Steam Remote Play is live! Unreal Tournament gets a new maintainer, X-Plane experiments with Vulkan, and Mesa 19.2.2 brings the DOOM. Then Runefall 2 faces, the CHAIRQASITION!
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Timestamps:
03:51 Steam Remote Play
07:35 Steam Client Beta
10:27 Revising reviews
13:50 EA returns to Steam
17:36 Besiege building guides
19:45 Dying Light + Left 4 Dead
21:39 Abandon Ship
23:49 Allspace
25:49 Sky Racket
29:17 Shameless self promotion
31:58 Unreal Tournament new maintainers
35:47 jazz2 0.6.1
38:54 Mesa 19.2.2
40:43 X-plane Vulkan
43:51 vkBasalt
46:42 RougeBox Adventures
49:08 CHAIRQASITION: Runefall 2
01:01:42 Hate mail
Colour key: Venn Jordan Pedro
Steam: News
- Launched /w Linux support, lost that bet.
- Could be an interesting hack for cross-platform multiplayer.
- RIP Parsec.
- But, will it Trine?
- Shite don’t work, yo.
- Didn’t work when I tried it with co-worker Dave, either.
- It’s starting to get usable.
- Haven’t spite-noped back to the stable client since enabling it Tuesday.
- You can now add custom header and logo artwork to games in your library (and position the logo) by right clicking in the header area of a game details page.
- Some fixes for the Steam Remote Play Together but none seem to address the issue we ran into on Tuesday.
- The library seems to be a wee more stable since this update
- I noticed this yesterday after a 2 hour session of Blasphemous, it asked me if I wanted to review it.
- I guess it does the same after a few more hours to people who already left a review
- 1,000 hrs on record: It’s okay.
- Honestly this doesn’t seem like a bad thing
- Games at release are far from what the final product actually is. Sometimes they fix things
- Sometimes they break things too. Ongoing feedback is valuable
- I’m only interested in this if I can transfer my Ass creed from Origin.
- There’s some interesting discussion regarding a possible desire for EA to find ways to monteize their stuff in steam
- Needless to say, the best we can hope for is some additional proton fodder
Steam: Game Updates
- I think part of the fun of besiege is iterating through your own designs and learning organically what works and what doesn’t
- That said, the more project focused newbies would probably benefit from having some resources that teach you how to actually build stuff
- They do teach you how to build a plane though. That’s pretty neat
Steam: New Games
- This has my attention for one reason.
- If Valve is involved they will probably insist it runs on Linux.
- Vague Tweet? Spool up the speculation drive!
- It’s probably zombie bridge constructor
- Basically, this is just the new update which comes with a Left 4 Brad themed event
- It also comes with some new weapons inspired by Left 4 Brad 2.
- Guitar, Frying pan and golf club
- Now you can play Dying Light as if it were L4Brad
- Oil painting on the high seas is live.
- Gonna give this a yoink. MIght do a strem of it
- As it turns out, they sent us some keys over curator connect.
- Big kudos to Gary from Fireblade Software for the keys.
- It’s been out for 4 days and the Linux depot is unpopulated.
- The online multiplayer space shooter that was free-2-play during EA is out.
- Unfortunately it was a ghost town during EA and I don’t think a $4.88 price tag will help things.
- At least is has bots now.
- 100 player battles sounds great, but with an average 0.2 people online in the past month, bots are going to be the only thing you play against
- Play as RacketBoy or RacketGirl, guardians chosen by the Capybara Goddess.
- Bizarre boss battles! No really, they’re very strange…
- Bullet He…. meh.
News:
OldUnreal takes over maintenance of the Unreal Tournament
- See guise? Epic lurves open source.
- When it doesn’t cost them anything and allows them to foist responsibility on to others
- Still, good to see that they’re trusting enough to hand over maintenance of the original UT to the fans who are still actually playing it
- Release the damn source code already.
- Seriously, why in the Cinnamon Toast hell do we have to deal with another closed group.
- How, in the world where all the relevant Quakes were open sauced, does Epic justify holding on to the sauce for this long?
- Though, I am pretty if Bethesda had bought id before they released the sauce, that wouldn’t be open right now.
- It’s easier to get into a multiplayer game now, so that’s nice
- Adding controller support is a thing because it’s mono app and not using SDL
- Gamepad support!
- No more glitching Hordor.
- Can confirm, with newer Mesa version the visual glitches in the lighting are fixed.
- Doom works again
- They also fixed the corruption when starting Rocket Cars.
- I saw that all the time with the Steambox.
- I’m sure Dick is excited about this
- Laminar’s research seems to indicate that moving to vulkan helps bridge the performance gap between AMD and Nvidia, which is surprising to nobody who has been watching this podcast long enough
- Coming to a release spoon ™
- Years later I’m still a bit surprised when I see developers post OMGWTF Vulkan is faster!
- That, that’s kinda the point, Brad.
- It’s good that game developers are starting to become aware of what we and a bunch of other people in the Linux community have been shouting about for years!
- It works!
- And it makes a noticeable difference:
- https://i.imgur.com/cnkU5ez.png https://i.imgur.com/pWxscgY.png
- Full pictures: https://i.imgur.com/Fxx6I9t.jpg https://i.imgur.com/daGmo9d.jpg
RogueBox Adventures v3.0.0BETA1
- Apparently this project was a wee dead for the past two years, but they back
- Updated rendering engine, an optional main plot are amongst the things being added.
- I’d never heard about this game until now. Looks to be a roguelike game that has some minecrafty elements like resource gathering and village/structure building
- It’s free and done in python, so that’s neat
- A game with anime characters where none of them get a dicking.
- That’s… different!
Game: Runefall 2
Devel: Playcademy
Engine: Unity
Price: £7.19 / US$9.99 / CA$11.49
Wazzat: Return to the kingdom of Silverdale and continue the story of Rivermoor in this brand new match-3 adventure!
Mandatory Disclosure: Devs sent us keys on the Curator Connects
Does It Launch
- No issues.
Performance @ 1080
- 60 @ 60.
Graphics
- Looks like a nice mobile game but no glitches.
Control
- Click, click, click, click…
Does It Launch
- Yorp
Performance @ 1080
- It’s good
Graphics
- The shapes you’re supposed to match are clearly shapes
Control
- Click
Does It Launch
- It do.
Performance @ 1080
- Locked at 144
Graphics
- If this were a hidden object game, I’d have guessed Artifex Mundi did the art.
Control
- Click, drag, rinse, repeat.
- I’d have been amazed if they had found a way to screw that up!
QA Score:
Fun section:
Fun?:
- Venn:
- Full disclosure: I threw this in because I figured it would be fun to rip apart a simple little match 3 game.
- I was wrong.
- Runefall2 is a bit more than a match three since matching is merely the mechanic for traversing the map.
- You have to explore an ever growing map, locate power ups, pickaxes, muffins, bombs, and the ultimate lifehack, teleport.
- Oh, hello Mr. Timer.
- Yeah, cut that on and shite get real with a quickness.
- Something about being forced to do pattern recognition on a timer made my brain-meats positively giddy.
- Runefall2 also contains a plot with a fully voiced cast but only in so much as a porno has a script.
- It’s there, but we both know that’s not what you showed up for.
- At the end of the day it feels like low-impact brain exercise and let’s face it, none of us get enough of that.
- Good fun for a 10-spot.
- Jordan
- Yeah, I don’t really need oodles of story for a match three game. Skip
- The game itself is pretty decent. Match around the map, find the stuff, use the power ups
- Having stuff to do in terms of matching stuff is good game design, and it helps break up the monotony that these games tend to generate.
- My autistic ass gets hung up clearing that very last chunk of grass and I end up spending a ton of time getting the right peices down there so i can clear it!
- It;s fun enough for what it is. I don’t think I’m rushign to get back to it any time soon though
- Pedro
- It’s a match 3 game and I do mean game.
- Most Match 3 games tend to do something completely separate to the matching and the matching itself is only used as filler, to give the player something to do.
- In Runefall 2, matching is the game and outside of the cutscenes, it’s all that matters.
- I really don’t care about the story.
- Some dashing rogue seduced the princess and stole some runes.
- Now you go and match 3 until you find the runes.
- It’s a very run of the mill story and made to be very kid friendly.
- But I do very much enjoy the extra mechanics they threw in: moving around the map while matching, having hidden areas you can only get to by filling the jump-o-meter, heavily encouraging the use of power ups, so on and so forth.
- The mechanics are simple and the game is actually enjoyable.
Fun Score:
Venn:
Jordan:
Pedro:
Hate Mail:
- The only clue I have is that this was posted to the Hordor Vulkan/GL benchmark video.