern operating systems.
  • Multiplayer support for Switch, 3DS, Vita.
  • Translation for real Portuguese.

Warrior Kings engine

  • Cross platform cmake escapes some people.
    • Dude is at least trying.
  • Building requires manual copypasta of some files
  • An open-source engine reimplementation for Warrior Kings (Battles).
  • Works on Ubuntu?
  • Not really playable ATM.
    • To be fair it is playable…..You just don’t get a lot out of it. And by alot I mean hardly anything.
  • I never played Warrior Kings but this was pretty easy to build and play. This is good work so far. I definitely wanna see more content added in the near future.

Open MW (Testman)

  • More under the hood changes like a new lighting system (no rtx) and an over shoulder boulder holder…er…camera
    • I watched the demo video and the lighting looks hella better with this update.
  • Ground cover gets a nice performance boost with a properly working subsystem
  • Take advantage of the fact that your computer is 20 years newer and more powerful than the best machine the developers ever considered would even run the game and have some draw distances
  • One of my favorite new features was with the editor. The new templates will be great for anyone wanting to make their own MorrowWind style game.
  • WHAR multiplayer?
  • New lighting system looks the business.
  • NPCs try to avoid you then stare your ass down.


  • RS232!
  • Starting at $650.
  • Clearly this is aimed at folks who work in a NOC
    • Oh, 100% but frenchy said some idiots would try to game on it.
      • I guess facebook engineers need something to do in between BGP outages
  • Were I working such a job I might be making a Gollum face right now.
  • And here we are.
  • Available ISDN module for online multiplayer!

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Ziggurat 2
Devel: Milkstone Studios
Engine: Unity
Price: 24.99 USD, 28.99 CAD

Wazzat: Ziggurat is back, and now it’s even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.

Mandatory Disclosure: Devs sent us keys over curator connect



  • Options for OpenGL and Vulkan right out of the box.
  • Both work without issue.
  • Fullscreen & windowed mode.
  • Controller works but good damn luck with that.
  • Gets around seventy bazillion ferps @ 1080.
  • Limited to 90 so my 2060 would STFU.


  • Live, die, FPS?
  • First off, good on you lot for keeping the evil carrots.
  • Ziggurat is an arena shooter that controls like a FPS from the 90’s.
  • Ziggurat 2 is an arena shooter that controls like a FPS from the 90’s.
  • Kill some baddies, grab some perks, get killed to death, repeat.
  • There is a leveling system of sorts so I could see people coming back for that.
  • Far as the gameplay, it’s really basic FPS run-and-gun with a side of dash.
  • The baddies have laser lockon so strats of old are new again.
  • Kite to one side, pew pew, run to the other, repeat.
  • Roguelike FPS is a hard nut to crack.
  • You have to sell me on the FPS alone because I’m that guy.
  • Zig2 combat is on par with Immortal Redneck and while that’s not a bad thing, it’s not a good one.
  • I’m curious to hear what people think of the rougelite system that I basically clicked my way through.
  • It’s a pretty game, and well made but it’s a half-in half of meh.



  • Launches OOTB
  • Steam overlay says it’s giving me 70 on UHD with vulkan, but my eyes don’t believe that
  • 1080P is gold though. Smooth as butter
  • It looks like a better version of the first game
  • The soundtrack is okay, I forgot it was there after a while
  • Controls are what you’d expect for an FPS.


  • Well, they kept the serious sam style horde shooting from the previous game, which is good
  • They’ve taken the hades approach of having you suffer your way to easy mode. The more you use the various wands, amulets and saves, the better they get
  • And for what it is, it’s certainly enjoyable
  • They’ve added some more parkoury elements and so the levels have a lot more verticality as a result. It’s nice
  • There’s also a mission select element. Really, the game just gives you a lot more choices
  • But it’s still missing one crucial feature. Multiplayer
  • The game still gets a little monotonous after a while. It’d be fun to be able to bring a friend along.



  • Like Venn had mentioned earlier, Having both an OpenGL and Vulkan option is good, But having them both work very well is great.
  • Yes I did test my gamepads, They all ran fine except the Xinput kept giving me connectivity issues vs the Direct Input. But I am pretty sure that is a controller issue and nothing to do with the game.
  • The Initial Vulkan precaching caused some weird ferp drops but for the most part as is tradition of reloading a game later. The precaching was much quicker.
  • The damage font looks bland, They could spend a minute to spice up the look of the font.
  • Soundtrack is nice. Nothing amazing. But it is enjoyable.


  • I never played the first game. So the angry carrots were a fun surprise. It definitely made me feel like I was an apprentice of some sort of goofy mage school.
  • I have played a few Rougelike FPS before this seems no different. The colours are bright and I definitely think this would be a great game for kids age 10 and up.



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