Vulkan 1.1 is out! Rocket Cars hits the links, Vive Pro support comes to Linux and we’re giving away a copy of the indirect god sim Crest. All this plus your hate mail.
Minijack (latest patreon)
Linux Game Cast
Colour key: Venn Jordan Pedro
- Well, now we know the critter works.
- Now all we need is some VR games on linux that aren’t from Croteam!
- That’s something at least…
- Still waiting on the overlay game freeze patch!
- Sadly 3 useless VR games.
- That said, motherfu*ker said 3.
- Inb4 Half Life 2 – VR Edition
- Don’t make me regret believing in you Gabe
- Yeah, their hardware experience taught’em a lot.
- I do hope that “investment for the future” means we’ll see a proper Steam Machine and not 20 dual boot Windows models.
- I think it’s pretty unlikely we’re going to see a new wave a steam machines any time soon
- If we spool up the booga booga drive, do you figure some OOTB VR appliance could be up their alley
Colgate (have an extra key: need away of give idea for Patreons)
- Another beautiful lizard emerges from it’s early access egg
- also a game that is never truly finished
- Hoo boy. This doesn’t fill me with any particular amount of confidence
- They made /w the keys so might as well give it a proper look.
- It’s coming!
- Now that it supports Steamworks multiplayer (right click join and stuff) and the Steam Workshop, I’m all for seeing what kind of mods people will make with the new stuff.
- The first one was rough but had hella promise.
- Currently finishing a new campaign.
- Better get around to finishing this one.
- I wonder if they’re going to hollow knight it and drop it as free DLC
- It’s DotAstone with a focus on “lanes”.
- I like the whole, steering away from pay to win.
- Hearthstone has always had a bit of that and it got worse as more and more expansions were released.
- I’ll certainly give it a proper bash, if it comes out for on Linux.
- And VALVe will have some ‘splainin to do if it doesn’t.
- They’ve pulled out the big guns too. Richard Garfield, the guy who created Magic the Gathering, is working on this game.
- It also seems like it’s going to be insanely complex, an MTG nerd’s wet dream
- I do like me a good brawler.
- The defensive mechanic is also a neat little twist to the formula.
- Block and dodge roll your way to victory…
- I’m down for that.
- No online multi?
- Did a new game-in-a-box pack get released in the Unity store?
- I guess Linux support must be new because I remember seeing Jim Sterling playing some of these last year.
- If you pay 200 bucks, you double your chances of getting bought, right?
- Explicit multi-GPU support, bitches.
- Khronos is no longer merely playing catch-up: it’s now in a position to lead GPU design and capabilities.
- Vulkan 1.1 enables the use of Microsoft’s HLSL shader programs.
- This makes it easier for developers to move existing Direct3D code to Vulkan.
- Yeah, with HLSL support and MoltenVK, Vulkan is now the thing you should be using to develop your 3D apps. No excuses
- The other nifty thing being included is multiview support, which allows rendering the same thing from different angles more efficiently. Good for VR, as it addresses a gripe that Ickybutts had
- The “API to rule them all” argument actually has legs to stand on!
Fullscreen Properly for a change
- SDLCL now has complete API coverage!.
- This definitely needs some testing, but if this works hopefully some of the older sdl1.2 games will be, how we say, playable?
- OG Linux native of Neverwinter Nights now has sound!!1!
- And being able to Fullscreen without having to resort to KWin window rules is a bonus.
Linux on your PS4
- Currently only works with specific models of the OG PS4
- Also requires some compilation of a couple other tools. Not the most user friendly thing, but for people who are interested in running linux on a ps4 it won’t stop them
PS4 on your Linux
- OOH! MGSVGZ progress. Come on guys, gimme something playable!
- Also introduced is a gross looking tan theme
- By the time I get around to picking up some PS3 games this thing will be 100%.
- Quite a few games which were playable have reverted back to “In-game” status on accounts of the major changes they made.
- They promise to talk more about that on the March report.
- Still, there’s only 34 games in their database which don’t even start.
- I need to log in with a Itch account to play the demo?
- Oh, you can FK right off.
Devel: Bedtime Digital Games
Price: £14.99 / US$19.99 / CA$21.99
Wazzat: Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that’s been lost.
Mandatory Disclosure: Devs sent us keys through Curator Connect
Makes with the working
- Not going to blow it up for creating a MyGames folder.
- Not the first Unity title to do it.
- I don’t think I’ve ever had to work this hard to make a unity game work
- 2 stack traces and 30 minutes later tell me that
- They don’t ship this game with a steam_appid.txt, which suppresses error messages
- This game can’t deal with case insensitive file systems. Having two folders, ~/games and ~/Games will cause it to fail because it’ll only look for capitalized “Games” despite the fact it’s installed in lower case “games”. A symlink fixed that, but it’s a really stupid issue nobody should ever deal with
- It creates a “My Games” folder on your home directory because fuck you and your non-English locale
- Which is pretty ironic considering the game does support other languages, including Portuguese.
- But even though it defaulted to Portuguese, the “press a key” screen was in Italian.
- So much for coherence!
- If I refuse to keep Snap packages installed because of that stupid folder it creates in my home directory, what makes you think I’m going to keep Figment installed?
- Won’t keep it installed on the desktop, but if you have a Steam Box and you never see the home directory… I will allow it, in that scenario.
Shiny / Sounds
- It’s got musical numbers… that don’t completely suck.
- Environments are nice colourful and bizzare.
- Animation rigging for some characters is downright bad.
- You never feel like you are in the environment, more like on it.
- Think Mario overworld map.
- The spider villain dude is a bit Wiseau-esque in his performance
- I kinda dig the boss musical numbers
- The art design has a nice surreal tone to it as well
- Even the bad voice acting seems fitting given the setting
- If I had to give an example of a game with simple aesthetics which have plenty of charm to them, Figment would be it.
- I also like how the music “changes” if you walk closer to one of the instrument plants.
- It’s those rare occasions when the sound coming from the plant lines up with the background tune just right, that do it for me.
- It’s spray-and-pray button layout that just happens to work well on the Steam Controlla.
- Move, roll, boop all seem to work but nothing to get excited about.
- However movement is a bit clunky and sticks to invisible rails.
- Combat is a bit shite.
- No impact attacks.
- Everything works on the shiny new dualshock controller of shiny
- The movement and rolling is pretty clunky though, and there are a few traps enemies can get you in
- Can’t rebind the movement keys but the directional arrows on the keyboard work out of the box.
- The 8Bitdo Controller worked out of the boxl.
- And the Steam Controller worked out of the box, as well.
- Not letting people rebind the movement keys would ding it a chair, but as it stands it seems to cater to control sticklers like myself by allowing all the different methods.
- Around the 70min mark the puzzles got a bit obtuse for me.
- Something tells me this game gets hella dark later on.
- I’m not ever going to find out because the puzzles have the added advantage of being hella repetitive.
- Also, this game makes me angry.
- If this game was in EA /w an estimated 2019 release I would be a bit excited.
- Lot’s of promise in need of lots of polish.
- Like onomatopoeia grapes of huge manatees this is a hard one to recommend at the price.
- I didn’t hate this game
- It’s got a cute surreal art direction and a passable attempt at humour and hints at something more sinister
- However the gameplay is where this game falls apart
- The puzzles are a tiny bit obtuse, but once you figure out that you basically need to recycle every item you pick up and have handy, it’s not as bad
- This game could also severely benefit from a a map. Everything is linear and loops back in on itself, but after a while everything starts looking the same.
- It’s by no means the worst puzzle game we’ve played.
- The puzzles get a bit obtuse, yes.
- Especially as you go into Clockwork Town but they’re not Talos Principle level obtuse.
- They didn’t get me to quit the game out of frustration from knowing what I need to do but not being assed to do it.
- Think of it as a game you would give a child.
- Yes, there is the whole “family had a car accident” bit at the start, and the implication you may or may not be playing in one of the parents’ subconscious, but that’s gonna be a background thing as you play.
- In fact, it’s the dark undertones and topical humor – yes, I caught the vaccine full of autism bit – that push the story in Figment to the point where I care.
- I’ve talked about Narrative, Aesthetics & Mechanics thing but this game seems to be a solid split of good between all of them.
- Good but not great.
- And fuck that stupid monkey folder in its stupid monkey folder ass.