Nvidia fixes a DXVK bug, Steam announces the release date for their new library, Humble RPG Bundles, and open-source Star Wars: Racer. Then Dicey Dungeons faces, the CHAIRQASITION!
05:41 Steam Library Beta
08:43 Steam Labs update
13:29 Valve’s Epic remark
16:05 Distance v1.4
17:49 Golf with Friends in Space
20:41 Abandon Ship
28:29 Nvidia DXVK fixes
31:00 Humble RPG Bundle
32:59 GODOT Proposals
35:51 Call for SDL 1.2 games
37:56 Warzone 2100 3.3.0
39:40 Baba Is You remake
41:17 Open Starwars Episode 1: Racer
43:32 Warcraft 1 remake
46:03 Why do you Windows?
Linux Game Cast
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Colour key: Venn Jordan Pedro
Steam Library Beta coming soon (RTheren)
- You can see game updates on the library page.
- VALVe said the beta library would start in the Summer…
- Summer ends on September 23!
- Technically correct, the best kind of correct.
- It looks fine. I guarantee I’ll hate it for about a week before I just get used to it
- Trying to make the library page a little more of a “facebook profile”Seems like it could be good for engagement if they implement it right
- Oh look, micro trailers.
- Keep in mind kids, this is all to sell you more game$.
- Filtering based on tags seems like something that should have been introduced alongside tags
- I do hope that the steam library update has some of that too. WOuld totally like to search for “online multiplayer” and just have the games I own that I can play with friends show up.
- Still no goddamn Batman.
- In semi-related news Viscera Cleanup now works /w Proton.
- Rebasing proton patches on top of the latest wine staging is a brave move
- You won’t get this one via steam, but for a project like lutefisk this might be worth a stridering
- It may just be enough to get that one game you really want to play but Proton is having none of it.
- Unfortunately for me, those games are multiplayer ones and the reason they don’t work has little to do with WINE, and a lot to do with EasyAntiCheat and other such anti-cheat software.
- It’s a good way to tinker /w vkd3d.
- It’s not like Epic needed the help, man.
- The response in question was already pretty damn diplomatic. Gamers these days are just an incendiary bunch
- Yeah, Epic hasn’t exactly been the paragon of good behaviour so I don’t think anyone but them would see that comment as hate-bait.
Steam: Game Updates
Distance v1.4: The Horizon Update
- Well it launches in the wrong display and flips the hell out when switched to windowed mode forcing a kill.
- This is not a new feature.
- Sort that and I might take a look.
Golf With Your Friends, in space
- It’s a fun fky little level.
- Is there an option to fire yourself out of an airlock?
- Second level.
- Store page tells an interesting tale in the “Approximately how long will this game be in Early Access?” section.
- We’re past mid-2019
- It’s been tested on the Linux Mint native system.
- They tested on 18.04 internally so that’s fine by me!
- Just keep doing that and we’re good.
- This is definitely one I’m keeping my eye on.
Steam: New Games
- I keep reading this as laservision
- Asteroids! But with more flashing colours and character blindness
- Also a plot
- Apparently it only supports teh DualSpock
- DXVK fixes because Nvidia hates Linux.
- 5 bucks for pillars 1 and tyranny is actually a pretty sweet deal if you long for the days of Baldur’s Gate style rpgs
- Tyranny looks somewhat interesting, might have a go at the one.
- Borderlands at $15 means no one is going to pay that much.
- It also means you can get the rest of the games on the cheap!
- The bigger your project gets the more ideas-people you attract.
- Moving all the feature requests away from the issue tracker is a very good move!
- Indeed, it’s a good idea to get the idea guys off the github.
- Also, Wesnoth is heading to Godot.
- Ryan wants to test sdl-compat and wants to know if any of you are still playing SDL 1.2 games
- He also wants to create validation tests or some junk
- Dosbox immediately springs to mind, as does the original nwn port
- If you have dual monitors and a game that jacks up one of them when it launches, send him a note.
- Those first few games on the list read like a list of the first few Humble Indie Bundles.
- They say it’s a chonky update since last time.
- So much so, the thread devolved into people saying “shit’s b0rk3d!”
- Baba gets the openhexagon treatment
- Cuz Baba has no steam workshop integration, this is how you’d do custom levels
- Made with love.
- Or at least in love2d
- It doesn’t run over here in Solus land.
- Installed Love, received Baba.
- If you went to a movie theater arcade between 1999 and 2009, you’ve probably seen this game
- Probably the best thing to come out of the phantom menace, it was actually a fun little racer
- I liked this one back in the day.
- Look forward to being able to play it again!
- It’s basically taking the Mono approach since it still needs the binary.
- They specifically call out WINE and OpenRTC2 as an inspiring methodology
- Seems to be at odds with making an “open source engine reimplementation” but whatever
- If the fine folks at RVGL got a native Re-Volt binary by disassembling the original one, what’s stopping that from happening here?
- If wow classic wasn’t retro enough for you
- If there is time I want to pull a few gems from excuses, the thread.
Game: Dicey Dungeons
Devel: Terry Cavanagh
Price: £11.39 / US$14.99 / CA$17.49
Wazzat: Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck?
Mandatory Disclosure: Dev sent us keys
Does It Launch
- No issues.
Performance @ 1080
- 60 gonna 60.
- No options aside from full or windowed.
- This could really do with some controller support.
Does It Launch
Performance @ 1080
- You got windowed or fullscreen mode. Everything is mostly low frame loops, so it looks good
- Cute dice people and monsters
- Make with the mouse clicking
Does It Launch
- It do
Performance @ 1080
- 60 at 2160p
- They work
- You click or, if you have a touchscreen, you can tap to make things happen.
- I know it’s not a mobile game but that’s only because it’s not on mobile.
- I’m not a fan of turn-based RNG so time to break out the hateorade.
- My first thought after 5 minutes of gameplay was “I need to find something to do” and I did.
- Watched an episode of the Boys since it’s turn-based, not requiring my full attention.
- You get dice at the start, put them in weapon boxes or reroll or bump the value then put them in the boxes.
- You upgrade your junk and manage inventory space.
- RNG apples and equipment show up on the map.
- When an enemy hits you more than you hit them it’s DIAF and start all over time.
- Granted, the only games of this type I have experience with are the ones we’ve played on the show and this one seems to get all the core mechanics right.
- And as an added bonus it looks a bit of alright, even the furry legged witch.
- However, at Dicey Dungeons did nothing to change my opinion on turn-based RNG.
- But don’t listen to me, these two dorks get off on this stuff.
- I quite enjoyed this one
- It’s a dice placement game mixed with a dungeon crawler. You get cards that do stuff on specific dice rolls
- Sometimes you need to roll more than one die, sometimes you need to have an aggregate total
- It’s actually pretty surprising how varied the character’s mechanics are. The robot is pretty cool, being able to roll as many dice as they want as long as the face total doesn’t go over a certain number. It’s also one of the more RNG heavy characters
- The game really attempts to push the luck skill ratio by making your equipment and upgrades matter and it’s crucial to do if you don’t want to be scraping by fight after fight
- I can totally see this being an actual board game, which is pretty neat
- The short missions structure is pretty nice for squirrely folks too
- It’s a deckbuilder where the dice rolls come from actual die.
- Your character is a dice and you use other, smaller, die to attack, heal, and the other dungeon crawling mechanics.
- I enjoyed the game show framing and the general aesthetic of Dicey Dungeons.
- If I had to make a suggestion, it would be to animate the dice rolls.
- By all means, give players the option to disable those and just show the result like it does now but I felt the way it just does that is kinda… meh.
- I can also see that being a 2D game, maybe that’s just needlessly complex to do.
- In any case, I can safely say I enjoy Dicey Dungeons and wouldn’t be opposed to an Android version to play on my phone.