Humble removes DRM-free Linux downloads from the Trove, Steam Deck shipping updates, running God of War on Linux, and €300 Radeon RX 6500XT’s because reasons.
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Timestamps:
00:00 Intro
05:50 Steam Decks shipping on time
08:25 Monster Hunter on Proton
10:40 God of War on Proton
15:05 DOOM Eternal multiplayer on Linux
17:40 Buck up and drive
20:25 Museum of lockpicking
22:55 Easy Red 2
25:20 Slay the Spire testing Steam input
27:00 Besiege 64-bit
35:10 Nvidia beta drivers
38:00 AMD 6500 XT pricing
43:10 No futext2 for WINE
45:30 Linux powered VR face-toasters
49:20 DXVK 1.9.3
51:55 Humble nukes the Linux trove
56:35 Review: Buck Up And Drive!
01:07:25 Emails
Colour key: Venn Jordan Pedro
Steam: News
- Looks like there won’t be any secondary delays
- Although now that both valve and I have spoke, another boat is gonna get stuck in a canal or something
- I look forward to the email saying I can pay the rest of it.
- Then and only then will we have a hard date.
- …ish.
- I was talking with a friend the other day about Monster Hunter and apparently Rise runs like ass on the switch.
- Hopefully the steam deck is a better love story. Hopefully the goddamn netcode will work
- I see people playing Monster Hunter and I feel like I want to like it, but then I play it and everything is fucking chore.
- The primary gameplay loop is literally collecting what in other games would vendor trash and crafting stuff from it.
- Sorry, you need to kill the same big monster thing like 3 or 4 times before you can get the stuff.
- Why? Because fuck you and your time, that’s why.
- I guess you can say something looks solid if you overlook the lack of fullscreen support.
- Outside of that nonsense it’s running fine (58/65) with Proton and DLSS on fugly at 2160.
- Welp, I got the first realm and it’s struggling around 45.
- That’s what I’m forced to play at unless I want to live that windowed life.
- Or set my desktop resolution to not 2160p.
- No moon glyphs for the PS4 controlla.
- The 2v1 thing looks interesting re doom multiplayer
- One day Proton will Make pathfinder WoR run like not poop.
- Has someone done a coop MOD for it yet?
Steam: New Games
- First impressions count for a lot, this game has the first impression bit down!
- Right up until you try to click that launch button.
- Flibit with the fix: https://steamcommunity.com/app/1714590/discussions/0/3193615072228492186/
- Remember kids: dos2unix all the things
- Big kudos to the dev for the keys, stick around for the chairs.
- Remember the best part of Skyrim?
- The developer’s goal here is kind of interesting
- Lets collect and reproduce all of the examples of a specific subsystem in games and stick them in a sandbox where you can compare and contrast to see which ones you like better
- Lockpicking is the first candidate, and lo and behold they tossed a lockpicking roguelike on top of that just for gits and shiggles.
- Depending on how arcade the lockpicking is.
- I would not mind learning how to pick some old school locks if there was more to it than wiggle, break, repeat.
- The Oblivion lockpick mini game was the worst.
- Verdun, but this time with World War 2
- This is a shooter focused on being a “realistic combat simulation “
- Very big maps, but its’ giving MoH Allied Assault for the PS2 graphics a run for its money
- Also big kudos to the dev for sending us three keys.
- I know it’s called Easy Red 2 but look at the logo and tell me it’s not Easy 2 Red.
Steam: Game Updates
- Adding Steam Input to prepare, though this is one of those games I’d play with the touchscreen.
- I’m sure the devs of those hundreds of lazy mobile ports are rejoicing at that bit of hardware addition
- With bonus log4j mitigations.
- 64 bit means that you can go a little crazier in multiplayer
- There’s a also a whack of new stuff for the level editors, logic gates
- More performant explosions.
News:
- Lots of new vulkan extensions. A couple EXT ones, a couple khronos ones
- Looks like they’re still fucking around with the GBM backend
- 3.10 kernel or bust. RIP centos 6
- Apparently globally setting _GL_THREADED_OPTIMIZATIONS globally was causing some vulkan hiccups that are now fixed.
- Davinci is a little fussy with them but no issues outside of that.
- Turns out Davinci is really fussy, had to revert.
- Fixed a bug which caused OpenGL and Vulkan applications to generate excessive traffic over dbus while attempting to communicate with nvidia-powerd, even though nvidia-powerd was not running.
- That’s been an issue since October
- I found it odd because when I wondered what was happening to my RAM and KWin was actually behaving, I had fuck all idea what it could be.
- Lo and behold, the Nvidia drivers were filling up my RAM with dbus-message spam about powerd (which isn’t even running)
- Why you might ask? Because fuck you that’s why.
- The TUF (supposedly the lowest end of the custom designs) has a $35 MSRP markup.
- Let’s see what this and the 3050 shake loose.
- I would expect these to go for 270+ freedom units.
- For a card that trades blows with a 1660 Stuper.
- Like most of you I don’t care because I’m not buying a new GPU unless the 2060 splodes.
- Apparently the Futex patches in wine staging have been a maintenance nightmare.
- That and other reasons are why it’s not going to end up in vanilla wine any time soon
- Looks like if you want to use FUTEX2 with your games, you’re stuck on proton or a custom wine build with the futex patches.
- Yeah, the cost / benefit is out of whack for the WINE team on this one.
- Apparently it was a lot of work for just a few games that showed any actual improvement.
- They need to raise 2.5M in order to start cranking these toasters out.
- Selling 892 headsets @ $2,799/unit is the break even point.
- It’s a realistic price for a company trying to ship a (reletavely) small batch of headsets vs RNG pricing that only works if they attract an outside investor.
- A Linux based self-contained VR headset is a niche in a niche.
- It’s an ambitious goal to say the least.
- I do wonder if there is a market for what amounts to devkits.
- DLSS will now work with the dxvk implementation of nvapi
- More accurate DX9 behaviour to fix issues with that dark souls game pedro hates so much
- Less sketchy shadows in black mesa
- The disappearing grass bug at the start of the OG (DX9) version of Dark Souls 2 is fixed!
- Heck yeah!
- No more DRM free downloads for Lin/Mac for those of you with a monthly sub.
- This will not affect Bundle purchases.
- Gotta have that Windows app if you want your 90 or so DRM-free game downloads.
- I want to get angry about this but I only use it for the Steam keys.
- I’m glad I downloaded all my humble Linux native games.
- Given humble’s history of neglecting their linux infrastructure, this don’t surprise me.
- I ain’t happy about it though
Game: Buck Up And Drive!
Webzone: https://store.steampowered.com/app/1714590/Buck_Up_And_Drive/
Devel: Fábio Fontes
Engine: GameMaker Studio
Price: £5.79 / $7.99 / $8.99
Wazzat: Endless driving game inspired by arcade classics, with simple yet intense gameplay featuring a total slap in the face of realism. And a kick in the spleen, too!
Mandatory Disclosure: Dev sent us keys on Curator Connect
Launch/Looks/Sounds/Control
- Does not launch out of the box.
- This is not acceptable 2022, the year of our Deck.
- I gave Buck Up And Drive a solid thirty minutes of my time and that’s 30 more than the dev spent testing their Linux build.
- Let this be a learning moment, do not rely on any engine to poop out a perfect build be it Gamemaker, Unity, Ureal etc.
- These things need testing.
- The “hurrr linux nerds, just boot into windows” excuse goes up in a glorious ball of smoke when the Deck gets released.
- It’s time to develop new habits.
- After launching the game from a terminal (sorry linus) it popped up a window that was easy to fullscreen.
- Xbox worked without complaint.
- Both the analog stick and left button worked.
- 60 gonna 60.
- Hope you like that one soundtrack.
Fun?
- Buck Up And Drive was clearly inspired by the arcade game from Yakuza 0.
- Like the arcade game from Yakuza 0 it’s an endless runner where you race the clock, but with a twist.
- It would seem scientists have managed to splice the DNA from a car built for drifting, with Tony Hawk.
- While this might seem like a bad idea at first, the results can be quite entertaining.
- What we have is a motoring vehicle that only sees gravity as a suggestion.
- Able to generate boost by wiggling its bum.
- While that’s all quite entertaining at first, with flippity dodas and the grinddidy spark-slides, well, at the end of the day it’s all about outrunning the clock.
- Like the arcade game from Yakuza 0.
- If you like putting points on the board to compete with the internet, wait until the developer decks their build, then consider giving it a look.
Launch/Looks/Sounds/Control
- Let’s take the opportunity to remind our dear viewers and developers about line endings, and how different operating systems have different ones
- That said, dos2unix fam. We better see a teeny weeny update before the deck launches
- Then it launches
- Runs pretty well afterwards.
- Controller prompts are nice and generic
- I like the little soundtrack loop. Well done
Fun?
- It’s an infinite runner, with a twist
- You’re a car, and you gotta do skateboard tricks
- It’s certainly no skatebirb in that department
- Still, I didn’t hate it, which is pretty good for someone who doesn’t like driving games
- Lining up those tackles is a bit pain though especially cuz once you pass a car it gone
- And sometimes you gotta tell people to move bitch get out the way or you’re not gonna make the checkpoint in time
- It’s just ok in my book
Launch/Looks/Sounds/Control
- Hitting that play button out of the box does nothing
- And it’s because of the invisible DOS end of line characters
- The Humble version of Risk of Rain has the same problem in the run.sh file.
- You can work around it by deleting the steam/steamapps/common/Buck\ Up\ And\ Drive\!/assets/steamrun.sh and creating a blank one called steamrun.sh in the same folder with just:
#! /bin/bash
./BuckUpAndDrive
- Or run it directly from the proper binary one directory up.
- It’s locked at 60 because GameMaker Studio.
- Given my experience with controllers in past GameMaker Studio games I didn’t even bother
- The music is on a fairly short loop, it’s very high energy but you will start to notice the loop if you’re on a run for 10 to 20 minutes.
- The graphics are where this game shines.
- That’s a very fluid, very retro, but very good looking game.
Fun?
- It is, in small doses.
- Have a sit down, do one of the “endless” drives until you run out of time and enjoy the wonky cars and over the top physics.
- I like this.
- But it doesn’t really keep me hooked beyond that.
- It is cleverly done, the stage lengths keep increasing the better you do to give you a challenge
- There’s a lot of different stages, some are very busy around the edges of the road, so I find myself favoring the non-city ones.
- There’s different cars but you have to unlock them so you’ll always use the latest one to show yourself off.
- I’d have given it 3 chairs but that cock up with the launch script is pretty bad in 2022.
Verdict:
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