Steam Deck Big Picture comes to the desktop! Linux drivers for the DualSense Edge, Deus Ex: Human Revolution gets decompiled, ODROID-H3+ is an emulation monster, and attempting to install the Intel ARC drivers on Ubuntu.
Listen:
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Timestamps:
00:00 Intro
00:52 Pedro CPU upgrade
04:27 Jordan had a birthday so don’t mention it in the comments
06:06 The double-click of danger
06:41 Trackmania Linux & Laps
06:54 Heil PRSM vs RE27 microphone
STEAM NEWS
08:26 Big Picture beta is live
12:37 Updates to pricing tools and recommendations
14:51 Valve registers ‘Neon Prime’
17:44 Proton GE 7.38 Overwatch 2 fixes
21:49 VKD3D updates
24:39 Steam hits 30 million concurrent users
29:39 Salt & Sanctuary gets cloud saves
NEWS
37:39 Installing Arc dedicated GPU drivers on Ubuntu
42:38 DualSense Edge Linux kernel drivers
46:31 Deus Ex: Human Revolution decompiled
50:05 ODROID-H3+ ultimate emulation box
55:31 How to make a rouguelike
REVIEW
59:57 Dr. Kobushi’s Labyrinthine Laboratory
EMAIL
01:11:14 Rules
01:12:58 Pipewire vs Jack
Colour key: Venn Jordan Pedro
Steam: News
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You can now enable the new interface we designed for Steam Deck.
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New home screen, universal search, and controller config.
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Slams right into monitor #1.
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It’s a wee sluggish.
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I want someone to enable this on an OG Steam Machine.
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A little heavy on CPU, it doesn’t seem to like scaling up to 2560×1440
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It works, though!
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I look forward to people getting the right side overlay menu working with FSR and all that good stuff.
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Yeah, it eats a bit of poo.
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It’s a start though.
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Better tracking of world currency value shifts which should help VALVe rake in as much money as they possibly can while probably not making any significant difference for anyone else.
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The dollar and the €uro are now effectively on par, but game devs were pricing them 1-1 long before that was the case.
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So… meh.
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Oooo csv support
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This is 100% the RGB control software for the next Index.
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Oh, we’ll probably get some leaked concept art in about 8-12 years after it’s been canned
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It’s listed as
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“Computer game software, electronic game software, video game software, computer game programs downloadable via the internet.”
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Valve did say they had multiple games in development.
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Artifact was a harsh reminder that they were out of practice in the ole making games department.
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Artifact was last updated in 2018.
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Couple of Fixes for Uncharted, perfect timing!
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Shatterline no longer requires the d3dcompiler_47 override, so that’s been disabled.
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Newest versions of WINE, DXVK, and VKD3D.
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Apparently he included the overwatch 2 patches in this version, but don’t use it to play overwatch 2!
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If you’ve been using experimental, you’ve already been running the pre-release version of this.
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Hence the increased driver version requirements.
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Apparently Proton 7.* is going to keep 2.6 as compatibility consideration, for the peeps have a GPU which doesn’t work with Mesa 22 or NVidia 510
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I’m really looking forward to one day being able to take advantage of all of this cool work
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An improved “magic” pipeline cache for things that don’t DX12 according to spec
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DXR 1.1 works
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Better compatibility with the intel vulkan driver too
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30 million concurrent users is significant.
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This number along with the previous charts Steam has available should allow people cleverer than I to extrapolate other numbers as well.
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Get to it!
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Well, I guess this is conclusive proof that PC gaming is dead
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Apparently folks aren’t so hot for the new uncharted game though
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30 million!?
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That’s right up there with the 111.08 million Switch user… alright, not really.
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Don’t look at PS4/5 and xbone numbers.
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And DO NOT look at mobile.
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PC gaming might be a rounding error in the grand scheme of things but it’s not something you can ignore.
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Unless you’re nintendo.
Steam: Game Updates
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While Salt & Sacrifice is still in Epic excwoosive limbo, a bit of an update to salt & sanctuary.
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Cloud saves, but only for Windows. Fucking why?
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Saves are no longer backwards compatible.
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Bunch of items which were outright broken or only partially worked.
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Some enemies can no longer BS teleport your character with the their grab attacks
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Bunch of fixes for some bosses.
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And basically the end of the current speedrunning strats for this game.
News:
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Apparently the official Intel drivers do not make with the working.
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It would be nice to know where they failed.
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Kernel 6.0, latest firmware, latest Mesa, compiling Intel media drivers, and some added i386 bits for Steam.
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My interest in ARC has waned to the point of passing curiosity.
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Before beginning, I’d like to suggest leaving any integrated graphics enabled, as well as ensuring an SSH server is running in the event of a blank screen that could result from any number of reboots.
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Good advice in general
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You’re gonna need kernel 6.0 and a bleeding edge mesa
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Also gotta compile the intel media drivers as there isn’t an official package or PPA yet
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All of this and you too can launch borderlands 2
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Sony’s aware people like to use the Dual Sense along with the Deck, so they decided to make the drivers for the new one available too.
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Where’s Bloodborne on PC?
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TIL about a fancy new dualshock controller
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It uses dxvk-native to handle DX11.
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The sequel; mankind divided got a linux port from feral
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Mouse look is busted on linux at the moment
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In a world of $200 Pi4s the available SBC is king.
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Quad-Core Processor Jasper Lake
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2.5G Ethernet.
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NVME & SATA.
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HDMI & DP 1.2.
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Even with the cost of 8GB of RAM this comes in under $200.
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That’s about as comprehensive as you can get for a “starting point” type of article.
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I like the roguelike genre but it is definitely one of the ones I do worst at.
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The breakdown and order of priority is pretty insightful
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Understanding the various subsystems at play, Making sure you have a core mechanic and even some advice on ascii art
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TIL about XRLs, which are basically roguelike fanfiction games of existing franchises
Game: Dr. Kobushi’s Labyrinthine Laboratory
Webzone: https://store.steampowered.com/app/1829450/
Devel: Symbolic Software
Engine: Ebitengine
Price: £9.99 / $9.99 / $11.49
Wazzat: A mind-bendingly challenging puzzle game that mixes homage to retro classics with funny dialogue and innovative puzzle mechanics. Over a hundred ultra-challenging pixelated puzzles will have you avoiding killer robots as you engage with memorable characters.
Mandatory Disclosure: Devs sent us keys on Curator Connect
Launch/Looks/Sounds/Control
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It launches and you better like fullscreen.
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No options, none.
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Alt+Enter will get you a window.
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Xclone controller worked OOTB.
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Looks alright for a pixel game.
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Beep-boop soundtrack.
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Nice to see a hipster-pixel game clock in under 50MB.
Fun?
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I made it to level seven before tapping out.
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This is slamming meat AI against pixels until desired result is achieved.
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It’s like a hidden object puzzle game.
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At some point you can say FK IT and brute force your way through it.
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The way to prevent this is to offer me hints / clues or red herrings.
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Something to keep me thinking about the puzzle, not the underlying mechanics.
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I like getting halfway through a puzzle only to get hit in the face with a gotcha, forcing me to square 1.
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That makes me a wee angry and then it’s game on.
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This is one way to solve only / puzzle by numbers.
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Yes, the puzzles are complex and well done but for lack of a better word, Dr. Kobushi’s Labyrinthine Laboratory lacks a soul.
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By level seven it feels like work.
Launch/Looks/Sounds/Control
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Launches OOTB on the monitor that steam is open on
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There is no exit button, is there?
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No options either
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Controls work out of the box. You got move and reset
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The soundtrack is a pretty retro loop.
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The sprites are competently done, but nothing super mind blowing
Fun?
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Oh man, these are some positioning puzzles
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And I guess I’m a little too stupid to figure them out
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You can eventually brute force them, but damn
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Those little devil fuckers can go to hell
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Pedro is right about the constraints of the puzzles. Gotta learn the pac man style movement to the enemies, but there isn’t enough of a carrot to get you to do that
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It kinda has the opposite problem of the Lego game from last week. That had a few too many solutions. This game only has the one
Launch/Looks/Sounds/Control
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Launches out of the box on the PC and on the Deck
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Correctly VSyncs to whatever your display can do.
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DualShock 4/Dual Sense work, with and without Steam Input.
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Very pixely, very chiptune-y
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They seemed to have nailed down the retro aesthetic they were going for
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Honestly, in a technical sense, no complaints from me.
Fun?
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I don’t know about fun.
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It’s hard.
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Well, not entirely.
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The moment the training wheels come off, you have exactly one right way to do things and any deviation from that in the first 20-50 moves will spell a level restart.
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It lets you fail quickly at least
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And after much community clamoring they’ve introduced an undo button.
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So, if you don’t find the exact right moves just keep trying, you’ll eventually figure it out.
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You can only move in 4 directions barring the teleports later on, so it won’t take too long.
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Imagine if someone had made a turn based game entirely around the pacman ghost movement logic.
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This is kinda like that.
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If you take the time to learn how enemies do things, you will very quickly learn how to progress.
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I just didn’t like it enough to get to that point.
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I like it when a game gives me multiple solutions to a problem and this is the exact opposite.
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There is no wiggle room!
Verdict:
Hate Mail: