Steam threatens to invade ChromeOS! Lutris has a hot new release, Dark MOD lives up to its name, and Cyberpunk embraces DX12 over Vulkan.
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Timestamps:
05:38 Steam hardware survey
09:58 Steam on ChromeOS
13:08 7 Days 2 Dire Alpha 19
17:06 Dead Cells update o plenty
19:14 Bonfire Peaks
21:14 Shameless self promotion
25:10 Cyberpunk 2077 DX12 exclusive
27:20 Lutris 0.5.7
29:10 GODOT SDF
31:19 The Dark MOD 2.08
34:49 Atari VCS Missle Command
37:59 Search and rescue II 1.0
41:49 Cadmus
44:38 CHAIRQASITION: Something ate my Alien
57:17 Hate Mail
Colour key: Venn Jordan Pedro
Steam: News
- Next month will be interesting thanks to Linus, no not that one.
- Ubuntu and Arch make up the normie mainstream distros.
- AMD almost hit 30% CPU share.
- I guess people are starting to ditch their 1060s? AMD is fighting for that 30%
- It’s gonna be interesting watching all of those mac numbers drop off
- The RX 480… I still remember when Raja Koduri went up on stage and said 2 of those in cross fire would outperform the GTX 1080.
- I will keep reminding people of that now he’s working for Intel on the new Xe GPUs.
- It makes sense that google wants their laptops to be able to play games. Maybe they’ll start shipping with more local storage
- Who knows, maybe a fringe benefit to stadia tanking is we’ll get a bunch of ports for chromeOS?
- Hey Googs, make a popup informing people their glorified netbook can’t run OBS.
- Period.
- Ever.
- Like, not even a little bit.
- There are plenty of low-requirement games on Steam, it would be awesome if the option was there.
- It looks like it will be.
Steam: Game Updates
- We’re running low on perpetual Early Access games but this one is sticking in there.
- The lighting and textures have improved.
- Still runs like but unless you give it the Proton poke.
- What amazes me is how this game seems to be gaining popularity, unlike most of its ilk.
- I do like the change of removing the later game ++ scrolls and S class weapon scrolls
- Not so much for their removal but because they also make the early game slightly less punishing if you make any mistakes.
Steam: New Games
- Apparently, Sokoban, the genre of the game is actually a problem for computers to solve.
- This one has pretty voxels and lighting
- Looks like Sword & Sworcery with an extra dimension.
News:
- If you were wondering if it was going to be Windows 10 only.
- I mean, it’s going to do Vulkan for Stadia and I’m guessing PS4/5 but, yeah.
- Gotta get that super lucrative windows 7 market you guise
- MESS gets the boot in favor of MAME.
- RPCS3 gets a no-gui option to launch the game without spawning the main RPCS3 window.
- And apparently, Gallium Nine and DiXVicKs weren’t big fans of each other.
- Apparently telling RADV to zero out video memory fixes some performance when running DirectX 12 games. Gotta get ready for cyberpunk, right?
- So this is the result of Epic’s middle finger to Unity
- It’s pretty sophisticated real time lighting that can be done efficiently on GPU or CPU
- Godot’s 3D stuff is really starting to come together. I’m excited to see what sorts of games will come out of it
- That second screenshot showing the global illumination was really neat, until I noticed there is no Ambient Occlusion at all.
- And since I didn’t immediately notice that, it speaks volumes about said global illumination.
- Eat. A. Bag. Of. Dicks.
- In 2020 it lives up to the name Dark!
- It managed to nuke all three of my displays.
- I guess those modern techniques don’t involve not trying to exclusive fullscreen by default in GL contexts, uh?!
- Yay Missile Command, that game that everyone loves finally gets that breath of life it desperately deservers
- I guess it’s something. They have a game apparently.
- I mean, that does look like something the VCS could run.
- Still don’t see this thing shipping.
- Helicopter and plane simulator.
- Seems odd to be introducing OSX support at this particular point in time, but whatevs.
- Latest version seems to also be highly focused on wind, it’s effects and toggleability.
- 10 years old, dude.
- Particle effects 1.0
- Explosion on death, that time honoured tradition
- Trying to make something as simple as RTX voice for Linux.
- RIP clacky keyboards.
- Comes in a handy appimage. Or an AUR if that’s too hard for you
- Very simple, very small, very easy to use.
Game: Something Ate My Alien
Devel: Rokabium Games
Engine: Unity
Price: £13.99 / U$16.99 / C$19.49
Wazzat: SAMA is a hand painted, digging and puzzle adventure where you take the role of a mining ship and the little Alien blob crew hijacked by a pirate ship. Your Aliens have to dig, fight and puzzle their way through the subterranean worlds fulfilling the ransom demand. Can you do it?
Mandatory Disclosure: Dev sent us keys
Launch/Looks/Sounds/Control
- Your controls are backwards, brad.
- I ended up playing with the PS4 since ABXY mapped better in my brain meats.
Fun?
- I would like to kick off this session by wishing everyone involved in this game a swift death by fire.
- I’ve had diggy diggy hole stuck in my head for most of this week.
- And I’m blaming it on you.
- Brass tax: You’re a bipedal egg with a mining and pew laser.
- While you can’t jump, full-metal R2D2 mode is available.
- Granted, most of your movement will be done via mining because diggy diggy hole.
- You shoot baddies, collect resources, solve some block puzzles and upgrade yo shite.
- And none of that has any business being enjoyable… but it is.
- What we have here is a stealth metroidvania with pretty graphics, a kicking little soundtrack, and the right balance of exploration, resource gathering, and flamy death drago…ahhh, RUN!
- Seriously, FK that thing.
- It’s enjoyable and priced to sell at $17.
- I can give it a solid three but fix your damn controller mapping.
- That just SCREAMS nobody tested the Linux build with a controller.
Launch/Looks/Sounds/Control
- It crashed once during the tutorial, but It did save my progress so I didn’t have to repeat too much
- Holds 1100Ferps @UHD.
- All the blocks and sprites are clear, everything has a clear visual identity
- It does all look the same, but that’s kind of the point of navigation puzzles
- Xbox prompts on my dualshock. Le sigh
Fun?
- The exploration aspect of this game is alright. No direct routes, lots of branching and intersecting pathways
- And then you run out of jet fuel and plummet to your death
- Honestly, the spaces you have to navigate are tight enough that letting you hover indefinitely probably wouldn’t impact gameplay balance
- Beyond that, it’s basically just a terraria style game, minus all the building and crafting
- I’m usually not a fan of those, but taking those elements out doesn’t seem to do this game too many favours
Pedro:
Launch/Looks/Sounds/Control
- It launched out of the box.
- It was hitting somewhere between 1100 and 1300 FerPS with VSync disabled.
- Enabling VSync brought that down to 144 as it should
- Very good work with the audio queues and subverting some of the established visual ones.
- Like skeletons in the ground.
- I had to rebind all the keyboard buttons, but then again I have to do that with just about every single game out there, so…
Fun?
- On many an occasion I complained that the game under the chairs had no charm at all.
- Once again, I have to admit that it is a game aimed at children that gets just about everything right while still offering plenty of charm.
- It also has a tiny HUD window which shows the last thing the AI explained to you.
- It makes you pay attention to the HUD and actively use it, which in comparison to many other games is an actual improvement.
- It also introduces natural break points by having you take a teleporter back to the ship when your backpack is at maximum weight or space capacity.
- The puzzles are simple and for the most part, everything is on screen allowing you everything you need to solve them.
- Why is it always the kid oriented games which get this stuff right?
Verdict:
Hate Mail: