Valve’s new hire will help improve open-source graphics for Linux, Proton GE learns how to Death Stranding, Hellpoint gets a Vulkan powered release, and Humble has a Fury bundle.
Special Tanks To:
Romeo Sid Vicious (new patreon)
Basil (WeeFee card and a ushanka for Nory)
Noctiluus (HUGE MKII)
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05:26 Steam manual update
07:46 Valve hires RADV developer
09:46 Proton GE Death Stranding support
11:16 Steam cracks down on VPNs
13:21 Northguard balancing
19:56 Monsieur PAF
21:26 Really bad flying machine
23:26 Shameless self promotion
30:46 Humble Raw Fury Bundle
33:01 Atari VCS spotted
36:11 PCSX2 updates
38:41 System76 keyboards
43:31 Freeorion 0.4.10
45:36 Thrive 0.5.1
47:31 Thimbleweed Linux
53:31 CHAIRQASITION: GoNNER
01:05:41 Hate mail
Colour key: Venn Jordan Pedro
- It might not sound like much but this one is a time saver.
- Games with manuals will now include a link to the manual in the Additional Content section of their game details page
- I feel this impacts a lot of older games these days. Manuals kinda went the way of the dodo after games on physical media stopped being a thing
- You needed something to read on the way home to get you hyped for the hour long install process on your 1000 RPM ide drive
- Having a background in WII emulation is probably pretty useful for writing AMD graphics drivers
- Wish this guy the best. Hopefully he helps release some cool stuff
- When I see things like this it really enforces that Valve is committed to Linux as a future platform.
- Yeeees! Moar RADV!
- Death Stranding running with mesa RADV/ACO.
- Never crossed my mind.
- This is a real big “Fuck you Australia” from valve
- It was rather inevitable considering VALVe’s previous moves to stop people from buying games in other countries.
Steam: Game Updates
- No Linux specific changes.
- Which is a good thing in my book, unless there are some long standing issues which need to be addressed.
- 4X Vikings still does not interest me.
Steam: New Games
- Dark Souls in space made with Unity.
- You need 4 threads or 4 cores, pick one.
- Unity Vulkan!
- It runs very well
- They changed the combat from the jank fest that was the Thespian Feast demo.
- It’s much better now
- Performance is very good, but it doesn’t hold 144 at 2560×1440 with everything cranked
- This game has some legit game breaking bugs ATM.
- Little things, like all of your inventory going nope and no way to recover.
An Interesting Journey of Monsieur PAF
- Another pretty looking 3d sokoban game
- This one has some platforming elements too.
- Will allegedly run on your favourite linux distribution. What’s yours?
- 3D verticality in magnificent homemade, two-dimensional environments?
- So, 2.5D platforming?
- This boy’s 30 dollars. And it looks kinda junk
- But so did Stephen’s Sausage roll, and that game kicked my ass
- They seem like they could be interesting puzzles, but that gold price man
- I don’t think the top down camera is doing this one favors.
- At least, it certainly isn’t selling me on it.
- Supposedly a vulkan title
- Couple of solid Linux titles in this one.
- That’s more penguins than we’ve seen in the last few bundles!
- It’s certainly a box
- What I care about is the box inside the box and how well it runs stuff
- No news on how/what it runs, thus far.
- No word on RasPi compatibility yet.
- It would be nice!
- Especially since from my experience, PCSX2 runs so much smoother than RetroArch.
- An improved zbuffer implementation fixed a bunch of text and image ordering issues with several games
- On the linux side of things they’re dropping gtk in favour of wxwidgets
- No blink, no clack, much split.
- Things I look for in a keyboard.
- Reinventing the keyboard is a lofty goal.
- One we’ve seen fall flat into the niche market repeatedly.
- Suck it python2
- Honestly, these all seem like solid improvements. Freeorion was one of the first games I ever tried on linux, so I’m glad to see them still chugging along
- Switching out game engines is tricky. Godot is good, but it doesn’t do the work for you
- You can save your game now though. That’s pretty nifty
- Added a launcher to fetch the latest builds from their build system
- They added a filter to make everything look like you’re viewing it through a microscope
- When it clicks that Apple cares not for the Desktop.
- And Windows was never an option.
- Going to be interesting to see what iBook devs do when ARM becomes the norm.
- Ah the learning phase.
- When you realize half the stuff you’re used to is just gone, and you discover brand new features that leave you baffled as to how you ever lived without it
- The XPS was good call, but the stupid limitations Dell have arbitrarilly posed on the Linux configurations still baffle me.
- That’s twice I’ve pointed it out on LWDW and now here’s Ron Gilbert stating the same thing.
Game: GoNNER BLüEBERRY EDiTION
Devel: Art in Heart
Price: £6.99 /U$ 9.99 / C$10.99
Wazzat: GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world – a giant landbound whale named Sally – by searching for just the right trinket in the deep and dark places nearby.
Mandatory Disclosure: N/A
- Press Proton for controls.
- That was the first memorable bit for me when firing up Gonner.
- Xclone, boop boop, PS4, boop boop, nada.
- Keyboard worked a treat but no.
- Love it or hate it this is one of the little talked about bonus sodas of Proton.
- Sometimes a 4+ year old native game can have compat issues.
- Tapping that Proton button more often than not sorts them.
- At least in my experience.
- Using Proton it held 65/90 @ 2160p depending on how much shite I was decimating on-screen.
- Sometimes it’s all about presentation.
- If you start me off wondering just WTF is going on you’re doing something right.
- The entire game comes off as some type of fever dream.
- But, what is it at the core?
- Well, two things you should know about upfront are rouglike and procedural levels.
- That said it’s really a platform shooter more than anything else.
- Plenty of random upgrades and power ups that can all eat some dicks once you get the shotgun.
- That particular weapon is a little OP, even for my taste.
- But you can mix-and-match during your run or adjust your loadout when hanging with death.
- I like it, it’s cute, and just good old fashioned FKN strange.
- I can excuse the roguelike and generated levels to an extent since jumping, exploding, and smashin is rather enjoyable.
- Also, back to the presentation, I really want to see more of the world / waking nightmare.
- Launches OOTB and holds 60
- Works fine with the dualshock 4. Pretty tight controls
- Everything looks fine. Video options are pretty basic
- Everything looks good. Sounds are definitely blips and bloops, and is a little forgettable
- Ah, another one of these action platformers I’m terrible at
- This one is decently fun though,
- The platforming is super smooth, everything is responsive and therefore feels like it’s genuinely your fault when you die
- However, I do gotta fault it for the “hit” animation. Sometimes I lose track of where my dude is
- The health system is kinda neat too. You can and gain lose your weapons or your extra hits as you go. Reminds me a lot of ghosts and goblins
- I really dig the art style and the enemy designs. I’m pretty sure sega gonna sue somebody though. Those red sonic the hedgehog dudes are way too on the mark
- The presentation of it is very cool as well. It reminds me of that one bugs bunny bit where he starts arguing with the animator
- It’s a roguelike, so mastery of the platforming is more important than learning specific levels, but if you’re not into that, this one might not sell you
- Launched just fine
- Holds 144FerPS
- Funky music and psychedelic graphics
- DualShock 4 works if you enable Steam Input.
- Very rumbly!
- I may or may not have sat in the menu for a couple of minutes to hear the funky music
- The audio I like, the video I could honestly do with a bit… more… of everything?
- I criticized Salt & Sanctuary for the same thing.
- However background is literally just that, background.
- It’s not the core focus of GoNNER.
- And GoNNER actually goes the extra mile to make you focus on its core.
- The only things on the screen are you, your pieces, the enemies and the start and end of the level.
- The rest appears only as you come close to it that it would be relevant.
- It makes it plainly obvious you don’t have to worry about the environment until you have to, at which point it shows you the environment you need to care about.
- It’s a different approach to the presentation of the 2D platformer roguelike genre.
- I like it, not enough to make it a daily staple of my gaming habits, but I do like what they did.