LinuxGameCast Weekly 307: Learn How To Docker

Stonehearth cancels their Linux port, Steamy data leaks, Minecraft Pocket launchers and $1,400 Smurfs. Then I Hate Running Backwards faces the CHAIRQASITION!

All this, plus your hate mail.

Special Thanks To:
Mike G (DELLs dude… DELLS!)

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Colour key – Venn Jordan Pedro

Steam: News

$1,400
https://pcgamesn.com/htc-vive-pro-full-kit-launch

  • 1800 canuck bucks for the whole kit and kaboodle with the new fancy base stations
  • 1400 CAD for the pro headset and the old base stations and controller’s
  • Apparently if you want the largest space supported, you’ll need 2 additional base stations on top.of the base package
  • Something tells me they are slinging the “professional-grade VR” so they can explain the wicked-low sales.
  • $800 can be explained away as a big honking splurge but 1.4K is used car tetorry.
  • Tracking up to a 10 x 10 metre square is neat but requires 4 base stations.
  • Seriously, you can buy a car for that much money which will last you probably longer than you’d play any VR “experience” currently available.

Top tops
https://www.pcgamer.com/these-are-the-years-top-selling-steam-games-so-far/

  • Say what you want but there is plenty of Linux on that list.
  • Lots of games I want to be on linux too. I’m looking at you vermintide
  • Speaking of games not on Linux, more people bought Elder Scrolls Online than Fallout 4.

Diiiiiiicks
https://www.eurogamer.net/articles/2018-07-06-valve-quietly-blocks-new-method-to-estimate-steam-sales-figures
https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/

  • Defaulting user profiles to private can be explained because GDPR.
  • This, this is straight up u can not has.
    • Yip, this is VALVe saying “We don’t want people to know our numbers”
  • Which, considering they’re still the biggest completely private company in the gaming industry and possibly of the whole world, stands to reason they want to keep those digits to themselves.
  • There’s a degree of reputation management going here.
  • Claiming certain unverified sales numbers might have some unwanted blowback o steam, as devs are already pretty unsatisfied with the platform

Anniversary arena
https://www.eurogamer.net/articles/2018-07-04-rocket-leagues-third-anniversary-event-starts-next-week

  • Driving behind the goal? …monsters.
  • Throwback Stadium will be made available for selection in Private Matches, Tournaments, and Local Matches as part of Rocket league’s next major update.
  • Those detached goals should make things interesting!

Level Editor Phase 1
https://steamcommunity.com/games/431240/announcements/detail/1663398418942342952

  • They warn that it’s terribly buggy.
  • If you have ever played the game you might be wondering how you could tell.
  • Updated unity to 2018
  • Oh good. Enable those sadists

Team Update
https://store.steampowered.com/news/?appids=207140

  • Teammates share their boost bars
  • Teammates can swap their items
  • It’s an interesting alteration to the core mechanic. I wonder how it’ll impact the gameplay

Desperados
https://steamcommunity.com/games/260730/announcements/detail/1681414719795322682

  • 2001 called, it wants to know if you would fancy a THQ game.
  • Wild West Commandos.
  • This is what would call a dad game, mostly because my dad loves this and Commandos.

Baseketball
https://store.steampowered.com/app/661940/Regular_Human_Basketball/

  • If lovers in a dangerous spacetime got wasted and accidentally used a snickers wrapper as a condom during a drunken tryst with hoops, this would be the baby
  • There be online multiplayer though
  • This could be some legitimate aftershowzen bait.
  • QWOP-et Cars?

News:

What about the Linux Port?
https://www.kickstarter.com/projects/1590639245/stonehearth/posts/2231211

  • Linux was a 200K goal and the project closed northward of 700K.
  • A lot of the other stuff from additional goals will not be included.
  • Unfortunately a whole new wave of Kickstarter backers will learn a hard lesson.
  • Don’t back anything unless it has a functioning Linux demo.
  • I have a different suggestion: Stop giving people money for NOT developing games.
  • Do you want to see more games on Linux? Buy the ones which have shipped a Linux version.
  • Don’t buy promises, buy products.

Master of Orion
https://kilgoretroutmaskreplicant.gitlab.io/plain-html/

  • Needs both SDL1.2 or SDL2
  • Works on haiku apparently

Pocket Craft
https://github.com/MCMrARM/mcpelauncher-linux

  • Launch Minecraft pocket edition on regular ass linux
  • Not sure what xbla support means though
  • I guess this would be good for people who want to Minecraft on their calculators.
    • I’m not entirely sure C# or .NET Minecraft is any lighter on resources than Java Minecraft.
  • Besides, you can’t mod this one without paying Microsoft money.
  • Pulls x86 Android version of Pocket Edition and runs that.
  • I approve of this unofficial porting trend, but I think most companies won’t.

Godot example
https://www.reddit.com/r/gamedev/comments/8usryk/open_sourced_my_wip_platformer_paper_trail/

  • Dude opened up the game so you can take a look at his work.
  • Googling for Paper Trail all I could find was inFamous Second Son stuff.
  • Guy used a lot of open source friendly tools to produce it as well
  • I think hobbyist programmers should open source more stuff. Improves accessibility for newer game devs

Easy UT
https://www.reddit.com/r/linux_gaming/comments/8vyb4t/unreal_tournament_2018_with_a_single_command/

  • The script works.
  • The game? Not so much.
  • Not entirely sure I like what the script is doing with setting that alias.
  • I’d be more comfortable if it created a .sh which ran those commands instead.

oreos 0.0.5
https://xoreos.org/blog/2018/07/03/xoreos-0-dot-0-5-dawn-star-released/

  • This project has made some decent progress in the past year.
  • You can get through character creation in both KoTORs and even start the tutorial in the first one
  • They’re also developing a number of support tools to help explore existing resource paks
  • The team I’d also looking for a volunteer to help manage their use of SUSE’s OBS, otherwise they’ll stop using it for distribution

Station architect
https://n-body-solutions.itch.io/space-station-continuum

  • Prison architect in spaaaaaaaaaaace.
    • So says the marketing
  • At first I thought the art was reminiscent of FTL until they zoomed in

CHAIRQUISITION:
– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies


Game: I 💖 running backwards
Webzone: I_Hate_Running_Backwards
Devel: Binx Interactive / Croteam Incubator
Engine: Unity
Price: £10.99 / US$14.99 / CA$16.99

Wazzat: I Hate Running Backwards is a never-ending adrenaline packed shoot’em down roguelite that puts the emphasis on destruction and fighting never ending waves of enemies while time traveling through procedurally generated worlds!

Mandatory Disclosure: They sent keys


Venn:

Does It Launch

  • Indeed.

Performance @ 1080

  • 60 @ 1080 / 30 @ 2160.

Graphics

  • The Voxels vox.

Control

  • Latest update jacked up the Steam controlla.

Jordan:

Does It Launch

  • The hang on the first launch had me worried for a few minutes

Performance @ 1080

  • 60@1080 Ultra, 60 @ UHD Ultra

Graphics

  • Yup, I can tell the enemies and the backgrounds apart. Good stuff

Control

  • Gets some bonus points for having correct button prompts on the dual shock. Good jerb guy!

Pedro:

Does It Launch

  • It took a while to load the first time, I had to stop myself from killing the transparent window it spawned.
  • Doesn’t remember fullscreen setting.

Performance @ 1080

  • Can’t push performance to ultra at 3840, lest I want to play the game at 45 FPS.
  • Works fine on high at UHD.

Graphics

  • It’s infinite backpedaling Sam in Minecraft

Control

  • Mouse keyboard and controlla all work out of the box.
  • With rebindable keys all around.

QA Score:

Fedora:
Soulless:
Ubuntu:


Fun section: (Catch all) Were the controls good, graphics pretty, nice sounds etc.

Fun?:

  • Venn:
    • My steamy batteries died right at the first boss.
    • 53 minutes of me trying to nope that damn Scorpion.
    • But, I keep coming back.
    • Don’t you love it when a game reminds you of an abusive relationship?
    • No online multi, really?
    • Listen, the only thing new this game has going for it is running backwards.
    • Outside of that it’s voxel guerilla war with a serious Sam skinpack and a side of bullet hell.
    • Plenty of weapons & upgrades + you get extra damage by smashing the level to fill a meter.
    • What it does it does well but without online multiplayer things get stale with a quickness.
    • I’m not saying I hate running backwards, it’s just not my prefered method of locomotion.
  • Jordan
    • It’s reverse 1942.
    • That said, I think the serious sam stuff is worked in there pretty well
    • The werebulls were a nice example of that
    • The scorpion took a few attempts, but that was more to do with getting used to the controls. I ended up perfecting him on my successful attempt. Is it just me or was the 2nd boss way easier
    • Shmups don’t usually do it for me. This one’s a good attempt though.
      • Apparently singing along to Donna Summer helps me get into something resembling a flow state
    • I will say though, I do think online multiplayer would have easily netted this boy another chair
  • Pedro
    • My biggest complaint is how you can’t aim.
    • You always shoot straight and all you can do is move your character.
    • I have mentioned before how the simple inability to do something you expect to be able to do always feels so limiting in videogames.
    • And while I can concede this is by design, I can’t see in what way not being able to aim helps this game.
    • It certainly didn’t help me get past the general feeling of “Meh” I got from the rest of it.
    • Sure, it’s an Incubator game, but it’s being sold for actual money now and the actual truth is that, while I can’t find any other major flaws, I still didn’t feel particularly compelled to play this one.

Fun Score:

Venn: 
Jordan:
Pedro:


Hate Mail:

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