This week your intrepid heroes take turns, move awkwardly, and dodge dishes. StarCrawlers faces the CHAIRQUISITION!
Game: StarCrawlers
Webzone: StarCrawlers
Devel: Juggernaut Games
Engine: Unity
Price: $19.99
Wazzat: StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
Mandatory Disclosure: They provided keys.
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Makes with the working
- Even the NVME drive can’t stop the unity bluescreen of nope!
- That blue screen sure takes its time…
Shiny / Sounds
Control
- Uuuuuuuuuuuugh this thing does the one move at a time business.
- Yeah, everything else works but F U for doing that.
- Back in the day, the frame by frame scene increment was a limitation of the technology
- Attempting to modernize it with FPS elements just makes it weird
- Also, hotkeys are all over the damn place
FUN
- It’s turn based so yeah, dead to me out of the box.
- Why in the holy hell can’t the baddies keep the same background they are fighting in?
- Nothing here I have not hated on before aside from the grid-based movement in 3D.
- It’s not a bad little cyberpunk themed dungeon crawler
- I do have a few nitpicks though. The “dungeons” are all pretty much the same. Props for giving excuses for engineers and hackers to be on the team though
- Everything else is pretty standard RPG fare, which I enjoy
- Also there are drunk robots. They’re aware they can’t drink, but they’re still drunk nonetheless
- Some of the humour does fall flat, but there’s at least an attempt at some writing
- Haven’t progressed far enough to find out what the corps will do to you if you piss them off too much
- Since we’re not getting grimrock 2, this’ll have to do