PT comes to Half-Life Alyx, EA returns to Steam, Nvidia 3080 leaks blow, and Supraland considers pulling their untested Linux builds. Then Nimbatus faces, the CHAIRQASITION!
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Aldius (1U UPS, yoga paaaaaants, long long cords) from our whishlists.
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Timestamps:
06:58 VR adoption surge
09:38 Proton 5.0-8
12:08 Alyx PT MOD
13:58 EA returns to Steam
16:38 Drox Operative 2
18:08 Electro Ride
20:14 Resolutiion demo
22:24 Savage Halloween
25:04 Shameless self promotion
29:53 Nvidia 3080 blows
33:21 Atari VCS updates
38:59 Wine 5.0.1
42:09 Supraland Linux builds
48:08 Gamepad viewer
49:58 The Force Engine
51:48 Xow 0.5
53:08 Text Flight Alpha
54:10 CHAIRQASITION: Nimbatus
01:03:25 Hate mail
Colour key: Venn Jordan Pedro
Steam: News
- Dozen of person still playing VR after Alyx.
- I guess once you’re done with Alyx, you gotta start playing other stuff to justify the $500+ you spent on a headset
- There are a bunch of fun VR games out there even now though. Superhot, gorn, beatsaber and tetrisFX (when it’s done being an epic store exwoosive. Although lutris does exist) to name a few. Hopefully people are checking them out
- And the comments degenerated pretty quickly into discussing the meaning of niche.
- Come on, at least update the versioning.
- This does seem to smooth out Weeb Souls a bit.
- If you have a 5.7 kernel, you might get some rumblies from your racing wheel now
- It’s nice to see Valve doing some public facing pre-releases so they can get bugs hammered out.
- Now that proton has basically taken over linux gaming, the extra QA is kind of needed
- The RC2 build removes the wine-mono upgrade, causing a regression in the game DARK.
- This build also includes fixes for the GTA4 issues some users were reporting here.
- I opted-in to the beta and didn’t notice much.
- Look at Mr. has a fancy graphics card.
Steam: Game Updates
- Ah PT, a brief flash of hope before Konami gave up and.decided to just make pachinko machines
- Now hit can experience the fan remake in VR via Alyx
- No word yet if there’s any case sensitive.shenanigans with this on Linux
- Well, at least one of these games are playable under linux. With minimal thanks to EA mind you
- Here is za list.
- Don’t see anything that looks amazeballs.
- Always wanted to tinker with Mirrors Edge.
- Depending on how good the Proton reports on the DB are, I might have to give up my almost 11 year-long boycott of EA.
Steam: New Games
- This one looks kinda cool. Play as a spaceship in the midst of AI factions playing stellaris, essentially
- Space torchlight. Sporchlight
- Plus it has online and cross platform multiplayer
- That could be really fun!
- I hope it doesn’t overstay its Early Access.
- So it’s distance, but with reasonably priced sedans and station wagons?
- Soviet station wagons tovarich
- OS: Linux 64bit + proton
- So it’s proton? Are you allowed to do this now?
- That’s not cool.
- If you want to say the game works with Proton, that’s fine.
- But you shouldn’t get to use the SteamOS icon if you didn’t even bother clicking export for your Unity game.
- Also, Distance this is not.
- It looks like dude just doesn’t know better?
- Totes not Hyperlight is out with a demo.
- /beware the giant kitty.
- There’s a demo if you want to make sure this scratches your HLD itch
- I like what they’re doing.
- I’ll need to get the complete thing to give a try, but I liked that demo.
- But he made too many enemies…
- There are so many helloween jokes I could make right now
- Although I was very disappointed by the lack of Macho Man
- Does the split screen co-op thing, so once again you’re stuck using remote play if you want to bring a buddy on board
- Apparently the monsters are trapped in the Earth.
- Problem solved, right?
News:
- Slow news week, bitches!
- Man, those things are going to blow.
- I’m watching the video but still not believing it.
- I’m having SmachZ flashbacks.
- That one isn’t out yet either.
- Yeah, they were quick to jump on the COVID delay train.
- I see Borderlands 2 running in one of those videos.
- That will probably ensure a successful life rather than the actual ATARI stuff.
- The first 500 Units will leave the factory in mid-June, apparently.
- RIP extended Torchlight loads.
- Seems to mostly be a maintenance release.
- GCC 10 support seems to be the big feature here
- It would be nice if CUDA could get some of that.
- It’s just a roll up of a number of bugs and minor quality of life improvements to the 5.0, so called Stable, branch.
- It’s on GOG as well so news section.
- Literally tapped the export button, fam.
- They cannot financially justify installing Linux on a spare Laptop to support it properly.
- Yikes.
- How can the Linux version be “more work than gain” if you are doing little more than tapping that export button, fam?
- Your words fail to make sense.
- Yeah, we kinda knew it was an export job from the performance hiccups.
- It’s sad though, cuz it’s a real good game. I would hope the dev cares enough to support all platform
- Apparently reading a stack trace is too much though
- Dude was quick to point out that refunds were out of his hands, okay.
- You pull Linux support, you need to offer refunds.
- Shouldn’t be an issue, for the 6 Linux users, right?
- Rocket Cars & Rust did, the mechanism most certainly exists.
- Consider the Curator recommendation revoked if this happens.
- Since Pedro single-handedly killed the other project.
- This is really more of the same but being weeb based you can pull it right in as a source.
- Tried it in Firefox and the DS4 is completely off.
- To be fair, with OJD I had to use it plugged in for it to register properly.
- Works fine in Chromium, even better than OJD since it registers the buttons/triggers/analog sticks correctly even in blueteeth mode.
- Ye might remember a few years ago when LucasArts shuttered their doors, some sauce leaked for the jedi knight games
- Those releases had a bunch of copywritable code, and also were years old. People got the code ported over to linux, but it’s still game code from over 15 years ago
- This is a from-scratch re-implementation of the engine for modern platforms
- I’d like to play Outlaws at 2560×[email protected]
- Make your Xbone controller pretend to be a 360 controller!
- IF you want to use the non-blueteeth mode for your Xbone controller, this is the thing to use I guess
- Still debating on picking one up.
- I’m kidding, damn things are never in stock.
- You can connect without downloading the client as well! For example, using socat.
- socat – ssl:leagueh.xyz:10000
- So, MUD?
- I guess?
- Netcat, the game
Game: Nimbatus
Devel: Stray Fawn Studio
Engine: Unity
Price: £15.49 / U$19.99 / C$22.79
Wazzat: Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
Mandatory Disclosure: Devs sent us keys, a long time ago.
Launch/Looks/Sounds/Control
- No issues in windowed or fullscreen.
- Solid 60 @ 1080 @ 2160p.
- Keyboard + gerbil combo works as expected.
Fun?
- Nimbatus is what happens when you create a drone constructor / physics simulator and throw in a gaming element at the end.
- Like a rug, it really ties things together.
- So what is that thing?
- Well, it’s a planet, or should I say planets.
- You spend a lot of time flying in circles is the point I’m trying to get across.
- The “gaming” element of Nimbatus feels like an afterthought since you spin in circles and destroy space bees.
- What the hell have space bees ever done to anybody?
- The fun is spending the time building your drone and booping about in the test chamber.
- Making something that is both controllable and useful for the mission is challenging.
- Multiplayer could be fun with drone racing & deathmatch modes.
- There is at least one other person playing.
- I’ve had a good time cocking about in it.
- Can’t say I would recommend it for $20 but if you catch it on sale have a look.
Launch/Looks/Sounds/Control
- Plays when you click play
- Your resoluton options of tiny window or big window are ok. You can just resize the window though
- Gotta assign buttons to thrusters, so if you don’t like the controls it’s kinda your own fault
- Performance wise, it holds 300+fps in big window mode
Fun?
- I think 12 year old jordan would have loved the crap out of this game
- It’s basically build a spaceship with knex, which was what a lonely 12 year old jordan did a lot
- Adult Jordan is a little more lukewarm about the game
- Building the ships is fun, but in the campaign doesn’t really do it for me and creative mode gives me the same options paralysis
- There are lots of prebuilt drones on the workshop though, so you could always just start with thate
- Also There is online multiplayer though, so maybe there could be the potential for some besige-like hijinks.
Pedro:
Launch/Looks/Sounds/Control
- It launches
- It holds 144 if you turn on VSync on a 144Hz monitor, it does around 600FerPS on the drone building bit if you don’t.
- If there is background music, I honestly didn’t notice it.
- The controls… well, you make your own.
- With each piece you apply, you can set a key to activate it.
- Though it defaults to WASD depending on where you first place a piece, you can easily change it.
Fun?
- It’s Retrobooster by way of Besieged, with FTL style progression, and a bit of planet exploration.
- Honestly, those are all very good games and really good donors of individual mechanics
- Having played a bit during Early Access, which was totally not because I didn’t realise it was in Early Access and absolutely because I wanted to, – hm hm, yeah! – I also did like the semblance of a campaign to give people a goal.
- I think it’s very well done but if I’m being asked for my own personal opinion and whether I’d like to play more of it, my answer would be “Meh!”
Verdict:
Hate Mail: