Steam rakes in a BILLION bucks on skins! Black Mesa gets a GoldSrc remake, ULWGL unifies launching Windows games on Linux, and NVIDIA Still Confused by Wayland.
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Timestamps:
00:00 Intro
01:34 Soundcard reboots
02:51 Pedro vs Nobara
03:44 Jordan vs sushi robot
STEAM NEWS
05:31 Proton 8.0-5c BG3 and FFVII fixes
06:59 Finding obscure games in updates
07:40 Monster Hunter DRM breaks Steam Deck support
10:20 Adding DRM to old games
11:35 980 million in CS skins
NEW GAMES
14:57 Black Mesa: Classic
17:16 Dungeons and Robots
19:12 New old games
GAME UPDATES
20:22 New NVIDIA beta drivers
23:41 SUPER bad value
26:17 ULWGL WINE Launcher
33:30 GODOT on the Nintendo Switch
37:52 Games don’t need VC funding
HATE MAIL
48:10 YouTube comments
51:47 Lutris correction
57:22 Toilet UPS
Colour key – Venn Jordan Pedro
Steam: News
The ol’ proton experimental roundup
Will elite dangerous finally work for me?
That BG3 launch fix is nice.
Otherwise you gotta start deleting game files to make it bypass those checks
Audio improvements for FFVIII, I wonder if I can play without it sounding extra crunchy now.
Capcom introduced Enigma Protector as a part of their stupid campaign against mods after the Chun-Li incident.
Monster Hunter Rise was the first major, currently supported game to introduce it, but Resident Evil Revelations was the first to get it a few weeks back, and it was retracted that same week.
They still haven’t retracted it for MH Rise, but the review bombs haven’t stopped.
DRM broke Monster Hunter on the Deck and Valve had a workaround in a day.
It’s not going to work automatically so you need to add hotfix.
Steam Deck is not part of the CAPCOM QA process.
The moral of the story here is CS players really want to shoot people on wednesday nights
$980,000,0000. Jeez
Gives a whole new meaning to “having some skin in the game” when you can rake in that much money
400 million cases were unboxed in 2023.
Counter-Strike 2 in September caused a massive boom in case openings.
Like, it’s hard to fathom how much money Valve must have kicking around.
Steam: New Games
So we’ve finally come full circle. Remaking black mesa in GoldSRC. The ouroboros
That’s pretty meta
Half-Life remake Black Mesa, which rebuilds the Half Life, is now also being remade.
ReDeMake? DeReMake?
Half-Life 2 Classic is also a thing.
Dungeons and Robots? So, Wharhammer?
On, damn, line, coop.
There were two other games I was going mention this week that had multiplayer.
One was couch only and the other used remote play.
Looks like a standard Action Shooter RPG for 1-4 players.
And it hasn’t been updated in 6 years?
2050 days since the depots were last updated, despite the game coming out on the 23rd.
That looks like FORCED a little bit.
News:
The wayland fixes, they are a comin’
Maxwell and Pascal fixes too, I expected them to not care since they’re likely going to drop support for Maxwell at the end of the year.
And a bunch of copypasta from the last release?
Running them, no explosions.
Fixed intermittent Xid errors on Horizon Zero Dawn, Metro Exodus,Forza Horizon 5, and Halo Infinite.
Added support to the NVIDIA VDPAU driver for running in Xwayland.
Fixed a bug that prevented Gamescope from running when using the NVIDIAOpen GPU Kernel modules.
Proton minus Valve. Sort of
This uses Steams Soldier/Sniper runtime and proton, but the goal here is to create a standard entry point for launching windows games on linux
This theoretically can allow for stuff like centralized protonfixes that lutris, heroic and others can all pull from
It also can abstract the game away from the store it was purchased on, so you can use the same config for the EGS and Steam versions of the game
The other main advantage is that it doesn’t actually REQUIRE STEAM to launch the game. It’s doing the same thing, just outside of valve’s app
XKCD 927
That said, having a grand unification moment for Lutris, Bottles, Heroic, etc., probably benefits all of them.
Then they can all focus on what their grand vision is without having to worry about continually supporting and ensuring the basic functionality is still working.
This is the Steam Play button.
One of the biggest boons for Linux gaming.
This will allow launchers to implement just that.
No cocking about with per-game scripts.
As someone who used to enjoy the WINE minigame, I’m excited to see it go.
The average person wants to play their game, and that’s it.
One of the reasons I don’t mess with other launchers is that damn Play button.
This is going to be even better in the sense that it will be integrated with ProtonDB.
Also, good to have in a world full of Decks.
This is by no means a replacement for a W4 contract
This is mostly just a project made by switch developers trying to expand support of godot to their console of choice
Functionality is limited to just GDscript, and it’s not super well optimized, but it does work
Games don’t need venture capitalism
VC backing can be pretty treacherous for games, especially once you need to start turning a profit
You don’t need VC funding if your team is made of doers.
We’ve seen a solid run of indie breakout hits of late.
Small teams and single person studios.
Then again, if you have an idea and someone shows up with the dumptruck.
If you’re selling your game to some investor/publisher before it’s even out, they better pay well enough to make up for it.
Developers don’t want to do the marketing and marketing people don’t want to waster their time on what they perceive to be a pointless endeavour… unless you pay them.
I can see why it would be tempting, just like making your game Epic excwoosive for the guaranteed monies.
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