On this LinuxGamecast Weekly; Stretch goals are rubbish, L4D2 is here, Jedi Academy goes native, and a quirky Polish game is quirky. Then we throw the review chairs at Frogatto & Friends. All this; plus your hate mail.
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Colour key: Venn Jordan Pedro
Links
PSA
Contest
Steam
News
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http://www.nvidia.com/object/linux-display-amd64-319.17-driver.html
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https://plus.google.com/110109595966784702846/posts/YtDGVyFQE8t
Review
Feedback
PSA:
Stonehearth kickstarter – linux $200k stretch goal (fk stretch goals)
http://www.kickstarter.com/projects/1590639245/stonehearth
“If you make Linux a stretch goal, then ask me to port it at the last minute, I will quote the full stretch amount. You have been warned.” –flibitijibibo
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If you don’t plan Linux support from genesis don’t bother. Chances are you will hire someone for a one off port that will never receive updates A.K.A. half the Humble ports.
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RTS Minecraft Clone #23765346 ?!
Contest:
A Tiny Contest
http://linuxgamecast.com/discussions-2/#/discussion/136/a-tiny-contest
http://www.tinyandbig.com/games/grandpasleftovers/
Name one of the following for a chance to win a copy of Tiny and Big GLO. Winners announced next week.
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Manufacture
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Interface
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Capacity
Steam News :
Linux drops 0.13%
http://store.steampowered.com/hwsurvey?april
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In all fairness it was a shite month for releases.
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Will releases like Portal 2, L4D2 pick things up?
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It’ll take a while for linux usage to really spike up once devs start bringing triple A titles.
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We have perhaps some of the bigger valve games will help, but definitely they will start seeing some converts once DOTA2 shows up on the linux rep
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That initial awe has blown over, and there were plenty of devs using it for testing purposes.
Portal goes native.
http://steamcommunity.com/games/Portal/announcements/detail/1801715498876762930
http://www.phoronix.com/scan.php?page=news_item&px=MTM2Mzk
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AKA: Portal? On my linux? Its more likely than you think
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And somehow; SOMEHOW hewhomustnotbenamed cocked up the story ..wow
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Page-views whoring 101
L4D2 (beta) goes live
http://www.l4d.com/blog/post.php?id=10534
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“Thanks to the efficiencies we were able to achieve with Linux, we skipped Valve time and are delivering the L4D2 Beta Linux build today as planned”
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The trusty L.G.C. render boxen curb-stomps this game with everything on 11.
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They cut the “next week” thing a little close.
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Looking forward to playas on that sucker
Receiver now Available on Steam for Linux (64bit)
http://store.steampowered.com/app/234190
http://steamcommunity.com/app/234190/discussions/0/828937546008114101
- Steam is 32bit, all other steam linux games are 32bit… This one is 64bit only. Hurrrr!
- Apparently it’s not working for all 64bit users either.
- As of May 2nd, the 32bit binary is now available.
- The game is as intuitive as tying your shoelaces with one hand
- and as forgiving as baseball bat to the teeth
- Can’t change key bindings, can’t change graphic options… this is an alpha build!
Stealth Bastard Deluxe comes to Steam 50% off
http://store.steampowered.com/app/209190/
- Uuuuugh stop with the faux interlaced pixel graphics already.
- Has controller support but fk all if it works
- You might think such a simple game would be fluid on a modern system. You’d be wrong.
- http://www.youtube.com/watch?v=9jpqnrDhEXA
- Naa, turns out it’s based on the Game Maker 8 engine
- Damn!
- The rate of Faux-retro platformer games on Linux is way too damn high.
News:
NVIDIA 319.17
http://www.nvidia.com/object/linux-display-amd64-319.17-driver.html
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Added support for the following GPU: GeForce GTX 650 Ti BOOST GeForce GT 720M GeForce GT 735M GeForce GT 740M GeForce GT 745M GeForce GT 750M
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Fixed the X server crash when repeatedly enabling and disabling displays
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Removed the X driver’s support for “CursorShadow” <-shite never worked right in the first place.
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Probably gonna take a weekend to futz with the new drivers. 313.18 is still doing me fine
Akaneiro: Demon Hunters enters closed Linux testing
- Unity game so it runs OOTB
- Only has *.deb packages but it’s easy to work around
- The game i$ free but ha$ option$ to purcha$e upgrade$
- At least it works… Unlike Gear Up!
Jedi Academy (Single Player Linux Port)
https://plus.google.com/110109595966784702846/posts/YtDGVyFQE8t
https://github.com/xLAva/JediAcademyLinux
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Released on Apr 28 so I FKN called it ..bitches. Both ported by months end.
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Still only single player 00
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Binary included in the git
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Have yet to finish the native Jedi Outcast version. Then I’m all over this.
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Jedi games keep piling up. Now that I’m moved in I really need to get going on those suckers
“Little Red Riding Hood” – small, but climatic game created by polish students
http://czerwonykapturek.wordpress.com/
- Just learned the FK out of some Polish.
- Really dig the atmosphere and the switch mechanism is tits.
- 100% open source
- Okay kids, lesson #1: Learn how to make your game not F#$% with people’s multimonitor configs. There is absolutely no reason this game should even attempt to fullscreen into both my monitors.
- They’re students so they get a free pass… this time.
- They get an english version going, allow people to choose the resolution before the game starts and they’re golden!
- It’s good to see LUA getting some more love!
- Nifty Little platformer. I too like the mechanic they chose.
- Dig that its student work.
Scale:
– Nooope
– Check it out
– Shutupandtakemymonies
Game: Frogatto
Website: http://www.frogatto.com/
Engine: Custom
Price: $0.00
“Frogatto & Friends is a platformer video game with adventure-elements, created by a team that includes the creator of The Battle for Wesnoth, and three of Wesnoth’s department leads,[2] and was first released in July 2010. In Frogatto, the player helps Frogatto save his friends from trouble.”
Makes with the working
V-
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Cloned the git (all 1.3GB of it) and compiled without issue.
J-
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Cloned git, check out branch, compile. Works pretty well. Dinging it a chair because its not “out of the box”
P-
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A lesser man would have given up at the point when he realised the game needed libpng15 and he was stuck with libpng12 on a dead OS.
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In all seriousness I had to compile the whole damn thing with libpng12 using some very dirty hacks, which I can only hope won’t bring me problems in the future…
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Oh right! Dead OS, nvm. Carry on!
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Shiny / Sounds
V-
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It captures the look of early SNES games without feeling forced. Dinging it for the repetitive background music.
J-
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Totally agree with Venn on getting the look and feel of old SNES games down pat.
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Control / fun
V-
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Gamepad and keyboard work but sweet mother of FSM; input is wonky.
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Everytime I jump it feels like someone kicked the game into turbo mode while walking feels sluggish.
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I like the sense of humor (outhouse saves) but I gave up after 30min.
J-
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Reminds me of a more action/platfpormery earthbound. I didn’t really have any input problems, but controller support would be nice
P-
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Does Linux really need another retro-looking, platformer/rpg, type game?
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Final – *