Valve open-sources Steam Deck CAD files! ChimeraOS gets a sweet compatibility rating system, EA experiments with Easy Anti-Cheat on Linux, and building an open Gamedev school.
Special thanks to:
Rtheren: Source of Madness
06:58 Steam Deck wows reviewers
11:53 Sweeny says no Fortnite for Linux
16:13 ChimeraOS 30
21:58 Pocket Cars update
25:13 EA adds EAC to STAR WARS
34:38 Open-source CAD files for Steam Deck
39:43 Open Gamedev School
46:58 Xone 0.2
52:13 WINE 7.2
Colour key: Venn Jordan Pedro
- Easy to swap SSD.
- Valve said it was hard.
- Battery life is between 1.5 to 6 hours, depending on your game
- Doesn’t vibrate as hard, but TBH I don’t want my $400 handheld rumbling in my sweaty ass-hands
- If you’ve ever tried rumble emulation with the Steam Controlla, you know what to expect.
- Just turn it off.
- I absolutely am just gonna slap a 256GB 2230 NVMe SSD in mine, I just need the OS image VALVe.
- And maybe with a matte screen protector you’ll even get the anti-glare coating for significantly cheaper.
- And I’m gonna try that too.
- Ah yes, those custom kernel using brigands.
- Changing their HPET timing and preemption model.
- Stripping out unnecessary drivers to changing schedulers will provide maximum cheating
- Tinfoil-hat-conspiracy-lizard-jordan says that sweeny doesn’t want to risk a bunch of linux bots marching into fortnite, jeopardizing his precious cash cow
- Plenty of people on Windows have found out how to circumvent and/or exploit EAC.
- I wonder what custom Windows kernel they’re running.
- Added compatibility rating system for Flathub, Epic Games Store, and GOG.
- Running it on your not-steam-deck (onexplayer) has a bit better support (it’ll detect your controller and run at 1280×800)
- Once VALVe turns BPM into Deck Mode and people start creating community repos for other distros with the custom packages, Chimera is going to be the best choice from the look of things.
- I’ve been running it on the Steambox 360 and that web frontend is very nice indeed.
Steam: New Games
- This got a mention back in Ep 477 as one of the examples of Godot games on steam during the indie fest
- Do a barrel roll!
Steam: Game Updates
- Very minor improvements and a few fixes.
- The big one being the ability to join an ongoing multiplayer game, not just lobbies.
- How did they discover a problem with online servers?
- If we were putting bets on which publisher would do this first, I would not have guessed EA
- But here we are.
- EA likes things that cost them nothing and require minimal effort on their part
- I have it on PS4 and it’s pretty dope.
- I’m more worried about the “link my ea origin and steam accounts” minigame.
- Nobody wants to be the first but it’s going to be a domino effect powered by $$$.
- You wouldn’t download a deck, would you?
- Creative Commons license.
- I look forward to the Deckchucks.
- WHAR clip on magnifying lenses with fold out speakers.
- Cheapest place I could find to print was £145.
- That’s just over ⅖ of the value of the actual thing. Fuck that!
- If you have a 3D printer and want to have a model to let your creative/destructive juices flow, this is a good thing!
- Right now this is only handy if you wanna do some case swap mods
- It’ll be interesting to see what sort of replacement motherboards people come up with
- Since Vavle is making replacement parts available it’s only a matter of time before someone Pi’s in it.
- Yeah, gamedev school can be a bit of a racket
- THis is an agreement between like minded developers and publishers to create a talent incubator
- The description kind of reminds me of a game making apprenticeship, as you’re learning while working on a real product and potentially getting paid for it
- You can contribute to an existing game project or if you’re a company who wants to develop some talent, toss your game in with theirs.
- I’m very interested to see how this experiment turns out.
- Will he be doing a class on communication?
- Because that github repo said fully playable and na, not even a little bit.
- There is no graduation day.
- Faculty of volunteer teachers.
- 6 active game projects available for students to get involved with.
- I’ll put a little more faith in this becoming a thing when I see a curriculum outline.
- You can use some third party xbone controllers from 8bitdo, turtle beach and hyperkin amongst others
- Still gotta use xpadneo if you want bluetoots.
- My takeaway from this is don’t run out and buy an Xbox One controlla if you plan on using it wired.
- If you include an AppImage, I’m going to try it.
- I love the background music!
- Though I suspect that is inherited from Naev.
- So this seems to be a friendly fork of NAEV.
- Apparently some players wanted some stuff the base game didn’t want to offer, but there seems to be some back and forth with the features implemented
- Looks like the rumblings of some in house mfplat stuff.
- Half-Life’s (CD Version) Menu refuses to work after a while because some brave soul is testing things like that.
- WMA… that’s a start.
- Will need some WMV to go along with that, though.
Game: Dark Minute: Kira’s Adventure
Price: £7.19 / $9.99 / $11.49
Wazzat: Can you help Kira to find answers for her questions? Take on mysterious technology in a thrilling platformer. Meet hundreds of prepared challenges, learn a great secret and discover the terrible secrets of the past and… humanity.
Mandatory Disclosure: Dev sent us keys
- Keyboard only / gamepad mapped to keyboard.
- Video does not play on first launch.
- Tap jump twice with a quickness and behold.
- No cloud save & proton progress does not carry over.
- Has an option for fullscreen 2160p or windowed 2160p.
- Problem is, 20% of it is covered by nonsense.
- My first interaction with Dark Minute was the key/mouse mapped to controller nonsense popup.
- Yep, you’re about to encounter the byproduct of laziness and or technicial incompetence… sometimes it’s both.
- My second “ah” moment was discovering the the lack of backtracking on the second level.
- Make a wrong turn, that’s a reset.
- Then I started getting killed to death because my jumps were bad.
- Initially I blamed myself because old but then I started hammering on the problem, literally.
- Pressing jump on the gamepad (XonesXs) twice in quick succession causes a delayed second jump.
- That caused me to try the keyboard and yeah, still a problem.
- Same Issue with Proton for anyone wondering.
- Back to the fun, I did about 30 minutes of this nonsense and after a few insta-kills I called it quits.
- Having large chunks of my screen blocked off on the left & right mixed with doggy jumping is a nope parfait.
- I get the feels this is reverse programmer art.
- It looks good, sounds alright, but has too many technical issues to be considered fun.
- Launches OOTB
- Controller input is poop in the menu
- Keyboard input is just fucking awful
- Man, this thing did not like my ds4 in wired mode
- Switch pro on bluetooth to the rescue
- And controllers don’t pick up after they’ve been reconnected
- Okay, 40 minutes in and I still don’t know what the point of the darkness mechanic is
- It’s slightly harder to navigate. That’s it. There doesn’t seem to be much to it other than affecting your score time
- I guess for speedrunning that’s nice, but for a casual playthrough there isn’t really much mechanical enforcement
- The difficulty curve starts to ramp up and you’ll need to get better at the platforming, which is serviceable at best. If you’re using a controller
- But it’s not super challenging, it’s just fucky
- Also after a while, the kill zoom does fuck up, just like pedro said.
- All and all, I’m not really having a lot of fun with it
- It launched out of the box
- Holds 144 at 2560×1440
- And that’s about where the positives stop.
- It’s keyboard only and your character person has very sticky movement.
- And not the good kind of sticky either.
- Some checkpoints straight up don’t work.
- The camera zooms in at random points, which I think is delay from the dying animation
- The text and the UI elements are separate entities, as you can see on the video.
- Around level 7 my opinion was firmly cemented that this is a rage platformer.
- Just a better looking one than most of the really low effort ones that litter the Steam store.
- The stickiness the main character is so prone to displaying causes a lot of frustration.
- I think it may be intentional, but it does make this particular puzzle platformer feel infuriating.
- There’s a couple of technical cock-ups,
- the lack of controller support
- the fact that if you trip the death flag multiple times before respawning, the game keeps respawning you as many times as you die
- The delay in zooming in when you die sometimes
- The checkpoints which trigger and light up but don’t actually work
- The only redeeming quality is the charming aesthetics and the nice, yet strangely familiar, background music.
- I’m pretty sure I’ve heard that background music somewhere.
- But just nice audiovisuals does not a second chair make in Kira’s Adventure