Steam caps the bandwidth! Golf With Your Friends plays with fire, 10% performance boost for Intel graphics on Linux, and X-Plane taps the Vulkan button. Then DiRT 4 faces, the CHAIRQASITION!
All this, plus your hate mail.
Subscribe Google Podcasts | Spotify | Pandora | Stitcher | TuneIn | RSS | More
04:51 Managing Steam bandwidth
08:51 Steam client beta
14:51 GMOD 2
17:11 Proton 5.5 GE-1
19:41 Artifact beta 2.0
24:41 Golf with your friends volcanic
27:02 Shameless self promotion
30:40 Nvidia Vulkan beta drivers
33:10 Humble Covid Bundle
35:12 Lutris 0.5.5
38:12 Intel GPU boost
40:02 VK_KHR Q2RTX
41:27 X-Plane Vulkan
45:29 Magic 6-8
48:27 Rate my Linux guide
53:16 CHAIRQASITION: DiRT 4
01:03:21 Hate mail
Colour key: Venn Jordan Pedro
- Only games played within the last 3 days will be updated immediately.
- Some finer grained bandwidth controls are much appreciated if you have a bunch of people in your house who are watching netflix and playing steam games. Which is a lot of people who are cohabitating these days
- I’m a part of the problem.
- I keep just hitting the Download now button.
- Whatever they have changed, I’m at least getting 50MB sec for a change.
- Like, out of the gate. Not 5 minutes into the DL.
- Quick mention, Proton NExt is available if you herp in the beta.
- I wonder if those fixed localization changes for BPM include the underscore in the Portuguese Steam Keyboard.
- Or the ability to set the damn clock to anything other than the am/pm 12h.
- This might be the fix to having to double and triple tap after an update.
- If it’s wireless, light, and does room scaling with internal sensors I’m down.
- Regardless of microsoft’s involvement, it’ll probably have linux support thanks to valve
- Actually, as far as peripherals go, microsoft hasn’t been too bad about open standards
- Totally gonna have a linux version on this one. Right guys?
- Garry and his team at Facepunch have demonstrated on multiple occasions that Linux is a little beyond them.
Steam: Game Updates
- Yup, not requiring people to pay money for cards is step 0 of competing with hearthstone
- They’re rolling it out like the portal 2 beta beta from back in the day
- Now the question is, what will they sell?
- Will games still take on average 45 minutes to get done?
- Cuz ain’t nobody got time fo’ that!
- Didn’t it already have controller support?
- 2.0GB update.
- Could have new mechanics going on and I have to give them credit.
- These last few maps have actual design vs put put with some shite in the way.
- Ray’s queries have been fixed!
- Installed, works.
- They’ve been cranking these out pretty regularly now
- Good to see them still fixing issues with Proton because, yeah, they hate Linux.
- I don’t want to pay $25.50 for Wizard of Legend.
- And that’s the only game here I am remotely interested in.
- ^ Whole lotta that.
- There are some good games in there that you might grab if you haven’t already
- Some of the bundled comics are pretty good too. I’d highly recommend Saga
- There’s some initial humble support, for you non-gog drm free games
- A thing for enabling ACO is handy if you’re on an AMD and intel card (spoon™)
- Also something for your pirated switch games!. I mean, legitimately dumped switch games
- DXVK by default and catching up with the D9VK times.
- I guess we’re starting to see some of the ACO stuff being adopted by the intel drivers in mesa.
- This is potentially great news for people stuck gaming on cheap laptops with just an intel IGP
- Or maybe some prepwork for that dedicated intel gpu that’ll blow our socks off
- 10% could make a game go from junk to playable …ish.
- Josh ported Quake 2 RTX to the new VK_KHR_ray_tracing cross-vendor extension.
- I guess now with Dix vix stabilizing, Josh needed something else to do.
- Still rocking a solid 40 @ 1080.
- Wait for the shaders to compile that first go ‘round.
- Kudos on them for doing Metal.
- Once again, arch users need to use pacman in order to get love
- It launches in a tiny, long-long window
- And it certainly does schmup
- “Might and Magic VI-VIII engine remake using original data & code”
- The data I get, people still have to provide their own.
- Does the code bit mean people will have to fire up their IDE of choice to build it themselves, even on that other operating system?
- It could just refer to some of the game scripts? I dunno. It could also mean nothing
- Is that kosher? Uploading bits of the OG code and just having people compile it themselves?
- mv CMakeModules/thirdparty/Sdl2.cmake CMakeModules/thirdparty/SDL2.cmake
- Remember kids, make sure to use consistent casing if you’re making a cross platform project. Some filesystems are case sensitive
- Also, the build is only for windows now. Maybe someone would be interested in adding linux support. It is all SDL2 based.
- That was all good right up until he specifically recommended Mint.
Game: DiRT 4
Devel: Codemasters / Feral Interactive
Price: £19.99 / $24.99 / $28.99
Wazzat: DiRT 4 is all about embracing fear. It’s about the thrill, exhilaration and adrenaline that is absolutely vital to off-road racing. It’s about loving the feeling of pushing flat out next to a sheer cliff drop, going for the gap that’s too small and seeing how much air you can get. Be Fearless.
- It performs just fine, Vulkan and all.
- I did notice the occasional FPS hiccup but I was playing on YOLO @ 1080 with a 2060. No cape edition.
- It manages to hold upper 120’s for the most part.
- The music is a mixture of emo and early 2000’s soft-edgelord.
- I’ve said it again and I’ll say it before.
- By the time you nerf DiRt to the point it becomes playable with a controller it’s quite frankly, boring.
- I have a glass desk so breaking out a wheel and shifter is a non starter.
- Ima keep this short and simple, if you don’t at least have a wheel you won’t find much in the way of fun with dIrT.
- Granted I’m not much for rally racing but I did attempt to mine a little joy from the buggy racing.
- Na, no joy on that.
- Especially when the AI appeared out of litterally fk all on the last turn of the last lap to yoink 1’st.
- That’s when I quit.
- I like arcade racing games because I don’t (often) get to drive rocket powered future mobiles that excrete death-laced projectiles.
- Sliding around on a gravel road in a turbo 4-door is something I can do any day of the week.
- Well done game, looks the business, and all the controls seem to work but at the end of the day it’s not my cup of chainsaw.
- Launches with the feral scream of nope
- It’s very pretty looking, like most derp games
- It does not want me to turn off vsync. That game just crashes and refuses to launch until you enable it
- So ye get “60” at UHD and 1080.
- We had a wonderful talk last week about genre preferences in games and how some people like some games, and other people don’t
- Rally racing and I don’t mix all too well. It’s fun to slide around and wrap around trees, but only for about 20 minutes
- I took the driving lessons. I suppose based on that I need to study more. And probably stay the absolute fuck off the road. Or off road
- I should just go back to my turn based crack
- It does launch to the usual myriad FUD screens Feral has grown so fond of.
- VSync is a bag of lies, since it doesn’t actually lock it to the monitor refresh rate.
- I even lowered the preset to medium and enabling Vsync locked the FerPS to 63.
- Everything looked a little too bright for me too, I had to lower the gamma down to .80 for it to look anywhere near decent.
- The Linux implementation of MSAA is also not the best.
- The performance impact was significant and it doesn’t seem to be doing the sampling the same way the Proton version does.
- I like racing games!
- If I had played this before DiRT Rally, I might even have enjoyed it more.
- As it is, the driving feels stilted.
- Even reducing the hand-holding in the driving doesn’t seem to make much difference, right up until you put it in steering wheel mode.
- Then it’s basically impossible to drive in a straight line without a wheel plugged in.
- In DiRT Rally, even in baby keyboard mode the driving felt pretty good!
- Here it feels like there’s cushions around the sides of the car keeping it in place.
- I do like the variety though, even if most of the voice over could stand to STFU.
- That was what annoyed me the most in DiRT 3 and DiRT Showdown as well.
- Seriously! Are you required by contract to have an annoying VO?
- Keep the co-pilot for the rally tracks but stfu everything else.
- Or at least give me the option to turn it off.